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A new trailer has come in for Tetris 99’s big Block DLC, along with some footage. Take a look at both in the videos below.

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Tetris 99

Earlier today, Nintendo released Big Block DLC for Tetris 99. It includes offline CPU Battle and Marathon game modes, with even more modes promised for the future.

A new datamine has now revealed at least some of Nintendo’s future plans. If you’re interested in finding out about what’s to come, continue on below.

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Arc System Works has revealed an extra scenario that will be included in Kill la Kill: IF. Once players complete Satsuki Kiryuin’s story mode, they’ll unlock another adventure featuring Ryuko Matoi as the main characters.

Below are the full details straight from Arc System Works:

Mortal Kombat 11

Mortal Kombat 11’s latest update for Switch, which was announced a few days ago, is now live. Warner Bros. is now distribution version 1.04.

Below are the entire patch notes:

A rating from Taiwan has apparently leaked a new Under Night In-Birth game. Under Night In-Birth Exe:Late[cl-r] is in development, and it’s coming to Switch, according to the classification.

Arc System Works should be announcing Under Night In-Birth Exe:Late[cl-r] in the future. The series itself is developed by French-Bread, and has had several entries dating back to 2012.

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Nintendo has announced new Big Block DLC for Tetris 99. Available starting today, it includes a pair of modes that can be played offline.

Here’s the full rundown:


After previously debuting during the last generation of consoles, Saints Row: The Third makes its way to Switch this week. See how the Switch version stacks up to the Xbox 360 original below.

Pocket League Story

Kairosoft will publish Pocket League Story on the Switch eShop next week, listings on the eShop confirm. All regions are getting the game on May 16.

Here’s an overview of Pocket League Story, along with a trailer:

Earlier today, Arcade Archives Ninja Gaiden was added to the Switch eShop. Take a look at some footage from a Famitsu live stream below.

Denis Dyack, the director of the Nintendo-published psychological horror game Eternal Darkness, appeared on the latest episode of IGN Unfiltered. Dyack reflected on the GameCube title during a lengthy segment of the show.

Dyack discussed Nintendo’s interest in Silicon Knights after seeing the studio’s camera tech, moving the project from the N64 to the GameCube, working with Nintendo, and more. One interesting story came about when he was asked if any Sanity Effects were cut from the final game. Everything made it in, but not without some effort. Dyack actually spoke directly with Nintendo’s Shigeru Miyamoto about the one memorable Sanity Effect in which Eternal Darkness would make it seem as though your save file was being deleted.


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