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Which has been more popular? Pokemon X or Pokemon Y?

Nintendo has provided a clear-cut answer to Kotaku, confirming that Pokemon X has sold 1.63 million units in the US through the end of December, while Pokemon Y has moved 1.54 million copies.

Now tell us: which version have you picked up?

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Thanks to the latest leaks from the latest NPD report, we have lifetime sales figures for a number of Wii U and 3DS titles in the US. Games include Super Mario 3D World, Monster Hunter 3 Ultimate, The Wonderful 101, Pokemon X/Y, Mario & Luigi: Dream Team, Fire Emblem: Awakening, Shin Megami Tensei IV, and more.

The full set is as follows:

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Call of Duty: Ghosts #1 Top-Selling Next Gen Title; Call of Duty #1 Franchise for the Last Five Years

Skylanders #1 Kids Video Game Franchise for Second Consecutive Year; Takes #3 Spot for Overall Video Game Franchise in 2013

SANTA MONICA, Calif.–(BUSINESS WIRE)– Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), announced today that Call of Duty® and Skylanders® continue to top U.S. NPD charts for 2013. Call of Duty: Ghosts was the #1 best-selling title overall in December, and the #1 best-selling next gen title of 2013 on both Xbox One and PlayStation 4; Call of Duty was the #1 franchise for the fifth year in a row in both software units and dollars in the U.S., according to the NPD Group¹. Additionally, Skylanders SWAP Force was the #2 best-selling title overall in December; Skylanders was the #1 best-selling kids video game franchise of 2013 in the U.S. for the second consecutive year, and the #3 video game franchise overall for the year in the U.S., according to the NPD Group and including toys and accessories2.

“Call of Duty: Ghosts is the #1 best-selling next gen launch title on both Xbox One and PS4, and for the second year in a row Skylanders was the #1 top-selling kids video game franchise,” said Eric Hirshberg, CEO of Activision Publishing, Inc. “This consumer response to both Call of Duty: Ghosts and Skylanders speaks to the deep connection both franchises have made with fans, which fuels our commitment to delivering great games time and again.”

Conception II: Children of the Seven Stars has received its rating from the ESRB, and it’s about what most had expected. Atlus’ upcoming game will be rated M for “Fantasy Violence, Language, Mild Blood, Partial Nudity, Sexual Themes”.

The rating – rather humorous, I should say – can be found below.

Konami, via Famitsu, has shared a few new screenshots and details for New LovePlus+. Continue on below for the game’s latest content.

– Game features real life romantic date sports
– These include Nikko
– Nikko is a mountain area with shrines to see
– New location: Hakone
– Hakone is not far from Tokyo and on a clear day you can see Mt. Fuji
– This travel date event is pretty close to real life
– Start by riding one of Odakyu’s Romancecar trains, which take you from Shinjuku to Hakone
– Once you “arrive” you can go on a tour and see sites and ride a pirate ship

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After the NPD Group revealed that December was the Wii U’s best month in the US from a sales perspective, we knew the console moved at least 460,000 units. Apparently, based on the latest leaks, the final figure sits at around 480,000. We can’t confirm this figure currently, though it seems quite likely.

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During a press conference held earlier today in Osaka, Japan, Nintendo president Satoru Iwata said that the company is “thinking about a new business structure.”

Iwata’s comments seemed to come in response to the rise of the mobile/tablet space. In light of the expansion of smart devices, Iwata mentioned that Nintendo is “naturally studying how smart devices can be used to grow the game-player business.”

His comments in full:

“We cannot continue a business without winning. We must take a skeptical approach whether we can still simply make game players, offer them in the same way as in the past for 20,000 yen or 30,000 yen, and sell titles for a couple of thousand yen each.

“We are thinking about a new business structure. Given the expansion of smart devices, we are naturally studying how smart devices can be used to grow the game-player business. It’s not as simple as enabling Mario to move on a smartphone.”

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