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Inti Creates

After Inti Creates brought out the latest patch for Azure Striker Gunvolt (the original, not the sequel), an unfortunate issue came about. Players reported problems with Special Mission 5 after applying the patch.

Thankfully, Inti Creates became aware of the situation and created another update. You should be able to access version 1.4 tomorrow – December 22. Once downloaded, Special Mission 5 should work without any issues.

Speaking of Azure Striker Gunvolt, character artist Yoshitaka Hatakeyama made a special wallpaper for Christmas. That’s located at the source link below.

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Bloodstained: Ritual of the Night creator Koji Igarashi took to Kickstarter today and explained how the team is going about improving environments on the game.

One of the issues Igarashi wanted to address was players being unsure of “where a platform was, or whether the thing they were looking at was a wall or something they could pass through.” This has been improved by increasing the brightness of the front side of platforms while making more distant parts of the environments darker.

The Bloodstained team is also now making use of procedural generation in environments. Before that term scares you off, the explanation makes sense, as it will allow for smoother development. To put it simply, procedural generation is being used “to auto-generate environmental grime and destruction effects.” Doing so means environments will have more of a visual flair and will ensure that areas won’t give off the impression of being “looped”. Variation could have been done by hand, but it “would require a disproportionately large amount of resources,” Igarashi noted. Procedural generation allows for that variation without putting a huge burden on the developers.

The following video shows the usage of procedural generation:

For the full Kickstarter update, visit the source link below.

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Two more partners are on board for the development of Bloodstained: Ritual of the Night.

First, DICO is assisting the team. Creator Koji Igarashi worked with this company in the past, and “will be on the frontline for this stage of the main development.”

Monobit is also involved for “support on all technical aspects of the project.” They’re comprised of “a group of exceptional programmers who have experience working on game engines.”

Here’s a video introducing the two companies:

Igarashi mentioned in today’s Kickstarter post that updates will be slowing down somewhat due to a reorganization of the development structure. However, he feels everyone will collectively “deliver the quality output that the team and the backers are both anticipating.”

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During its 20th Anniversary Fan Festa event today, Inti Creates shared new information pertaining to Azure Striker Gunvolt 2. We now have confirmation that DLC is in the works.

The Additional Mission Pack consists of special missions taking place in new high-difficulty maps and has members of “The Seven” appearing as bosses. The first pack will consist of Merak and Carrera.

A release date and price will be announced at a later date.

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Inti Creates has just announced Blaster Master Zero, a new entry in the Blaster Master franchise coming to the 3DS eShop in Spring 2017. The news was shared during the company’s Anniversary Fan Festa event in Japan.

According to a blog post, the rights for the original Blaster Master on NES were obtained from Sunsoft. After this, the team began working on the latest title in the franchise.

Here’s what Inti Creates is saying about Blaster Master Zero thus far:

“Using the original Blaster Master game as a base, we are setting out to create a fully 8-bit experience in a way that both hearkens back to the golden age of the NES and uses the current generation hardware to optimize and power up the game for the players of today. This of course includes new areas and bosses, and new gameplay elements such as extra sub-weapons, improved gameplay when battling outside of your SOPHIA 3rd tank, a more robust scenario, refined and expanded exploration mechanics, and more.”

View the first screenshots from Blaster Master Zero below. A story overview is past the break.

Yesterday, we published our interview with Inti Creates about the Azure Striker Gunvolt series as a whole. We’re following up on that today with a specific interview with Yacht Club Games about the Azure Striker Gunvolt: Striker Pack.

During our discussion, Yacht Club was kind enough to take on some questions regarding the package’s origins, its status in Europe, where the amiibo integration in Gunvolt 2 came from, and more. Head past the break for all of the company’s comments.

Nintendo Everything recently caught up with Inti Creates for a chat about the Azure Striker Gunvolt franchise. We sent some questions to director Yoshihisa Tsuda and producer Takuya Aizu.

During our discussion, we talked about Azure Striker Gunvolt’s origins, scrapped ideas from the sequel, and the series’ we future. We even snuck in some questions about a potential amiibo and the anime OVA.

Continue on below for our full interview with Tsuda and Aizu.

Inti Creates has made two Azure Striker Gunvolt titles thus far. Speaking with Nintendo Everything, the studio revealed that the team is very much interested in continuing the series.

Director Yoshihisa Tsuda told us that he very much wants to make a title “that continues the series with Gunvolt at the helm as the main protagonist.” It’s something he believes can happen so long as the fan support is there. He also has “a rough idea for what I would want the potential sequel to be”.

While it’s taken significantly longer than expected, Azure Striker Gunvolt is finally getting the Japanese Voice Mode on October 20 as part of a 1.3 update. It had originally been announced last year. In the Azure Striker Gunvolt: Striker Pack, this is already included on the cartridge.

The Japanese Voice Mode is rather substantial. In addition to restoring voices for all of the characters, the game has been re-localized. A bunch of dialogue has also been added in as Gunvolt moves through stages.

Here’s the official announcement from Inti Creates:

Update (10/7): Bumped to the top. The Azure Striker Gunvolt 2 update is now live in North America as well.


Original (10/2): In Europe, a new update for Azure Striker Gunvolt 2 is now available. Version 1.1 can now be downloaded.

Azure Striker Gunvolt 2 version 1.1 is intended to address several bugs. The full patch notes are as follows:

– Fixed a freeze that happened when defeating Teseo at a particular time.
– Fixed a freeze that happened in the instant Tenjian was defeated.
– Fixed a numerical error in Gunvolt’s items in the Clips category.
– Fixed a behavioral problem with Copen’s item “Shield Construct”.
– Fixed a defect in Score Attack’s score calculation.
– Fixed a problem with the player character’s controls.
– Fixed a problem with a specific enemy’s behavior.

This update does not appear to be up in North America just yet, but it should be soon.

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