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General Nintendo

When The Legend of Zelda originally came out here in the west nearly 30 years ago, Nintendo accidentally included an extra “N” in one of the game’s text lines. It took some time for folks to notice, but the NES Classic Edition version of Zelda finally corrects this.

Zelda was re-released in a collection on GameCube and many times over on the Virtual Console. For the NES Classic Edition, Nintendo finally decided it was time to address it. It may not be the biggest thing out there, but it’s interesting to see the error corrected after so many years.

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Best Buy is listing three new unknown amiibo on its website. Each one is simply labeled as “Nintendo – Amiibo Figure”. Details are sparse at the moment, but their listings may provide additional insight.

All of these amiibo are apparently from the Zelda line or at least related in some fashion based on what’s stated under “Compatible Game Series”. They line up well with rumors about new Zelda figures – specifically 30th anniversary Link amiibo based on Majora’s Mask, Twilight Princess, and Skyward Sword.

If these amiibo are already showing up on Best Buy, perhaps Nintendo will be making an announcement soon. You can check out the original listings here, here, and here.

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Today, Gamasutra published a big interview with Motoi Okamoto. Okamoto spent a decade at Nintendo beginning in 1998, and contributed to games like Pikmin, Super Mario 64 DS, Wii Play, and Wii Fit.

Gamasutra spoke with Okamoto about his experiences at the company in its interview. He touched on Shigeru Miyamoto’s high aspirations for Pikmin, rejected Wii Play games, and more.

Head past the break for notable excerpts from the interview. You can read the full thing here.

Dentsu Entertainment announced last night that the upcoming Mega Man animated series will kick off in 2018. Additionally, the show will air on Cartoon Network.

An official English announcement has since come in, providing an overview of the series. It includes the first mention of a character called Suna Light.

Here’s the full interview:

“Aimed at kids 6 to 11, as well as their parents who grew up loving the video games, the new Mega Man animated series will feature exciting new technologies and robots, as well as the introduction of Mega Man’s alter-ego, Aki Light. Aki is a normal, upbeat, schoolboy robot who has nano-core technology that allows him to transform into the mega powered super hero Mega Man! With his Mega Buster arm cannon and iconic helmet, Mega Man battles the wickedest villains Silicon City has to offer. Beloved characters, such as Mega Man’s robotic dog, Rush, will return – while new characters, like Mega Mini™ and Suna Light, will make their debut!”

This latest announcement also confirms that the Mega Man animated series will air on Family CHRGD in Canada.

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Update (4/3): The Majora’s Mask Link Nendoroid has also been discounted on Amazon. 37 percent off, down to $30 (thanks Jake).


Original (4/2): Amazon has a notable discount on Max Factory’s Metroid: Other M Zero Samus Aran figma. It was originally being sold for $74, but is now down to just under $50, saving you $24. Place an order here if interested.

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Fire Emblem Echoes’ Japanese launch is still a few weeks away, but the game has somehow managed to leak. Fans are already pouring through all of its files and contents to see what secrets Nintendo packed in.

One interesting discovery concerns amiibo functionality. As previously mentioned, Fire Emblem figures from the Smash Bros. line can be used to summon an Illusory Hero of that character during battle. The Corrin amiibo is included even though Nintendo has yet to say when it will be in stores.

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Each year, Nintendo produces a “Company Book”, which is given out to new and prospective employees. The book outlines the company’s philosophy and structure, but it also contains a lot of new and unique artwork depicting Nintendo’s games and characters. Photos of this year’s handbook have now come in – view them in the gallery below:

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The Mega Man animated series was originally set to debut this year. However, an announcement made by Dentsu Entertainment today indicates that it will premiere in 2018 instead.

Also, the show will officially be airing on Cartoon Network. It was previously thought that Disney XD would be the home of Mega Man’s upcoming cartoon.

Dentsu Entertainment, DHX Media, Man of Action, and Capcom are all working together on the project. It sounds like plans are in place for merchandising as well with a focus on toys as well as a global business development.

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GoldenEye 007

Ken Lobb might not be a name everyone is familiar with, but he had a major impact on Nintendo back in the day. As a former executive at Nintendo of America, he influenced both software and hardware.

The N64 megahit GoldenEye 007 was one game Lobb was involved with. In a lengthy interview with Game Informer this month, Lobb discussed the game in-depth starting with its origins up through release.

GoldenEye 007 started out with “a tiny team at Rare,” Lobb said. Speaking about why this happened, he explained:

“Let’s just say, the ‘bigs,’ or the more experienced Rare developers were busy. They also weren’t super thrilled about making a game with a license. The license had come from Japan, from Mr. [Hiroshi] Yamauchi. He started the negotiations for it. Tim and Chris had agreed to take on the project. But the people making Donkey Kong, Banjo, Killer Instinct – they’re all busy. So, Martin Hollis and a little group of people began working on it.

They worked in barns at the time. Rare was called the Manor Farmhouse. It was this beautiful old farmhouse with a bunch of developers in it, and all these barns that were converted into development spaces. One was for Banjo, one was Killer Instinct, the smallest one had Martin Hollis, David Doak, and the whole team behind GoldenEye. I was visiting Rare a lot, once every 8 to 10 weeks to work on Killer Instinct 2. Actually, the end of Killer Instinct and into Killer Instinct 2, while they were making GoldenEye. I developed a friendship with Martin. That had a couple, shall we say, interesting impacts…”

Project X Zone 2 director Soichiro Morizumi announced his departure from Monolith Soft a couple of days ago. Joining him is Koji Ishitani, who acted as the series’ co-producer.

Ishitani wrote on Twitter, as translated by Gematsu:

“As of the end of last week, on March 31, I resigned from Monolith Soft, which I belonged to for about 16 years. I was involved with works from Xenosaga Episode I to Baten Kaitos: Eternal Wings and the Lost Ocean to Super Robot Taisen OG Saga: Endless Frontier EXCEED to Project X Zone 2, but to everyone who supported me and worked with me, and above all else to those who played the games, thank you very much!”

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