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I decided to take some footage of the The Wonderful 101 demo and edit it together to help some of you make sense of what the game really is! Within the footage is both explanation and review, so you’ll know what things work and what things don’t about the game prior to ever having to try it yourself!



I decided to finally harness my power of custom thumbnails to show you all this silly picture of a goron. Isn’t is nice? Here’s another Twilight Princess episode of Eggbusters, courtesy of Aysha. She picked the game.


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Here we go again…



Hey look, the Book Club is back, and we’re playing recently released SNES classic EarthBound! You can purchase the game on the Wii U eShop for $10 or on the internet as a Super Nintendo cartridge for several hundred dollars.

Don’t know what the Book Club is? Well golly, let me explain! Once upon a time, the hosts of NintendoEverything’s weekly podcast decided that they wanted to play and discuss the same game with one another instead of all playing different games. Thus, the idea for the “Book Club” was born.

Every few weeks we all decide on a game to play and then play it over the course of a month or so, discussing the intricate details of the level design, gameplay, story, and anything else that may cross our path while we play. It’s meant to be a super detailed and intricate discussion akin to a real-life book club, and we would love if you played along! Check out the FAQ below for more details.


“How far do I have to get this week?”
Deadline for email submissions this week: Saturday, August 10th

I’ve never played Earthbound before, but from a bit of research I’ve done I think we’re going to try and make it to the location in the game called “Winters”. I’ve been told that’s roughly 5 hours into the game, which is a lot of time, so don’t feel bad if you don’t make it there. We may not make it either.

Also, please do not send us emails discussing portions of the game beyond where the book club is. We want to avoid spoilers and we don’t want to feel unable to answer your questions/respond to your comments, so if you’ve gotten ahead of everyone (which is fine!) do your best to only talk about the parts that we’ve all agreed upon. :]


Hit the break for info on how to participate in a discussion, plus other ‘Frequently Asked Questions’!



Oddworld: Stranger’s Wrath HD and Oddworld: New ‘n’ Tasty are coming to Wii U next year.

They’re worth your attention.


Read the full interview here.


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Imperfections don’t stop Pwnee Studios’ first title from being mesmerizing, addicting, and unmistakably unique.


System: Nintendo Wii U
Release Date: August 1st, 2013
Developer: Pwnee Studios
Publisher: Ubisoft


Author: Austin

It’s not often that a developer’s very first game manages to be both picked up by a big-name publisher and given some fairly significant attention prior to launching, but in the case of Pwnee Studios’ “Cloudberry Kingdom”, that indeed happened. Citing the plump plumber himself as inspiration, Cloudberry attempts to bring players along for a 2D platforming journey comparable to the best of them, and amid some lofty aspirations and interesting gameplay decisions, it’s clear that Pwnee Studios– although perhaps not masters just yet– knows how to put together a solid experience, and one worthy of your time.


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This episode in a nutshell.



A long, drawn out, meaty episode to be sure! We talk about games like Cloudberry Kingdom, Katamari Damacy, and 9 Hours 9 Persons 9 Doors, after which we go over your weekly news, listener questions, and a discussion about the Wii U Gamepad: Has the device proven its worth yet, or are we still waiting?

This Week’s Podcast Crew: Laura, Jack, and Austin



Download this episode (click this link)

Subscribe via iTunes by clicking this thing!

Subscribe with Google by clicking this thing!

Subscribe with Yahoo something-or-other by clicking this thing!


Sorry, I’m in a big rush this weekend! Here’s the nest episode of Eggbusters, all about DuckTales! An NES classic to be sure, but one I never really played as a kid. Weird, eh?

Enjoy!


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I’m not playing the console’s requiem, but we all know Wii U needs help.
Can Nintendo find it in their 3DS playbook?


Author: Austin

It was a curious thing when 3DS launched. Nintendo pushed to get the handheld out within their 2010 fiscal year for the sake of pleasing their impatient investors, and as a result, the stereoscopic system squeezed through the closing gates of time onto an open market in the middle of March with no system-selling games, unfinished firmware, and a beefy $250 pricetag. It was a mistake– a huge mistake, even– and one that Nintendo quickly learned from.

And then, in holiday 2012, it turned out that they didn’t learn from it. Although backed up by a slightly more reconcilable lineup of games, Nintendo’s follow-up to the Wii– the poorly named “Wii U”– seemed to saunter slowly through the extravagant launch gates with its face obscured by confusing a marketing strategy, before tripping on its own lack of feet and face-planting into the mud. It, much like 3DS, didn’t have any truly exciting pieces of software, its operating system was unfinished, and its price point largely unjustifiable due to those things. Perhaps in order to capitalize on the situation, Nintendo delayed all of their worthwhile launch window titles into the second half of 2013. Which certainly didn’t help matters.

Given all of the parallels between 3DS and Wii U, it’s only natural that we ask the question: Can Nintendo save Wii U using the same strategies that saved 3DS?

It’s not a simple question by any means, so let’s take a look at what’s there to consider.


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Spencer takes us through all of Pikmin 3’s new features prior to the game’s North American launch next week.


Author: Spencer

It has been nearly a decade since the release of Pikmin 2 on the GameCube, but fans are finally seeing the return of their favorite little floral minions with the impending release of Pikmin 3. Let’s take a look at what new things players can expect in what is promising to be a smash hit for the Wii U.

Hit the break for the full list!



It has been so long since I played this game, and I think it’s truly underrated when put up against Melee and Brawl. It’s such a smooth game and plays like a dream compared to most anything else on N64, which is certainly admirable given the system’s hardware limitations.

Enjoy the glitches!



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