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This week’s 3DS eShop charts are as follows:

Software

1. Dillon’s Rolling Western
2. Metroid
3. Zelda: Link’s Awakening DX
4. Phoenix Wright: Ace Attorney – Dual Destinies
5. Senran Kagura Burst
6. The Legend of Zelda
7. Pokemon Y
8. Pokemon X
9. Pokemon Dream Radar
10. Zelda II – The Adventure of Link
11. Zelda: Oracle of Ages
13. Zelda: Oracle of Seasons
13. Super Mario Bros.
14. Animal Crossing: New Leaf
15. Super Mario Bros. 2
16. SteamWorld Dig
17. Zelda: Ocarina of Time 3D
18. River City Ransom
19. Fire Emblem: Awakening
20. Rune Factory 4

Videos

1. Mario Party: Island Tour Trailer
2. Zelda: A Link Between Worlds The Running in NY Video
3. Super Mario 3D World Trailer 3
4. Sonic Lost World Launch Trailer
5. Adventure Time Explore the Dungeon Trailer
6. Zelda: A Link Between Worlds Dungeon Trailer
7. Nintendo Direct 11/13/13
8. Zelda 3DS XL
9. 10 New Things from Super Mario 3D World
10. Pokemon X/Y Accolades Trailer
11. Pokemon X/Y: Join the Millions
12. Pac-Man and the Ghostly Adventures Trailer
13. Pokemon X/Y Museum
14. Sonic Lost World Trailer
15. Sonic Lost World Coming Soon Trailer
16. Batman: Arkham Origins – Blackgate Trailer
17. Super Mario 3D World Trailer
18. Wii Sports Club Trailer
19. Wario’s Woods Trailer
20. Pokemon X/Y: New Features

Source: 3DS eShop

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Thanks to Tytygh for the tip.

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Nintendo shared an interesting tidbit about the name for The Legend of Zelda: A Link Between Worlds in the latest Iwata Asks. According to director Hiromasa Shikata, the company considered calling the 3DS release “The New Legend of Zelda”.

In Japan, A Link Between Worlds is called Triforce of the Gods 2. Nintendo decided to stick with A Link to the Past’s original Japanese name while adding the “2” because “it didn’t feel out of place,” series producer Eiji Aonuma said.

Somewhat surprisingly, The Legend of Zelda: A Link Between Worlds doesn’t incorporate a direct top-down view.

The development team implemented a “trick” so that the perspective would come off well. As a result, elements like the Link character model and rupees are actually set at an angle, which allows players to see character faces and bodies when looking above.

As revealed in the latest Iwata Asks:

Early on in the development for The Legend of Zelda: A Link Between Worlds, Nintendo came up with the idea of Link being able to enter walls. The thing is, there wasn’t really a set direction as to how the team could make this element enjoyable.

One of the game’s programmers showed interest in seeing how turning corners on the walls would affect things. This eventually led to a bare-bones prototype which was completed in about a day.

The prototype (pictured above, via Iwata Asks) ended up as a very different project compared to A Link Between Worlds’ final result. It featured an angled viewpoint rather than top-down perspective, not to mention a Toon Link character model.

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Nintendo has put up its full-length Iwata Asks discussion for The Legend of Zelda: A Link Between Worlds. Nintendo president Satoru Iwata, Zelda producer Eiji Aonuma, and members of the development team sat down for a chat about the game’s development. You can find the full talk here.

Nintendo has put out a new Wii U firmware update. Starting now, system owners can download version 4.0.2.

The update is rather small, but nonetheless noteworthy. It essentially improves stability and usability of the console.

Note that you’ll need to download the latest Wii U update in order to access the eShop.


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