[Review] Sky Gamblers: Storm Raiders 2
Posted on 5 years ago by Edan(@@Virtualboi92) in Reviews, Switch eShop | 0 comments
System: Switch (eShop)
Release date: October 31, 2019
Developer: Atypical Games
Publisher: Atypical Games
Of all the genres most cruelly under-represented in modern gaming, I feel it’s the humble air-combat sim that tops the list. What was once a regular showing during the 90’s and 00’s has since withered away in significance, and outside of a handful of current and last-gen Ace Combat games, there has been little else to fill the void – especially on Nintendo’s hybrid console. As a result of this drought, I couldn’t deny my intrigue once I learned of Sky Gamblers: Storm Raiders 2’s presence in the Switch’s release calendar. The mere mention of high octane dogfights and World War II aircraft are a sure fire way to get me interested (I may still be 12, need to check). What I failed to anticipate was the mobile heritage of the franchise that makes itself blisteringly apparent once you fire the game up.
[Review] Super Monkey Ball: Banana Blitz HD
Posted on 5 years ago by Campbell(@CampbellSGill) in Reviews, Switch | 0 comments
System: Switch
Release date: October 29, 2019
Developer: SEGA
Publisher: SEGA
The Super Monkey Ball franchise naturally yields many questions. For instance: why are these monkeys locked in see-through balls? Why do they roll around at hundreds of miles per hour? Why do they live in hellscapes made up of floating physics-based obstacle courses? And perhaps most importantly, why would SEGA decide to remaster Banana Blitz, one of the series’ less popular entries, instead of the much more beloved titles on GameCube? Yet SEGA has indeed brought Banana Blitz back onto modern platforms with this new HD re-release after its first appearance more than a decade ago on the Wii. So now that everyone’s favorite primate-rolling franchise has finally debuted on current-gen hardware, the most pertinent question remains to be answered: does this new edition address the issues that plagued Banana Blitz’ first release, or does it merely monkey around?
[Review] Overwatch
Posted on 5 years ago by Dennis Gagliardotto(@LyonHart_) in Reviews, Switch | 0 comments
System: Switch
Release date: October 15, 2019
Developer: Blizzard / Iron Galaxy Studios
Publisher: Blizzard
Overwatch took the world by storm when it released in 2016, and even now years later it has grown into a property worth billions of dollars. The Switch version sees its release in 2019 three years after its launch on PC and consoles, sporting newly featured gyro controls and the ability to make the experience portable. But as great as Overwatch is, are the sacrifices made to run on what is essentially a tablet worth it at the end of the day? Parity is key here, but Switch finds itself in a situation of the age old saying, “Just because you could, doesn’t necessarily mean you should.”
[Review] Little Town Hero
Posted on 5 years ago by Campbell(@CampbellSGill) in Reviews, Switch eShop | 0 comments
System: Switch
Release date: October 16, 2019
Developer: Game Freak
Publisher: Game Freak
Little Town Hero is the most deceptive game I’ve ever reviewed. On the surface, it doesn’t look all that intimidating – this original RPG from Game Freak features a lighthearted story and cartoonish visuals, even claiming to be built with “the busy gamer in mind.” All that considered, it makes itself out to be a charming little experience. Yet beneath this welcoming veneer lies an extremely strategic combat system whose depth and complexity will likely prove overwhelming for all but the most seasoned roleplaying veterans. It’s vastly rewarding for those willing to dive deep into its dense mechanics, but for anyone looking for the lighter experience that the game makes itself out to be, then they might be let down.
More: Game Freak, highlight, Little Town Hero, top
[Review] The Witcher 3: Wild Hunt – Complete Edition
Posted on 5 years ago by Edan(@@Virtualboi92) in Reviews, Switch | 0 comments
System: Switch
Release date: October 15, 2019
Developer: CD Projekt Red / Saber Interactive
Publisher: CD Projekt Red
As I look at my Switch’s home-screen, I find myself questioning the reality of whatever timeline it is that I’ve ended up in. Super Mario Odyssey’s icon is nestled neatly between that of Star Wars Jedi Knight II: Jedi Outcast and The Witcher 3: Wild Hunt, and I can’t quite figure out if I’m dreaming or if I’m just overtired. Existential nightmare aside, I’ve been tasked with reviewing The Witcher 3 on Switch, and despite having had months to adjust to the game’s presence on Nintendo’s hybrid, I still can’t quite wrap my head around the idea of it being real. Not only is it actually real, but it’s the full package too – the base game in its entirety along with every scrap of DLC – all present and accounted for, and all on a single 32GB cartridge. I have two questions: How? Followed closely by: How good?
