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Nintendo had a pretty great E3 this year. Austin and I react to all of the news, starting with Smash Bros., Yoshi’s Woolly World, Captain Toad: Treasure Tracker, Xenoblade Chronicles X, and Mario Maker – mixed in with some general thoughts about the Digital Event overall.

Part 2 should be up tomorrow!


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Author: Spencer

Another E3 has come and gone, and now it’s time to round up the news of what was announced at video gaming’s biggest show. The Big N was there once again to show off some great new games. Let’s take a look at what they showcased this year, and I’ll give my thoughts along the way.

In 2013, Nintendo shocked everyone by choosing not to have a press conference at E3. Instead, they opted for a special E3 version of their Nintendo Direct series. However, they still brought us news about lots of new games, just as we’d expect if they had done a live press conference. With lots of news about the new Super Smash Bros., as well as announcements of several 3DS and Wii U games coming out that fall, they did not disappoint. This year, they again opted out of having a live press conference, and had a roughly 45-minute-long“Digital Event.” Here’s what they had to show.

ON THIS EPISODE: A great round of what we played this week! Much more talk about Mario Kart 8 to kick things off, Laura and Austin discuss the strange world of Tomodachi Life, and Jack and Austin praise 1001 Spikes! It’s a good thing.

PLUS: We talk about some brief E3 predictions, and halfway through we decide to start marking down our YES/NO predictions in order to check them next week and see how we did.

AND: Listener mail rounds out the day, as usual. We talk about how to review games (as usual), some E3 stuff, and whether or not you can use your 3DS in a sauna.

This Week’s Podcast Crew: Austin, Jack, and Laura


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Austin and I continue our E3 2014 chat by discussing announced games Nintendo should be featuring (Hyrule Warriors, X, Smash Bros., etc.), Nintendo’s mystery 3DS session on Wednesday, and more.


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E3 2014 is almost here! Austin and I talk about Zelda for Wii U and what Nintendo has in store for its NFP plans.

Part 2 coming tomorrow!


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Lots of news to cover this time around! I touch on about six news stories in total. Enjoy!


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Today’s Nintendo Everything News Bulletin covers a trio of topics: the DS Virtual Console, latest Miiverse update, and Wii Sports Club news for Europe.

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Bumping this to the front page so that those of you who missed the video last night can check it out. I also forgot to mention that towards the end, Austin and I go over some of the feedback you guys left in the form we posted last weekend!


Now that Mario Kart 8 is officially here, Austin and Brian devote nearly an hour to talk about Nintendo’s new racer. Might this be the start of another new series on Nintendo Everything? That’s up to you guys!

Another Nintendo Everything News Bulletin in the books! I was pretty exhausted while putting this together, so I hope you’ll forgive me if I don’t sound overly enthusiastic. That’s what happens around E3 time!

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System: Nintendo Wii U
Release Date: May 15th, 2013 (NA, EU)
Developer: Dakko Dakko
Publisher: Dakko Dakko


Author: Jack

I hate it when people label things incorrectly. It makes me very sad and upset. I can’t tell you how much compound irritation I’ve had to repress when, say, someone would write the wrong name down on an online order at work and offer me the duty of rectifying the situation over the phone with Mrs. Jihnson and her missing mail-order appliance, or when a past roommate not-to-be-named would intentionally label the cat food ‘dog food’ just to try to make me sick the next day.

This is why I possess such a vitriol for relatively new Welsh developer Dakko Dakko and their latest attempt at capturing the burgeoning Wii U indie scene (think Mutant Mudds, Cloudberry Kingdom, and all of the other titles I’ve referenced way too much in writing and on the podcast), Scram Kitty and his Buddy on Rails, a 2D shooter with strong open-world platforming elements. The ‘On Rails’ signifier at the end there implies imprison-y, limited bounds and pointed, one-dimensional gameplay design, whereas Scram Kitty, in its comparative sense of freedom to the recent litany of top-notch platformers we’ve seen reach the eShop, feels anything but. Scram Kitty, though confusing in name, scratches an itch not satiated fully by its contemporaries on the platform. By not being as singularly masterful in its level design elements as, say, VVVVVV or Mighty Switch Force!, Scram Kitty feels a little less uptight and neo-retro, yet crucially still achieves the same level of “old-school hardcore” as those luminaries do. I will not use any cat puns in this review.


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