[Review] Axiom Verge
Posted on 8 years ago by Jakob Vujovic(@jakovujo) in Reviews, Wii U eShop | 5 Comments
System: Wii U (eShop)
Release date: September 1, 2016
Developer: Thomas Happ
Publisher Thomas Happ
When I think of the first Metroid on the NES, images of disorienting palette swapped vertical shafts with ascending and interlocking platforms connected into a webwork by horizontally scrolling rooms with enemies waiting in ambush from underground lava pools comes to mind. The imagery is distinct, but without a map it’s all very disorienting. Admittedly, I have never really played more than a few hours of Metroid. It was way before my time, and having first played Super Metroid with all of its advancements, there’s no reason for most people to go back to it beyond nostalgia and historical significance. Even with my relatively limited experience, I can tell that Axiom Verge was made out of a love and understanding of the original Metroid. However, it does more than just pay homage and instead creates mechanics and surprises with its clear admiration and understanding of Metroid as a jumping off point.
More: Axiom Verge, highlight, indie, top
[Let’s Talk] Your dream NX game
Posted on 8 years ago by Brian(@NE_Brian) in Let's Talk | 123 Comments
We still don’t know a whole lot about NX. Within the next few weeks, that will hopefully change. When Nintendo is finally ready to talk about its new platform, we’ll actually learn about what this thing is, and we should be seeing some games as well.
It is interesting how a few games have been confirmed for the NX even though it’s yet to be properly unveiled. Zelda: Breath of the Wild, Dragon Quest XI, Dragon Quest X, Project Sonic 2017, and Just Dance 2017 will be on the system. There are some other probable candidates like Pikmin 4.
In terms of unannounced titles, what do you want to see? What would be your dream NX game? Do share your thoughts with us in the comments below!
Highlights from last week’s topic: Thoughts on Metroid Prime: Federation Force
World to the West developer talks about unique gameplay between characters
Posted on 8 years ago by Zack in Interviews, Wii U | 0 comments
NintendOn recently posted a translated version of their interview with the developers of World to the West, Rain Games.
Most of the interview goes into the story and setting of World to the West, which will act as a sequel to Rain Games previous title Teslagrad. On the subject of gameplay and how each of the four unique characters will play, Rain Games had this to say:
Every character has different abilities, and dedicated levels. At a certain point they will all meet, and from that point on it will be possible to choose which character to use, and it will be possible for the player to clear every level with every character, using their different abilities. Playing as a character you will meet the others as NPCs, and their plot will continue.
You can read the full interview below.
More: interview, Rain Games, World to the West
Legend of Kusakari developers say Nintendo felt “favorable” towards Zelda inspirations
Posted on 8 years ago by Zack in General Nintendo, Interviews | 60 Comments
In a recent interview with publisher Nnooo, The Legend of Kusakari developers Librage talked about their inspirations for the title, confirming that their game is indeed inspired by the Legend of Zelda series, and elaborated on their interaction with Nintendo and how they felt about such clear inspirations.
When asked about how the team was inspired to make the The Legend of Kusakari, Librage said:
The inspiration is the Legend of Zelda itself as you can see from the title logo and its game elements!
Furthermore, when asked about the kind of reaction Nintendo had to the clear inspirations the The Legend of Kusakari has to the The Legend of Zelda series, Librage said:
This is just our subjective impression, but they seem to be very favorable about this game. We visited Nintendo headquarters for a meeting and explained our project. They said this game was easy to understand because the title and content are consistent, and praised us.
You can read the full review below.
[Let’s Talk] Thoughts on Metroid Prime: Federation Force
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Let's Talk | 16 Comments
Metroid Prime: Federation Force might be one of Nintendo’s most controversial games in recent years. The reception has been very mixed – leaning more towards the negative side – since its reveal in 2015, and the conversations haven’t slowed down since then. But on Friday, the game finally launched and everyone has a chance to play it for themselves.
We thought Metroid Prime: Federation Force was alright, as you can read in our review. It’s definitely not one of the worst titles on 3DS, but we feel it’s not towards the top of what the system has to offer as well. The critical reception has also been mixed. Some outlets feel strongly that Federation Force is a great release while others haven’t felt nearly the same. Given how things have gone for the game, I suppose we shouldn’t be surprised by the critical reaction.
If you’ve had a chance to play Metroid Prime: Federation Force since it came out yesterday, what are your feelings on it thus far? If you don’t have it yet, do you intend to change that at any point down the line? What are your thoughts on it in general? Let us know in the comments below!
Highlights from last week’s topic: What are you playing? – August 2016
[Review] Metroid Prime: Federation Force
Posted on 8 years ago by Vincent Ward in 3DS, Reviews | 25 Comments
System: 3DS
Release date: August 19, 2016
Developer: Next Level Games
Publisher Nintendo
If you’re like a me who hasn’t kept up a ton with Metroid, you probably don’t know a whole lot about Metroid Prime: Federation Force. Since its unveiling, the 3DS title has remained shrouded in mystery for quite some time. Only one factor has remained a constant during its existence, which is that the game is unlike any other Metroid to date. Ditching the series’ iconic feeling of isolation and turning more towards four-player multiplayer, it attempts to reach for the stars and try something new. Therein lies the recurring problem with Federation Force, however. While the new ideas are fun, they offer equally as many bonuses as they do flaws.
Nintendo Everything comic #15: Animal Crossing GO
Posted on 8 years ago by Brian(@NE_Brian) in Comics | 10 Comments
Pokemon GO has become a huge hit. During the first month that it’s been out, we’ve heard about some pretty crazy stories relating to the game. So what sort of things would happen if Animal Crossing GO existed? We explore that in our new comic below!
[Interview] Mastiff on Gurumin 3D – origins, what’s new, challenges implementing 3D, more
Posted on 8 years ago by Brian(@NE_Brian) in 3DS eShop, Interviews | 10 Comments
Mastiff and Falcom’s action-adventure game Gurumin has been highly regarded over the years. The two sides are now teaming up once more to bring Nintendo fans the experience. Later this summer, Gurumin 3D: A Monstrous Adventure will be hitting the 3DS eShop.
We reached out to Mastiff to learn more about this new version of Gurumin. Bill Swartz, president and CEO, chatted with us about why the company is returning to the game on 3DS, the challenges of implementing stereoscopic 3D support, improvements, if a Wii U/NX version could actually happen, the possibility of a physical version, and more.
Head past the break to read our full interview.
[Let’s Talk] What are you playing? – August 2016
Posted on 8 years ago by Brian(@NE_Brian) in Let's Talk | 4 Comments
A new month is here! We’ve just entered August, so that means we want to know what you’ve been playing. Have you started up something entirely new for the month? Or maybe you’re continuing something you started a little while back? Whatever the case, let us know in the comments below!
Highlights from last week’s topic: Nintendo Entertainment System: NES Classic Edition
Nintendo Everything comic #14: The cost of free plays
Posted on 8 years ago by Brian(@NE_Brian) in Comics | 20 Comments
Free plays are often handed out in Nintendo Badge Arcade. But what happens when users decide not to spend cash on extras? What happens to that poor bunny? We explore that idea – and poke some fun at it – in our new comic below.