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Xenoblade Chronicles Definitive Edition

This week on Nintendo Everything Podcast, pigs are flying because New Pokemon Snap got announced. That’s not all the Pokemon Presents video graced us with—brushing our teeth is finally solved with Pokemon Smile. In other news, Kingdom Hearts continues to be an embarrassing nightmare with Memory of Melody. And finally, Oni Dino and Galen lay down some EA games predictions and ARMS character predictions for Super Smash Bros. Ultimate’s Fighter Pass volume 2. In our game analysis segment, we cover a great and overlooked indie game called Bloodroots, and some extra tidbits on Xenoblade, One Step From Eden, and even Fitness Boxing.

Check out links and timestamps below, and come hang out.

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Hello, my cardboard cuties! This week on Nintendo Everything Podcast, Oni Dino goes deeper into Xenoblade, and Galen finally plays a game made for him: One Step From Eden. We analyze the new info we got on Paper Mario: The Origami King, Oni Dino resurrects his brilliant idea for a Final Fantasy style Mario RPG, we discuss the weird Google Stadia leak of Gods & Monsters (tentative title), and we also cover the PS5 event for good measure. Why does it look like that?

Check out links and timestamps below, and come hang out.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

Nintendo has shared a new interview with some of the key developers behind Xenoblade Chronicles: Definitive Edition. They include producer Shigekazu Yamada, director Yuki Sakamoto, executive director Tetsuya Takahashi, and co-producer Genki Yokoto.

Though the interview was short, some interesting comments were shared. The team was asked about topics like why Xenoblade Chronicles still resonates with long-time fans to this day, how remastering the music came about, and more.

Here’s the full discussion:

Xenoblade is celebrating its 10th anniversary today. The first entry on Wii initially launched in Japan on June 10, 2010. To celebrate, some special artwork has been prepared, which we have above.

Xenoblade Chronicles wasn’t localized until the European edition in August 2011. North America had to continue waiting for the RPG, as Nintendo didn’t bring it over until April 2012.

Since the original Xenoblade Chronicles, we’ve seen Xenoblade Chronicles X on Wii U and Xenoblade Chronicles 2 on Switch. Xenoblade Chronicles: Definitive Edition, a redone version of the Wii title, came to Switch late last month.

Source

If there’s one thing Monolith Soft is known for these days, it’s the Xenoblade series. The company has churned out three massive RPGs between the first and second Xenoblade Chronicles titles along with Xenoblade Chronicles X. We also just received a new version of the series’ debut entry for Switch.

Going forward, it sounds like fans can expect more from Xenoblade, with creator Tetsuya Takahashi telling Vandal that Monolith Soft wants to continue to focus on building up the IP’s brand. At the same time, he would be interested in developing “a smaller-scale project if the opportunity rose” so that Monolith Soft can have more variety.

Takahashi’s full words:

Hello my lovely listeners! This week on Nintendo Everything Podcast, we’re talking two great releases this week: Xenoblade Chronicles Definitive Edition, and The TakeOver. We’ve got more video game updates on Animal Crossing, Bug Fables, and even Yu-Gi-Oh!, then some Pokemon Sword and Shield DLC news. We have an excellent listener mail question about hidden gem series like Hotel Dusk, Famicom Tantei Club, and other obscure text-based, point-and-click adventures.

Check out links and timestamps below, and come hang out.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

Xenoblade Chronicles: Definitive Edition is off to a pretty good start in Japan. As reported by Famitsu a couple of days ago, the game sold about 91,000 units in its first week. That actually makes it the series’ second-highest debut to date.

Here’s a breakdown of first week sales for all of the Xenoblade releases in Japan:

If you picked up the new special edition for Xenoblade Chronicles: Definitive Edition, you’ll have access to a beautiful 250-page art book. That book showcases designs for characters, enemies, locations and more.

Right at the beginning, there’s a lengthy message from executive director Tetsuya Takahashi. Takahashi reflected on revamping the game following its debut ten years ago on Wii. Additionally, he goes briefly into the new Future Connected scenario, and again stresses: “The events that take place and the words spoken by the characters in Future Connected are linked to the future of Xenoblade Chronicles itself.”

Here’s the full message from Takahashi:

Tying in with its release, Xenoblade Chronicles: Definitive Edition was updated to version 1.1.1. That also includes a separate patch, version 1.1.0.

Below are the patch notes for both updates:

With Xenoblade Chronicles: Definitive Edition arriving on Switch today, Nintendo has readied new trailers for the RPG. Get a look at the videos below.

Xenoblade Chronicles: Definitive Edition can be purchased both physically and digitally on Switch.