Splatoon 2 devs on its competitive nature, Salmon Run talk, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 1 Comment
Interviews coming out of E3 continue to roll out from E3. The latest one is from Glixel, who spoke with Splatoon 2 producer Hisashi Nogami and programming director Shintaro Sato. The two weighed in on topics such as the game’s competitive nature and Salmon Run.
As usual, we’ve highlighted some of the noteworthy excerpts below. Head on over here for the full interview.
More: Hisashi Nogami, interview, Shintaro Sato, Splatoon 2, top
Nintendo Classic Mini: Super Famicom announced for Japan
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 21 Comments
Earlier today, the Super NES Classic Edition was announced for North America and Europe. Japan will also be receiving a similar product in the Nintendo Classic Mini: Super Famicom, which has just been announced. It will be coming out a few days later on October 5.
The Nintendo Classic Mini: Super Famicom will have 21 games just like the Super NES Classic Edition. However, there are some differences in the games that are included. Fire Emblem: Mystery of the Emblem, Panel de Pon (Tetris Attack), Super Soccer, and The Legend of the Mystical Ninja are featured in the Nintendo Classic Mini: Super Famicom, for example.
Here’s the full announcement and lineup of games:
Nintendo Co., Ltd., (HQ: Kyoto Minami-ku; Representative Director and President: Tatsumi Kimishima) announced that the home console, Nintendo Classic Mini: Super Famicom, will launch on October 5, 2017 at a manufacturer suggested retail price of 7,980 yen (tax not included).
Nintendo Classic Mini: Super Famicom (to be sold as Super Nintendo Entertainment System: Super NES Classic Edition in the U.S.) is a compact recreation of Super Famicom (sold as Super NES overseas), which launched in 1990, and features a collection of 21 titles selected from the rich library of Super Famicom games. The two included controllers have been recreated with the same size and button layout as the Super Famicom controllers, so you can relive the gameplay experiences of the ‘90s.
Designer talks about how Retro Studios turned an original FPS into Metroid Prime
Posted on 7 years ago by Brian(@NE_Brian) in GameCube, News, Wii | 15 Comments
Metroid Prime has a pretty interesting development history. Before it was a Metroid game, Retro Studios was working on an original first-person shooter that had no ties to anything Nintendo-related. It was only when the big N stepped in and saw a level of the game that the game eventually morphed into Metroid Prime.
Speaking in the latest issue of Switch Player, senior designer Mike Wikan noted:
“When I came on board, the Engine group was significantly behind schedule and there was no way to create gameplay demonstrables in an effective fashion. I was told, quite literally, by leadership that designers would design the game on paper, then hand it off to engineering and art to create it. In my opinion that was insanity.”
“When Nintendo arrived suddenly, wanting to see demonstrables of all the games that the teams were working on, only our FPS had demonstrable real-time scriptable content. Nintendo liked what they saw and proposed we adapt that game and viewpoint, but restart it as a Metroid game.”
“The moral of the story is that if you see a problem, work to solve it; don’t assume someone else will take that responsibility on.”
More: interview, Metroid Prime, Mike Wikan, Retro Studios, top
Fire Emblem Warriors devs on hardcore mode, permadeath, choosing characters, more
Posted on 7 years ago by Brian(@NE_Brian) in New Nintendo 3DS, News, Switch | 31 Comments
Kotaku caught up with Intelligent Systems’ Masahiro Higuchi and Koei Tecmo’s Yosuke Hayashi for a chat about Fire Emblem Warriors at E3. The developers spoke about the hardcore mode, permadeath, how they went about choosing characters, and more. Higuchi also showed some interest in wanting to remake Famicom Wars.
Head past the break for notable comments from Higuchi and Hayashi. The full interview is on Kotaku here.
Nintendo says it will make “significantly more units” of the Super NES Classic Edition than the NES Classic Edition
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 45 Comments
Available stock is one of the big concerns with the just-announced Super NES Classic Edition. As we saw with the NES Classic Edition, it was extremely difficult for most consumers to order a unit, and shipments ceased only a few months after the initial launch.
