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One complaint some Switch users have had is the system’s inability to store credit card information on the eShop. Each time something is purchased, you’ve needed to reenter the details. But following some maintenance tonight, this changed.

When buying a digital download, you’ll now have the option to save your credit card information. You’ll see this information under your user profile when it’s stored. Users also have the option to enable / disable password entry for purchases when credit card information has been saved.

Below are a few photos showing the new credit card settings:

Nintendo appears set on improving the Switch eShop and making it more convienent to use, which isn’t too surprising. Last month, the company added in a best sellers chart.

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Nintendo is back with the continuation of the Squid Sisters Stories for Splatoon 2. This new initiative intends to tell the tale of Callie and Marie following the final Splatfest.

Read up on the fourth chapter in the story below. For previous entries, head on over here.

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Mario Kart 8 Deluxe

Update (5/8): Media Create’s data is finally in. We’ve swapped out their numbers with Famitsu below.


Original (5/3): The latest Japanese hardware sales from Famitsu are as follows:

Switch – 76,679
PS4 – 18,848
New 3DS LL – 17,873
PS4 Pro – 6,455
Vita – 5,994
2DS – 4,101
New 3DS – 1,089
Wii U – 543
PS3 – 453
Xbox One – 101

For comparison’s sake, here are the hardware numbers from last week:

Switch – 48,694
New 3DS LL – 17,570
PS4 – 15,222
Vita – 5,164
PS4 Pro – 4,112
2DS – 3,945
New 3DS – 1,114
PS3 – 367
Wii U – 262
Xbox One – 68

And here are the software charts:

Mario Kart 8 Deluxe

It may have only been out on the market for a few days, but Mario Kart 8 Deluxe still managed to be the best-selling game in the UK during April. Zelda: Breath of the Wild also made the list coming in at the sixth spot.

The full results are below:

1. Mario Kart 8 Deluxe (Nintendo)
2. Ghost Recon: Wildlands (Ubisoft)
3. Grand Theft Auto V (Rockstar)
4. LEGO Worlds (Warner Bros)
5. FIFA 17 (EA)
6. The Legend of Zelda: Breath of the Wild (nintendo)
7. Persona 5 (Atlus)
8. Call of Duty: Infinite Warfare (Activision)
9. Mass Effect: Andromeda (EA)
10. Rocket League (505 Games)
11. Overwatch (Blizzard)
12. Horizon Zero Dawn (Sony)
13. LEGO City Undercover (Warner Bros)
14. Forza Horizon 3 (Microsoft)
15. WWE 2K17 (2K Games)
16. Battlefield 1 (EA)
17. Yooka-Laylee (Team 17)
18. Sniper: Ghost Warrior 3 (CI Games)
19. For Honor (Ubisoft)
20. Minecraft: Xbox Edition (Microsoft)

Source

NBA 2K18 was technically announced for Switch a few months ago. Today though, 2K Sports announced that the game will launch on September 19 right alongside all other versions of the game.

2K Sports is also giving Switch the same treatment as other consoles when it comes to special editions. You’ll be able to pick up a standard copy, Legend Edition, or Legend Edition Gold.

The NBA 2K18 Legend Edition includes the following:

Fire Emblem Heroes has received a new update. On both iOS and Android, players can now download version 1.3.0.

Fire Emblem Heroes makes key changes to the tier system in the Arena while also adding new maps. The Training Tower’s difficulty has been adjusted as well on top of bug fixes.

This only tells a part of the picture. We have a ton of specifics about the update in the gallery below and some additional news pertaining to the Voting Gauntlet and more.

The original Splatoon introduced map rotations for online play. At four hour intervals, two stages would be available at a given time.

Splatoon 2 retains this for the most part, but with a significant change. Maps will now refresh every two hours instead of every four hours.

As for why the map rotation is being limited once again, Splatoon 2 producer Hisashi Nogami explained to EDGE this month:

“We feel that part of the gameplay is actually selecting which weapons would be best for that combination of two maps. In Splatoon 2, the maps rotate every two hours, so it’ll be a much faster cycle than the previous game.”

Thanks to KobobKC for the tip.

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The GameCube did receive a skateboard-esque game many years ago in Sonic Riders. However, Vision Scape Interactive pitched a similar project before that title came to fruition.

A new report from Liam Robertson and Did You Know Gaming discusses Sonic Extreme, which would have had players competing against various Sonic characters in different worlds on hoverboards. A prototype lets players navigate in an area modeled after Green Hill Zone and pull off tricks, ultimately increasing their score. A single-player mission mode as well as multiplayer modes featuring combat and racing are included in the build.

In April, Epic Games Japan held a lecture titled “Switch & Unreal: Making Game Development More Unreal” at Unreal Fest West ’17. It was delivered by representative Takayuki Kawasaki and senior support engineer Noriaki Shinoyama. Nintendo’s Masaru Mitsuyoshi and Yusuke Fukushima were there as well.

The lecture began with the reasons as to why Unreal Engine hadn’t been formally supported on Nintendo platforms until recently from the viewpoints of both Epic and Nintendo. Epic’s Kawasaki started by saying that there was a mismatch in timing. Epic couldn’t negotiate directly with Nintendo until they established Epic Games Japan in 2009, and the Wii U was released just when Epic was ending support for Unreal Engine 3. Epic had always wanted to support Nintendo consoles, and that desire is finally realized with Switch. The company had been provided with development materials from Nintendo since it was still in development under the NX code name.

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Both Nintendo Dream and Dengeki Nintendo recently published Super Bomberman R interviews. The two magazines spoke with Noriaki Okamura, producer of the game.

Nintendo Dream and Dengeki started out by asking why Bomberman was brought to Switch. Okamura began by stating that the platform is very compatible with the series. Specifically regarding Switch, he likes it because it has a straightforward composition and it’s easy to make games for the system. Lately there are few consoles that come with two controllers by default, so Okamura felt that’s a good thing as well. Being able to play anytime, anywhere, and with anyone in your home with family, outside with friends, or online with others is an important aspect.


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