Level-5 CEO on why Layton has been a success in the west, continued popularity, series’ origins, more
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, DS, General Nintendo, News | 5 Comments
A new interview has appeared with Level-5’s CEO. Glixel recently spoke with the company’s Akihiro Hino.
Hino had plenty to say about the Layton series, including its success in the west, continued popularity today, and how it came to be in the first place. He also commented on other topics as well. These include how Level-5 is different from other developers and how it has changed as a company, and more.
You can read up on notable excerpts from the interview below. Head on over here for the full interview.
More: Akihiro Hino, interview, Level-5, Professor Layton, top
Nintendo says handhelds still have a future, 3DS game development continuing, more
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 125 Comments
Coming out of E3, Paste published an interview with Doug Bowser, head of marketing at Nintendo of America. Much of the discussion focused on the handheld market.
During the talk, Bowser was asked about the future of handhelds, whether 3DS game development is continuing, and more. He also took on questions about the durability of Switch’s screen and whether there will be a crossover between 3DS and Switch features.
For a roundup of notable excerpts, continue on below. Paste’s full interview with Bowser is located here.
More: Doug Bowser, interview, top
Records are coming to ARMS with next update
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 4 Comments
Nintendo has unveiled a new aspect of ARMS’ major update. With version 2.0, Nintendo will be adding in records.
Players will be able to access all sorts of information with records. You’ll be able to see the frequency of ARMS used, hit rate, the winning percentage of the last 100 matches, and more.
Here’s a quick look:
[Ver.2] pic.twitter.com/uAz4z3qylc
— ARMS (@ARMS_Cobutter) July 9, 2017
[Let’s Talk] What are you playing? – July 2017
Posted on 7 years ago by Brian(@NE_Brian) in Let's Talk | 25 Comments
A new month is here! We just entered July last week, so that means we want to know what you’ve been playing.
Have you started up something entirely new for the month? Have you given Ever Oasis a shot? Or maybe you’re trying something on Switch like ARMS or the new Zelda DLC. Whatever the case, let us know in the comments below!
Highlights from last week’s topic: Zelda: Breath of the Wild – The Master Trials impressions
Takahashi – working with Switch vs. Wii U, Nomura collaboration, “would love to think about” Xenoblade X Switch port
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 84 Comments
If the big interview we translated with Monolith Soft’s Tetsuya Takahashi wasn’t enough, TIME also has a discussion with the Xenoblade Chronicles 2 director. The latest discussion covers Switch vs. Wii U development, how the collaboration with Tetsuya Nomura came to be for certain character designs, and a possible Switch version of Xenoblade Chronicles X.
These excerpts and a few other notable ones have been posted below. You can read the full interview here.
Takahashi on Xenoblade 2 – visual style, more exploration than X, no multiplayer, side quests, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 23 Comments
French website Gamekult recently published a new interview with Xenoblade Chronicles 2 director Tetsuya Takahashi. Unlike some of the interviews coming out of E3, this one is almost entirely focused on the game itself. Takahashi commented on the visual style and approach to character design, exploration, multiplayer, side quests, and much more. He also commented on the Baten Kaitos DS project that never came to be, though he didn’t have much to say.
We’ve prepared a full translation of Gamekult’s interview. Continue on below to see what Takahashi had to say about all things Xenoblade Chronicles 2.
More: interview, Monolith Soft, Tetsuya Takahashi, top
Aonuma on BotW reaction and last boss difficulty, next Zelda will use HD Rumble but is a long way off, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 40 Comments
At Japan Expo this week, GameReactor caught up with Zelda producer Eiji Aonuma. The discussion included talk about Breath of the Wild and Zelda in general.
Regarding Breath of the Wild, Aonuma reflected on the game’s reaction and those who say that the final boss was too easy. He also spoke in (very) vague terms about the next main Zelda – wanting to include HD Rumble, but it’s a long way off. Also, Aonuma basically said that Link is ambidextrous.
We’ve included what we feel are the more notable comments from Aonuma below. The full interview is on GameReactor here.
ARMS – Nintendo shares new information about Max Brass, his ARMS, Sky Arena stage
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 8 Comments
ARMS’ next big update goes live next week. It’s highlighted by the addition of Max Brass, a new playable character. Max will also be bringing along his own ARMS and the new Sky Arena stage.
Here’s the full lowdown from Nintendo:
Get pumped, fighting fans! A new challenger is joining ARMS on Nintendo Switch as part of a free update coming July 12th. But just who is this new contender? Let’s take a look!
Max Brass – “The Commish”
Anyone who’s made it through the ARMS Grand Prix will know that this is the one and only Max Brass, head honcho of the ARMS League and reignihttp://nintendoeverything.com/wp-admin/themes.phpng champ! When Max Brass charges up, he can pump up his beefy body to maximum buffness – so much so that he barely feels punches!
That’s not all! When his health drops below a certain point, Max’s punches will stay charged up. Hang on a second…doesn’t that sound just like Spring Man?!
Takahashi – Switch production line improved, collaborations, Mario Odyssey’s innovation will be HD Rumble, much more
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 27 Comments
Le Monde published a new interview with Nintendo’s Shinya Takahashi today. Takahashi discussed Switch shortages and how the production line has now improved, possible future collaborations, how Super Mario Odyssey’s innovation will come from the use of HD Rumble, and more. Takahashi was even asked about the futures of Wave Race and 1080°.
We’ve rounded up the more notable comments from Takahashi below. Note that the responses were translated with Google, so it’s a bit rough around the edges. Still, you should be able to get a pretty decent idea as to what was said.
More: interview, Shinya Takahashi, top
More Zelda books coming to the West
Posted on 7 years ago by Matt(@OnePunchMaz) in General Nintendo, News | 9 Comments
At the Zelda Masterclass panel at Japan Expo in Paris, it was revealed that more Zelda behind-the-scenes books will be making their way to the West.
First up is Hyrule Encyclopedia, which is an extensive visual guide to the world of The Legend of Zelda, containing tons of art and information about the various items, enemies, locations etc across the series. It is currently set to be released in September in France, though we’d be surprised if it wasn’t released at the same time in other countries and languages.