Perhaps we won’t have to be quite as worried with the Super NES Classic Edition. In an official statement, Nintendo says it will make “significantly more units” in comparison to the NES Classic Edition.
The company’s full statement reads:
Super NES Classic Edition announced, launches September 29
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 149 Comments
Update: The Super NES Classic Edition will be called the Nintendo Classic Mini: Super Nintendo Entertainment System in Europe.
Original: The Super Nintendo Entertainment System: Super NES Classic Edition is now official. Following rumors of its existence, the hardware will launch on September 29. Pricing is set at $79.99.
21 games will come pre-installed with the Super NES Classic Edition. Star Fox 2, EarthBound, Super Mario RPG, Zelda: A Link to the Past, and Super Metroid are just a few of the highlights.
Find today’s full announcement below along with the full lineup of games.
More: top
ARMS update out now (version 1.1.0)
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 8 Comments
Update 2 (6/26): Bumped to the top. Added the full English patch notes below.
Update: “Arena” mode added allowing for spectators (thanks JayMart2k). LAN play is also in (hold the left stick, then press L+R on the main menu). Aside from that, there are bug fixes and a spelling mistake fix.
Original (6/25): ARMS’ first update is out now. Nintendo just made version 1.1.0 available to players a few moments ago.
We’re still waiting on Nintendo to produce the official patch notes for today’s update. There’s a good chance that Spectator Mode has been added in, but we can’t say for sure. We’ll update this post when we have more news about the patch.
More: Arms, title update, top
Nintendo shares some background info on the Phantom Armor from the Breath of the Wild DLC Pack 1
Posted on 7 years ago by Matt(@OnePunchMaz) in News, Switch, Wii U | 1 Comment
The next blog post by Nintendo counting down to the release of the The Legend of Zelda: Breath of the Wild’s DLC Pack 1 is out now. In it, Iwamoto, the Assistant Director of the game, talks about the Phantom Armor and its origins.
Hello. I’m Iwamoto, Assistant Director of The Legend of Zelda: Breath of the Wild.
With DLC Pack 1, The Master Trials, you can acquire the armor of a Phantom (this DLC is only available through the purchase of the Expansion Pass).
Depending on your experience with the series, some of you may be wondering, “What’s a Phantom?” Well, Phantoms are a type of knight appearing in The Legend of Zelda: Phantom Hourglass and The Legend of Zelda: Spirit Tracks games for the Nintendo DS™ system. In those games, the mysterious armor they wear does not take damage when attacked from the front.
Zelda: Breath of the Wild’s Korok Seeds were originally stone objects
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 32 Comments
The Legend of Zelda: Breath of the Wild is receiving its first round of DLC from the Expansion Pass this week. To celebrate, Nintendo intends to share five new blog posts about the game each day.
Today’s update pertains to the Korok Mask. Director Hidemaro Fujibayashi talks about the new item, and reveals that the Korok Seeds were originally stone objects.
Here’s the full post:
Hello. I’m Fujibayashi, Director of The Legend of Zelda: Breath of the Wild.
From now until June 30, we plan to update this site daily with information related to DLC Pack 1, which can only be purchased as part of the Expansion Pass. The Master Trials pack includes new armor you can acquire by finding the right chests.
In this first post, I’ll be discussing the Korok Mask.
Reggie says the 4K audience is “a bit too limited,” talks fan feedback
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 63 Comments
Don’t expect Nintendo to pursue 4K gaming anytime soon. While that’s something other console manufacturers are starting to focus on, Nintendo of America president Reggie Fils-Aime believes that the audience is currently “a bit too limited.”
That’s what Reggie shared with The Verge during an interview last week. He stressed the importance of Nintendo reaching as many people as possible and having them engage and enjoy the company’s various games.
Reggie’s full comments:
“The Nintendo mission is to reach as many consumers as possible and to have them engage and have fun with our [intellectual property]. That’s what we try and do. So inherently, we go for a more mainstream audience. Inherently, we want our products to be affordable. We want our products to be easy to pick up and experience, low learning curve. We want our IP to shine as we deliver these experiences.