[Interview] The Alliance Alive HD Remastered devs on revitalizing the game for Switch, what’s new, more
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Reviews, Switch | 0 comments
Those that have played The Alliance Alive feel that its a standout RPG on 3DS. However, the game came out pretty late in the system’s life cycle, and may have been overlooked. It’s now getting a second shot in the public eye as FuRyu teamed up with NIS America to bring The Alliance Alive HD Remastered to Switch.
At the Tokyo Game Show, we were treated to a big interview with several developers involved with the new version. We asked about why The Alliance Alive is returning, what’s new this time around, and more.
Here’s our full discussion:
[Review] Darksiders II Deathinitive Edition
Posted on 5 years ago by Edan(@@Virtualboi92) in Reviews, Switch | 0 comments
System: Switch
Release date: September 26, 2019
Developer: THQ Nordic
Publisher: THQ Nordic
Earlier this year, THQ Nordic treated us to a rather lovely Switch port of Darksiders – titled Darksiders Warmastered Edition – that proved, if nothing else, to be a bit of a technical achievement. Being a fast-paced hack and slasher that relies on precise inputs and visual cues, it gave Switch owners the choice of either playing the game at high resolution and 30 frames per second, or at a lower resolution whilst running at 60 frames per second. This choice, and the work that went into making it possible, resulted in a technically magnificent game that drew plenty of praise across the Switch community. As we near the all-important holiday season, THQ Nordic has decided to bolster its late 2019 lineup with a Switch port of the game’s sequel, Darksiders II Deathinitive Edition.
More: Darksiders II, highlight, THQ Nordic, top
[Review] Contra: Rogue Corps
Posted on 5 years ago by Campbell(@CampbellSGill) in Reviews, Switch | 0 comments
System: Switch
Release date: September 24, 2019
Developer: Konami
Publisher: Konami
Contra: Rogue Corps is a fever dream. It’s an unexpected revival of a long-dormant franchise in a new genre, one in which an cybernetic panda can tear through an alien horde while a shirtless soldier declares that “You know I had to do it to ’em” as he rides a rocket into said crowd of fiends. On top of this absurdity, it is also one of the blandest, ugliest, and most disappointing games I’ve yet had the pleasure of reviewing. But how did Rogue Corps go so wrong? Let’s review aggressively and find out.
More: Contra: Rogue Corps, highlight, Konami, top
[Review] Sniper Elite 3 Ultimate Edition
Posted on 5 years ago by Edan(@@Virtualboi92) in Reviews, Switch | 0 comments
System: Switch
Release date: October 1, 2019
Developer: Rebellion
Publisher: Rebellion
If you were lucky enough to first became acquainted with gaming during any decade earlier than the one we’re in now, then you’ll surely be familiar with a breed of game that has faded in prominence over recent years – “AA” or “Double-A” games. As budgets for both development and marketing have skyrocketed throughout the industry, little space has been left for plucky upstarts to cut their teeth alongside the EAs and Activisions of the world, no more so than when it comes to shooters. Developers often have to scale their projects and studios back, or submit to becoming a cog in the bigger machine through acquisitions and buyouts just to remain in operation. That hasn’t been the case for the rather aptly named Rebellion though, and their seemingly-ever-present tactical World War 2 shooter Sniper Elite. Over four main entries and a handful of spinoffs, Sniper Elite has managed to garner something of a cult following for itself, solidifying its position in the dwindling “AA” space – so much so that Rebellion has seen fit to bring not one, but two Sniper Elite games to the Switch this year. We now find ourselves treated to an “Ultimate Edition” of the third game in the series, but just how “Ultimate” it can be considered is ultimately up for debate.
[Review] Ni no Kuni: Wrath of the White Witch
Posted on 5 years ago by Edan(@@Virtualboi92) in Reviews, Switch | 0 comments
System: Switch
Release date: September 20, 2019
Developer: Level-5
Publisher: Bandai Namco
Okay, full disclosure: I’m something of an uncultured swine when it comes to JRPGs. The closest I ever got to a JRPG obsession growing up was the obligatory copy of Pokemon that saw me through many a car journey – oh, that and Persona 4. Having said that, I have always been able to appreciate the objective level of polish and nuance that seemed baked into the genre’s foundations. Having said that though, my last attempt at getting on board with JRPGs was Xenoblade Chronicles 2 – an objectively fantastic game – that forced my three remaining brain cells to run in circles kicking each other up the backside. This was thanks to a bevy of layered systems and mechanics, that quickly proved far too much for an utter dunce such as myself. It was with a certain apprehension, then, that I put myself forward to review Ni no Kuni: Wrath of the White Witch – an absolute unabashed JRPG through and through. Developed by Level-5 and originally released back in 2013, the game drew rave reviews at launch, and it’s a title that I have had constantly recommended to me as a potential gateway-drug to a problematic full-on JRPG addiction. I was honestly a little intimidated jumping into the game’s 50-hour campaign, but I persevered, and after only a short while with Ni no Kuni, all of my initial trepidation melted away into joy.