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The next Senran Kagura game should be announced in just a matter of days. That’s not the only title series producer Kenichiro Takaki is working on, though.

Speaking to 4Gamer, Takai teased a brand new project that is said to be “new and challenging”. The unannounced title is planned for release this year in Japan.

Takai said:

“To start the new year, we’ll be announcing a lot of Senran Kagura news come January 8th, at the Senran Kagura Bakunyuu Hyper Presentation. We’ve kept you waiting a little longer for its release this time compared to the previous time, but I believe we’ll be able to reveal a great deal more [at the event]. In addition, we also have another title we’ll be releasing in 2014.”

“This title will be a new and challenging one, but things are going smoothly for now, so please look forward to it!. Please continue supporting the Senran Kagura series and Marvelous AQL this year as well!”

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Tantalus Media is starting work on a “AAA next-gen title” sometime this month. The news comes from a job posting added to the studio’s website just a few weeks ago. While the listing doesn’t offer much in the way of details, Wii or Wii U development experience is mentioned as a desirable trait.

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Amazon began selling various 3DS XL systems directly a couple of months ago. However, the situation may have reverted to the way things were originally.

At least for the time being, you can’t purchase any of the 3DS XL models straight through Amazon. You’ll have to make a purchase through another seller if you’re looking to buy a unit from the retailer’s site.

Nintendo and Amazon have maintained a noticeably strained relationship over the years. Cooperation between the two appeared to be improving after news spread regarding Amazon’s move to sell 3DS XL models directly, but may have soured yet again.

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Update: Watsham is very likely teasing a new 3DS game announcement entirely. Last month, he did confirm that an entirely new reveal would be taking place this month.

Renegade Kid will have an announcement pertaining to a 3DS first-person shooter later this month, studio co-founder Jools Watsham has teased.

Watsham could be referring to Cult County, which was announced last year. The game in question could also be an entirely new project.

Watsham’s tweet in full is as follows:


Source

This week’s North American Nintendo Downloads are as follows:

Wii U VC

Mega Man X2 – $7.99

3DS Demo

Bravely Default

These are the only downloads confirmed for North America at this time. If Nintendo announces additional titles, we’ll update this post.

Source: Nintendo PR

Kotaku recently had the chance to interview Nintendo’s Kouichi Kawamoto and Toyokazu Nonaka about the StreetPass Mii Plaza. Topics include the new games, connection limit (which won’t be going away any time soon), puzzles, and more.

You can find a few excerpts from the interview below. Kotaku’s full piece is located here.

Masahiro Sakurai had a whole lot to say about game balance for the new Super Smash Bros. games in his weekly Famitsu column. You can find an overview of what Sakurai said in the magazine below.

“Now that Sunday’s day off is past, I’m currently working on the character adjustment for Super Smash Bros. for Nintendo 3DS and Wii U. At the moment, Bowser is very strong. He’s really strong. Fans of Smash Bros. probably never saw him as too much of a strong character, but this time, his ability to knock others out is very strong!”

– Bowser’s Smash attacks, special attacks, and aerial attacks now have quite the ability to send opponents flying through the air
– The best part about this is that it feels great
– This great feeling is what Sakurai would like to focus on for the upcoming Smash Bros. games
– He’s putting more care into that part of the game than ever
– Sakurai says having strong attacks are also something that must be carefully balanced
– This is because it may feel unfair to opponents if they’re too overpowered
– In order to meet the right standards, Sakurai and the rest of the development team have been spending a lot of time adjusting stronger attacks to see what works best

In the latest issue of Famitsu, a number of developers shared their resolutions for 2014.

Hideki Kamiya’s was particularly noteworthy. In his resolution, Kamiya stated that “2014 will be the year where a new project will fully be set in motion.”

Here’s his resolution in full:

There’s a lot I hold dear in making games, but I think for developers, having fun is most important. The atmosphere of the workplace shows clearly in a game’s quality, so I want to treasure a team atmosphere where each member can have fun developing games. Also, 2014 will be the year where a new project will fully be set in motion. I want to boldly and happily walk that path without fear of failure.

Elsewhere in Famitsu’s feature, Masahiro Sakurai said: “I resolve to complete development on Super Smash Bros. for Nintendo 3DS/Wii U and release it in 2014.”

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At the Chaos Communication Congress conference, hackers demonstrated new functionality that allows for PC streaming to the Wii U GamePad. Technically, this could pave the way for some neat ideas such as video streaming, GameCube support through Dolphin… and perhaps even Steam support.

You can check out a brief demo here at the 47-minute mark. The original Zelda: Wind Waker for GameCube is shown running via Dolphin, directly on the GamePad.

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