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Minecraft: Story Mode Episode 2 – Assembly Required came out earlier in the week (though we’re still waiting for it to hit Wii U along with the first episode). Take a look at some footage from the download below.

Moving Player and Fractal Box are teaming up to bring Cubikolor to several platforms, including Wii U. A release is planned for Q1 2016.

Cubikolor is a puzzle title in which players move a cube around various stages. The goal is to have the cube’s colors match the boxes you land on so that they can be elevated. There are over 150 of them in the game, and three gameplay modes are included.

Check out a trailer for Cubikolor below.

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Yo-kai Watch footage

Posted on 9 years ago by (@NE_Brian) in 3DS, Videos | 0 comments

Nintendo World Report has shared 10 minutes of footage from Yo-kai Watch. Take a look at the video below.

A few Mario Tennis: Ultra Smash gameplay videos are now available for viewing. You can watch a number of matches below.

Petite Games’ next title is coming to the North American Wii U eShop next week. Get a look at Christmas Adventure of Rocket Penguin below, which is due out on November 5.

Nintendo has now opened up the full North American website for Animal Crossing: amiibo Festival. You can visit it here. There are a few new videos on the page, which we’ve rounded up for you below.

The Animal Crossing: amiibo Festival website also reveals a few new mini-games as showcased in the second video. I believe Resetti Bop, Mystery Campers, Acorn Chase, Fruit Path, and amiibo Card Battle are all new. That’s on top of the previously-revealed Balloon Island and Quiz Show.

EA and Nintendo have had somewhat of a rough relationship over the past few years. During the Wii U’s E3 unveiling a few years back, you may recall that now former CEO John Riccitiello came on stage to pledge the company’s support for the console. Ultimately, we ended up with Mass Effect 3, FIFA 13, and Madden NFL 13 at launch. Need for Speed: Most Wanted U came a few months later, but EA’s support was pretty much over by the middle of 2013.

Now with NX, Nintendo has a new system on the horizon. Is that something EA could be interested in? Perhaps.

EA CEO Andrew Wilson was asked about the publisher’s resource management during its Q2 2016 earnings call earlier this week. In response, he said:

As we look to the future, we see a world where more people are playing on more platforms in more geographies then ever before. We see the platform cycle now, not just as a traditional six-year console cycle, but as a six-month refresh rate on mobile devices, smart TV’s, Internet-enabled refrigerators, or whatever it might be.

And what we’re doing, in terms of resource allocation, is really investing at a core digital platform level, at an engine level, and at a game architecture level, to ensure that we are able to deliver amazing experiences: 6 inches to 60 inches, and beyond; two minutes to two hour session times, and beyond; across any and all relevant devices where gamers are playing.

And as it relates to Nintendo, we’ve had a tremendous relationship with them over the years. And we will evaluate any and all opportunities with them, in the same way we do all platform opportunities.

So there’s definitely not anything there in terms of a commitment, though EA appears to be leaving the door open. If nothing else, they seem to still value their relationship with Nintendo.

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Comic Workshop 2 received its 1.2 update in Europe earlier this week. There’s now some good news to report on for North America, with Collavier confirming on Miiverse that the patch is due out there soon as well – apparently next week.

Two main aspects are behind the new update. Collavier has addressed some bugs, and has also added an auto-correction for curves.

Here’s the news from Miiverse:


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Retroid Interactive brought PictoParty to the North American Wii U eShop on Thursday. Take a look at an extensive video look at the title below.

Some Mario Tennis: Ultra Smash players may find that the game is a bit limited in terms of content. It doesn’t sound like there’s much there in the way of modes, which also extends to online play.

This is a bit bizarre, but Ultra Smash lacks support for lobbies or communities. Essentially, that will take it tough for players to connect with friends online. The only modes available for Internet play include Single and Doubles.

Both of these feature Relaxed and Serious options. For the latter, it’s possible to play ranked battles and grow your standing among other players worldwide. Doubles lets players team up with another person locally or with an amiibo. It’s also worth mentioning that you can’t control the length of the match unlike local multiplayer. However, players can choose for a tiebreaker or a two-game, one-set match.

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