Toys “R” Us to sell fan-made amiibo customizations on its website
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 12 Comments
Toys “R” Us is in talks to sell custom amiibo from creator “Evilos”. While the two sides are in the negotiating phases, everything is proceeding as planned and the fan-made figures will be sold online at some point. Pricing and other details are up in the air at the moment, but we’ll let you know more as soon as we receive more information.
GameStop – Ike amiibo pre-orders could be delayed until spring, King Dedede until summer; one per household for Ike
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments

Have you pre-ordered an Ike or King Dedede amiibo at GameStop? Then you’ll probably be interested in hearing the latest update from the retailer, via a memo obtained by Destructoid.
Those who reserved Ike before December 27 should have their orders fulfilled within the next week or so. However, all reservations that came after won’t be completed until spring. Ike is also being limited to one per household.
The situation is similar with King Dedede. If you got your pre-order in before December 31, expect the figure to arrive soon. Unfortunately, all other orders won’t be fulfilled until summer.
Mega Man and Sonic are safe at least. GameStop says that these two figures will reach all consumers in one wave, unlike Ike and King Dedede.
Rumor: West coast port strike impacting Nintendo’s supply
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, New Nintendo 3DS, Rumors | 5 Comments
Nintendo stock in North America as of late has become a bit ridiculous as of late. Finding amiibo, New 3DS XL systems, and other products in stores has been far from easy.
Whatever’s going on could partially be attributed to the port strike happening on the west coast, which has been taking place for several months. 70 percent of goods coming from Asia have been affected, Reuters says. Nintendo hardware and amiibo come from China, and ships tend to head to the west coast since it’s the shortest route. That happens to be where the strike is happening.
Nintendo hasn’t commented on whether the port strike has impacted them. However, Kotaku writes that it has heard from people at the company that supply of amiibo and New 3DS systems have been affected.
More: Amiibo
Aonuma on Tingle’s origins, says the character isn’t gay
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 25 Comments
While speaking with Kotaku, The Legend of Zelda producer Eiji Aonuma discussed the character’s origins. View his comments below.
“I guess the heart of the character there is a little bit of a gag kind of feeling to it. The way the design of the character started is that we needed to think about how the character—the player—would get access to maps in this game. Of course, you could go with a situation where, as soon as he sees an area, you just open up your map and it fills in for you, but we wanted to do something a little bit different.
“So, we thought, what if you had to buy maps? Then suddenly we needed a character that you would be buying maps from. We ultimately ended up with a character here that had a little bit of humor to him that [came from] thinking of…’What sort of person would sell a map?’ And, well, we decided it would be the kind of person who makes a map. And the way that he makes a map is by floating through the air so that he can see the contours of the land and draw them.
More: Eiji Aonuma, The Legend of Zelda, top
Photos of the Zelda: Majora’s Mask 3D New 3DS cover plate
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Images | 4 Comments
Video: A look at the Mega Man amiibo
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
More: Amiibo
Walmart to sell gold Mario amiibo
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 26 Comments
Well, this is certainly a huge deal. We now have confirmation that Nintendo is bringing the gold Mario to retail, and it will be a Walmart exclusive. That’s based on some promotional material found from the retailer.
News about a gold Mario amiibo first leaked out earlier this month. The same leak suggested that a silver Mario amiibo will be available at some point as well.
Nyannyan Neko Mario Time episode 31
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
More: Japan, Nyannyan Neko Mario Time
Aonuma on why Zelda: Majora’s Mask 3D took so long, changes, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 4 Comments
IGN’s full interview with Zelda producer Eiji Aonuma has now been published. Aonuma talked all about The Legend of Zelda: Majora’s Mask 3D, including why it took so long, changes made in the game, and more.
View some excerpts from the interview below. You’ll find IGN’s full article here.
Aonuma on why Nintendo hasn’t experimented with the one-year dev cycle with Zelda again like Majora’s Mask
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 20 Comments
The Legend of Zelda: Majora’s Mask was developed in just one year. Since then, we’ve never seen a Zelda game made in such a short timespan.
Speaking with IGN, Zelda producer Eiji Aonuma talked about why we haven’t seen another Zelda game like Majora’s Mask, and why Nintendo hasn’t tried the one-year development cycle again.
Aonuma stated:
“It’s interesting, because there’s definitely this way that we talk about that sort of thing in development circles here in Japan. It’s often presented as a challenge to the developers themselves to accomplish something like that, because it can be very difficult to do. Since I’ve been in the role of producer, though, it’s not something that’s been presented to me as a challenge to take on very often. Sometimes I think about issuing it as a challenge to developers that I’m working with.
“When I think about the kinds of games that you’re describing, where you took the engine and you took some of the original assets and made a new game from that, you know, the kind of creation flow that we had for Majora’s Mask wasn’t limited just to those ideas. We also had to think about how we wanted to change the world, to take something kind of familiar and then warp it. I definitely like that sort of a challenge. I think it’s really fun to think about how you would take that sort of a game in a different direction. For me, in order to properly consider doing that again in the future, I think you really need a compelling topic or a theme with which to start.”
Aonuma ended his comments by stating that hitting the three day cycle of gameplay allowed the team to come up with different game experiences, starting from a concentrated bit of source material. This led to the creation of Majora’s Mask.