Details from Nintendo’s 75th Annual General Meeting of Shareholders
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, New Nintendo 3DS, News, Switch, Wii U | 128 Comments
Update: All over! You can find the information rounded up below.
Nintendo’s 75th Annual General Meeting of Shareholders is currently progress. We’ll be posting everything that was shared during the event below, courtesy of translations from Cheesemeister.
Intro
– New 3DS selling well, but the old 3DS did not, so HW sales were 8.73m. SW selling well. Pokemon, Smash numbers.
– Mario Kart 8 at 5.11m, Smash Wii U at 3.65m. Wii U HW 2.88m.
– Entertainment has value, centering on dedicated platforms. Providing premium experiences only available on such. Making more SW.
– Xenoblade for New 3DS released. Rhythm Heaven, FE: if released. Supporting 1st-party and strong 3rd-party SW.
– On Wii U, Splatoon, Yoshi’s Woolly World, and Super Mario Maker are being released.
– Card-based and yarn amiibo are being released. The NFC dongle for old 3DS and 2DS being released. Looking to increase demand.
– Supporting amiibo on Smash 3DS with the NFC dongle.
– About DeNA, starting smart device apps this year. Smart devices different from dedicated consoles, so even w/ same IP, adapting play styles to suit smart devices will maximize value and drive the expansion of the gaming population.
– Continuing with film adaptations and character merchandising to increase mind-share of IPs. Ex: Universal agreement. More later.
– Making a marketing appeal for the IPs through experiences only possible at theme parks.
– Making progress with QOL. (No details given.)
– 1st measure: distribution of dividends.
– 2nd measure: selection of board members.
More: top
Miyamoto develops Nintendo’s devs by having them work on a bunch of different things
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo’s Yugo Hayashi is the director of Star Fox Zero. Prior to this, he was involved with level design on Zelda: Twilight Princess and directed Wii Fit.
Having developers work on a variety of different projects is part of an intentional plan from Shigeru Miyamoto. In an interview with Kotaku, he explained:
Miyamoto: In terms of trying to develop a developer I always try to get them to do lots and lots of different things. Mr. Aonuma is kind of always working on Zelda but for most other people I like to try to get them to try lots of different things. So someone who worked on the art direction for Zelda would then go on to Wii Fit U. That’s kind of how I like to do things. And now Mr. Hayashi is working with me pretty much every day.
Hayashi and Miyamoto went on to discuss something a bit random. Hayashi actually mentioned that he feels that him being the closest to Miyamoto in terms of seating helped him land the job for Star Fox Zero.
More: interview, Shigeru Miyamoto, top, Yugo Hayashi
Nintendo’s Shinya Takahashi believes Miyamoto could extend his creativity beyond games
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
Shigeru Miyamoto has been responsible for some of Nintendo’s biggest gaming franchises. Without Miyamoto, the likes of Mario and Zelda wouldn’t exist today.
Nintendo games will always be the most important element for Miyamoto, but the company’s Shinya Takahashi feels that his creativity could be extended into other areas. Speaking with USA Today, Takahashi stated:
“For me, because it’s Mr. Miyamoto, I want him to continue making things as long as he wants to continue making things. I really think that Mr. Miyamoto will continue to be creative — and not just in the area of video games.”
More: interview, Shigeru Miyamoto, Shinya Takahashi, top
Nintendo on why some of its games have voice chat while others don’t
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 12 Comments
Nintendo doesn’t have much of a clear policy when it comes to voice chat. Some of its games support the feature, whereas others simply don’t.
Nintendo’s Julie Gagnon offered some insight into the company’s approach to voice chat while speaking with Nintendo Enthusiast last week. She responded by explaining that, in the end, developers make the decision so that they can “appeal to the maximum number of players.”
Below is Gagnon’s full response, in which Splatoon was specifically mentioned:
“The thing with Splatoon is that the game is so visual and we really feel that the people in the game do not need voice chat in order to communicate with each other because we have ‘oh, stay here’ or ‘come here’ icons. We have many ways to communicate in the game. Plus, with the gamepad and the view, you can easily see if one of the members of your team is in trouble, or if there is a part of the map that you need to cover. So, this is something that we made a decision on so that the game can appeal to the maximum number of players. So, ultimately, the developers need to decide, depending on the features and the game itself, whether voice chat is included.”
