Japanese amiibo sales for 2016
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
The Media Create White Book 2017 has some interesting data that we don’t normally have access to. Included inside, sales are revealed for amiibo in Japan last year.
The book provides all sorts of information about the best-selling amiibo. These include the top ten figure sales, top five card sales, and share by series.
Here’s the full rundown:
More: Amiibo, Media Create, sales, top
Nintendo on the struggle of balancing various aspects during Switch’s development, prototypes
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 24 Comments
Creating the Switch was no easy task. In previous interviews, Nintendo has brought up how the word “balance” was key during development. This was something that was mentioned again in an interview with Toyo Keizai.
General Switch producer Yoshiaki Koizumi noted how game developers tend to be interested memory and a quality GPU for higher specs. As a developer himself, Koizumi can understand this. However, there was also the need to make the machine light, small, and stylish while giving consideration to the battery as well. On top of everything else, Nintendo only had a set amount of time and resources to produce the new console. So ultimately, balancing all of these different aspects was the most difficult part in developing Switch.
More: interview, Shinya Takahashi, top, Yoshiaki Koizumi
Aonuma on Zelda winning top honors at The Game Awards, The Champions’ Ballad DLC, end of development
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 4 Comments
Famitsu published a new interview this week with Zelda series producer Eiji Aonuma. It was pretty interesting, with Aonuma talking about Breath of the Wild winning “Game of the Year” at The Game Awards, including his mindset at the time and why he started out by saying “Thank you America!” He also spoke about The Champions’ Ballad DLC, and confirmed that development on the game has concluded.
We’ve prepared a translation with the most notable parts from Famitsu’s interview. You can read it below.
[Let’s Talk] Your 2017 Game of the Year
Posted on 7 years ago by Brian(@NE_Brian) in Let's Talk | 19 Comments
Can you believe that 2017 is almost over? For me personally, it doesn’t feel like it’s been that long since the Nintendo Switch Presentation in January. But hey, that was almost a year ago!
This has been an incredible year for gaming, and Nintendo no doubt contributed to that. Switch made a huge splash, and a bunch of great games launched this year. From Nintendo on Switch alone we saw Zelda: Breath of the Wild, Super Mario Odyssey, Xenoblade Chronicles 2, Splatoon 2, and ARMS. There were other heavy hitters as well like Mario + Rabbids Kingdom Battle and Fire Emblem Warriors. The Elder Scrolls V: Skyrim, Doom, and many others helped round out the year. And don’t get us started on indie hits like Golf Story and SteamWorld Dig 2.
We also can’t forget about the 3DS. Sure, you could make a case that the system is winding down, but some great games came out there as well. Dragon Quest VIII, Monster Hunter Stories, Pokemon Ultra Sun/Ultra Moon, were among the titles to have graced the dedicated portable this year.
With the year winding down we want to know what your Game of the Year is. Is it Zelda? Mario? Something else? Let us know in the comments below.
Switch version 4.0.0 seems to remove the NES Golf Iwata tribute
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 10 Comments
Several months ago, hackers discovered that the Switch has a special tribute to late Nintendo president Satoru Iwata. On July 11, the day of Iwata’s passing, system owners could unlock Golf from the NES. You simply needed to perform his signature “direct” motion from the older Nintendo Direct presentations on the home menu.
For whatever reason, Nintendo decided to remove the Easter egg as of version 4.0.0. That firmware has been around since late October, but its removal was only detected recently. The official code was deleted from the home menu, and all code was overwritten. Even when you attempt to load it manually, an error will be returned.
Why did Nintendo ultimately remove the tribute? That we can’t say. We can only hope that it will return closer to July 2018.
More: top
Super Meat Boy launching January 11 on Switch with brand new Race Mode
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Team Meat has announced a release date for the new Switch version of Super Meat Boy. On January 11, the game will be launching on the eShop.
Super Meat Boy originally came out in 2010, and has landed on many platforms since then. But even if you’ve purchased it before, there will be an incentive to pick it up again. Team Meat has revealed that on Switch, you’ll be able to partake in a brand new Race Mode.
Wanna race? Coming to #NintendoSwitch January 11th 2018 pic.twitter.com/WvT9Ql1XHD
— Team Meat (@SuperMeatBoy) December 24, 2017
Race Mode is something we've wanted to do since Meat Boy came out in 2010. We figured the Switch was a good time to test it out. It's fun:)
— Team Meat (@SuperMeatBoy) December 24, 2017
More: Super Meat Boy, Team Meat, top
Zelda: Breath of the Wild devs on the thinking behind Shrines and Divine Beasts, lack of long dungeons
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 33 Comments
Breath of the Wild was a complete reinvention of the Zelda formula, and many past staples were either discarded or reworked. One example of this is the dungeons. Whereas past Zelda titles featured long, unique dungeons with and a particular item to obtain, Breath of the Wild instead mostly has a ton of smaller Shrines scattered throughout the world and a few Divine Beasts that are thematically similar.
Zelda series producer Eiji Aonuma and Breath of the Wild directed Hidemaro Fujibayashi commented on Nintendo’s approach to Shrines and dungeons in the debut episode of the Nintendo Power podcast. We’re first able to hear from Fujibayashi, who explains that big dungeons would mean that players would spent too much time there.
Splatoon 2 dev on how long it took to develop, why it took so long for changing gear in-between rounds, music talk
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 12 Comments
Eurogamer published a new interview today with Splatoon 2 producer Hisashi Nogami. Nogami commented on how long it took to develop, why it took so long to allow players to change gear in-between rounds, and creating music / bands.
You can find answers to these comments below. For the full interview, head on over here.
More: Hisashi Nogami, interview, Splatoon 2, top
Blossom Tales sells double the amount of units on Switch launch day vs. lifetime sales on Steam
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 11 Comments
Blossom Tales, a new 2D Zelda-inspired game from FDG Entertainment and Castle Pixel, launched on Switch yesterday. An early report indicates that the game is doing extremely well.
FDG sent out a tweet earlier today stating that Blossom Tales managed to sell double the amount of copies on Switch launch day than the Steam version did in its lifetime. The company wrote:
Woah! #BlossomTales sold double the amount of units on #Switch launch day vs. lifetime sales on #Steam (!) Big thanks to the #NintendoSwitch community and @NintendoAmerica @NintendoEurope ! We love you! Happy Holidays!! Congrats to the team @castlepixel @visagermusic @Tendurin pic.twitter.com/6SGh7FS3xb
— FDG Entertainment (@FDG_Games) December 22, 2017
Blossom Tales is out now on the eShop, and is currently a console exclusive.
More: Blossom Tales, Castle Pixel, FDG Entertainment, sales, top
5.0 will be ARMS’ final content update, balance patches to continue
Posted on 7 years ago by Matt(@OnePunchMaz) in News, Switch | 42 Comments
Version 5.0 of ARMS was released today, bringing with it a new fighter and a new stage, among other things. However, on their “Topics” blog on their Japanese website, Nintendo has announced that 5.0 will be ARMS final content update. Balance patches will continue to be released, but presumably there won’t be any more fighters, stages or Arms added to the game.