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Both NES Remix games are on Wii U, and only Wii U. They aren’t available on 3DS despite the fact that many of the classes releases represented are available on both of Nintendo platforms.

So why are the NES Remix titles on Wii U only and not 3DS? Director Koichi Hayashida explained to IGN:

“One of the easiest ways to answer that is to say, ‘I was working on 3D World, which was developed on Wii U. So I was already familiar with the system’s architecture and developing for that platform lent itself to the early stages of the project. But, if you step into the shadows a bit more, in order to accomplish what we wanted with NES Remix, and get the effect we wanted out of it and the value that we wanted it to have, we needed some more machine power.”

“I think the Wii U offered that up for us pretty easily, and it just would have been more difficult to do it for the 3DS. I think that’s really the answer. It’s just that the Wii U had the machine power we were looking for in order for us to build the software we envisioned from the get go.’

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Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

For the first time in the Smash series, Beam Swords will feature graduated colors. The attack item on the left is the Fire Bar. This is a peculiar weapon that becomes shorter after each swing.

We’ve brought in three more developers for the next entry in our new feature series, “Developer Musings”. This week, we have a few words from Ripstone (Knytt Undergroud, Pure Chess), Image & Form (Steamworld series), and Two Tribes (Toki Tori 2, EDGE) as they share some thoughts about the eShops. Head past the break for their comments.

Unsure as to what Developer Musings is about? Check out our first entry here for an explanation.

Nintendo Everything recently caught up with Ronimo’s Jasper Koning via email. Of course, we asked several questions about the studio’s recently-announced Wii U exclusive Swords & Soldiers II. Koning also commented on whether Ronimo considered going the Kickstarter route with its game, the possibility of Awesomenauts on Wii U, future support for the system, and more.

You can find our full interview with Ronimo after the break!

The Adventures of Captain Toad are a unique set of courses in Super Mario 3D World. They only encompass a small portion of the overall game, but they were very well received.

Some had hoped that The Adventures of Captain Toad would return in the future – through DLC, a standalone title with brand new levels, etc. While that’s yet to happen, Super Mario 3D World co-director Koichi Hayashida told EDGE this month that the team would “consider doing something with this feature in the future” if fans continue to show interest.

He said:

“We thought they were a lot of fun, so we’re really glad everyone likes them too. If enough fans express such enthusiasm, we’d consider doing something with this feature in the future.”

Kenta Motokura, Super Mario 3D World’s other co-director, also mentioned that the gameplay of The Adventures of Captain Toad was not at all inspired by smartphone titles:

“They weren’t inspired by smartphone games. The idea was to design a game that would become even more fun as you play through it, and this influenced the pace of the game, effectively increasing the rhythm. We felt that a short challenge with quick results would be a good motivation for players to advance onto the next course.”

Thanks to joclo for the tip.

Swords & Soldiers is a fine game, but the 3DS version was sadly marred by a number of issues. One of these problems, however, could be addressed in the future.

We recently spoke with Ronimo Games about a number of topics including their thoughts on Swords & Soldiers 3D – a port handled by Circle Entertainment. The studio’s Jasper Koning informed us that Circle is “still working to improve the frame rate”, and even more surprisingly, the company is “looking into bringing the DLC expansion ‘Super Saucy Sausage Fest’ to the 3DS.”

We’ll have more from Ronimo this weekend when our full interview goes live.

Update: Developer Jason Cirillo has said on Twitter that the game hasn’t been officially confirmed for 3DS just yet:


Gaijin Games announced its next title “Woah Dave!” – described as a “frantic, score-chasing arcade game” – at PAX East 2014 last week. Fortunately, we can rest easy knowing that the project will be on at least one Nintendo platform.

While conducting an interview, Gamezebo spotted someone from the team “sitting on the floor of the booth with a laptop working on a 3DS version of Woah Dave!”. Gaijin previously hinted at a 3DS version, but this seems to be the closest we’ve come to an official confirmation.

You can find Woah Dave!’s first trailer above.

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Nintendo has provided a look at three different courses in Mario Golf: World Tour. Above, you’ll find environment images for Sky Island, DK Jungle, and Bowser’s Castle.

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Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

The 3DS version will have roughly the same types of Assist Trophies and Pokémon. Just roughly…


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