More: interview, Julie Gagnon
Villager amiibo reprint spotted in North America from Nintendo World
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
At this point, many of you know about the Villager amiibo reprint. The figure received a bit of an update when it was re-released in Japan, and it now looks like this version is making its way to North America as well. The Villager reprint – updated design and all – was recently spotted at Nintendo World in New York City.
More: Amiibo
Reggie on Yo-Kai Watch, amiibo supply/exclusives/pre-orders, toys-to-life partnerships, more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 14 Comments
IGN has posted its full interview with Nintendo of America president Reggie Fils-Aime. When the two sides met at E3 2015 last week, Reggie discussed things like Yo-Kai Watch, amiibo, toys-to-life partnerships, and the Digital Event.
We have a number of excerpts from the interview below. You can read the full talk on IGN here.
More: Amiibo, interview, Reggie Fils-Aime, top
VIZ Media hosting San Diego Comic-Con panel for Zelda: A Link to the Past graphic novel
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
VIZ Media has announced a special panel for San Diego Comic-Con 2015. At the expo next month, attendees will be able to visit a session dedicated to the Zelda: A Link to the Past graphic novel.
Here’s the full overview of the panel:
Zelda fans are invited to take up their Master Swords and join VIZ Media staff and special guests for a celebration of one of the most acclaimed video games of all time, The Legend of Zelda: A Link to the Past. VIZ Media will provide a special behind-the-scenes look at the return of the classic graphic novel that was originally featured in Nintendo Power magazine int he 90s and will also answer questions and give out a fun array of Zelda prizes.
VIZ Media’s Zelda: A Link to the Past graphic novel panel will be held on July 11 at 1:30 PM.
SteamWorld Heist Q&A video from the game’s artists
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 1 Comment
Image & Form has gone live with a new SteamWorld Heist video that features a Q&A from some of the artists. Check it out below.
More: Image & Form, indie, SteamWorld Heist
Nintendo on the annualization of franchises
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 14 Comments
At E3 2015 last week, Nintendo’s Julie Gagnon commented on the annualization of franchises.
Ultimately, the choice lies within the hands of Nintendo’s developers. The company isn’t for or against bringing out new entries in franchises each year – it’s really a matter of what sort of titles the different teams are interested in making.
Here’s a look at Gagnon’s comments in full:
“It really depends on what the developer has in mind for the franchises. Sometimes you have Zelda sequels and what we have today with Zelda: Triforce Heroes is completely different and not in the timeline of Zelda. So, it really depends on what the developer has in mind and what they propose. So, I think it’s more a coincidence that we have all these great franchises that people like for each year. This isn’t necessarily something we will see for all the years in the future.”
More: interview, Julie Gagnon
Reggie: Nintendo’s mobile games can offer “a positive experience”, drive people back to core systems
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, News | 7 Comments
Back in 2010, Nintendo of America president Reggie Fils-Aime made some comments about mobile gaming in which he told Polygon that, on these devices, people don’t seem to stick to a single title.
Here’s what he said at the time:
“Clearly, it doesn’t look like their platform is a viable profit platform for game development because so many of the games are free versus paid downloads. If our games represent a range between snacks of entertainment and full meals depending on the type of game, (Apple’s) aren’t even a mouthful, in terms of the gaming experience you get.”
Polygon spoke with Reggie at E3 2015 last week and said that Nintendo hasn’t changed its opinion on the nature of gaming on smart devices. He also believes that mobile gaming can offer “a positive experience” while driving people back to the Big N’s core systems.
“We’re going to do it in a partnership with DeNA. DeNA has technical knowledge that we’re leveraging. They have a rapid iteration process to drive improvement in the content that we’re going to leverage, but Nintendo is going to create the content. We’ve announced that Mr. Kono, from Mario Kart fame, is going to be our lead developer on this. And so from that standpoint things haven’t changed. It’s our IP, we’re going to leverage it and we do believe done properly it’s going to drive a positive experience with the IP and drive people back to our core video system business whether it’s handheld or console.”