Submit a news tip



General Nintendo

Tomonobu Itagaki is working directly with Nintendo on Devil’s Third. If the opportunity arises in the future, perhaps the two sides could team up again.

When asked by a fan on his Facebook page if he’d be open to revisiting a relationship with Nintendo on a future project, Itagaki wrote: “Naturally. I love their talent, their games!”

Another fan asked Itagaki if Devil’s Third has been completed. He explained in response:

“Haha, I really don’t know I have right to disclose about that lol. Many [people] are working hard for this video game industry, i don’t wanna offend anyone’s position.”

Source, Via

Bandai Namco

Bandai Namco is changing its name, though just slightly. The company will be known as “Bandai Namco Entertainment” as opposed to “Bandai Namco Entertainment” starting on April 1.

Since the management integration of Bandai Co. Limited and Namco Limited, BANDAI NAMCO Games Inc. has managed all game-related projects of the BANDAI NAMCO Group, and has endeavored to expand its position in the games business. The new BANDAI NAMCO Entertainment Inc. name reflects the next stage of growth and development for the company as it seeks to leverage its unique intellectual properties and franchises into new business opportunities and a wider network of content beyond that of
the games business.

You can get a look at the updated Bandai Namco logo above.

Source

Destructoid recently conducted an interview with Matt Bozon, creative director at WayForward. Bozon primarily chatted about Shantae and the Pirate’s Curse, though a couple of side-topics were brought up as well.

Bozon shared the following when asked why WayForward continues to show support for Wii U despite the relatively small install base:

We’ve been there supporting Nintendo with every system launch starting with the Game Boy Color. We want to be first in line to make games for these legendary platforms. Whether they reach a massive audience or not, Nintendo fans occupy an extremely loyal corner of the game industry. They like intelligent design and visually iconic characters, and they typically understand that games of high quality take time. Sure, we want our games to appear everywhere and be played by everyone, but I feel we have a real connection with Nintendo and its fans.

We’re working to expand our fan base, but Nintendo fans got us here which is why we go the extra mile to serve them when we can.

On another note, Bozon said that he’d “love” to see Shantae in Smash Bros. and would even be supportive of a Shantae amiibo.

Yes, I would love to play as her in Smash and I want a Shantae Amiibo. Her move set aligns nicely, since she dances to charge up her bigger moves, can get extra jumps by way of Cannon or Harpy Transformation. And she brings more girl power, and has been Nintendo exclusive since back on Game Boy. So yeah, Shantae.

But if I HAVE to choose someone else, then it’s easy. Bomberman! He’s has an enduring Nintendo legacy, comes in various colors, and his bomb-based move set would make him a blast to play.

Source

A report coming from Sankei indicates that Sharp Corporation is to provide Nintendo with a special Free-Form Display. This LCD screen “can be shaped to meet a wide range of user needs,” Sharp says.

It’s rumored that Nintendo will use the Free-Form Display in a new handheld or its upcoming Quality of Life device that monitors sleep. Sankei posts some speculation – apparently coming from official sources – that the company is considering a design where the LCD screen will feature a hole in the center.

More:

Update: Back in stock! Place an order here.


Pre-orders for the Shulk amiibo have already sold out on GameStop. This was the only retailer selling the figure in the United States, so there’s currently no alternative store where reservations can be placed. We can only hope that GameStop opens pre-orders again before Shulk’s launch in February!

Source

Koji Kondo has been making Zelda music ever since the series’ first entry. As such, you might be curious as to which game takes the top spot as Kondo’s favorite overworld theme.

That honor goes to Zelda: Ocarina of Time. In an interview with Polygon, Kondo spoke about how he “broke it into 8-bar sections and there was some random phrasing that was implemented so that the melody would be changed up.” He hoped to create a track that players wouldn’t get “tired of listening to”.

Below are Kondo’s full words:

“That’s a tough question. Looking back, I think the version that we used in Ocarina of Time. …this is the overworld theme that we’re talking about here.”

“For Ocarina, we wanted something that didn’t play so often that players got tired of listening to it. So I broke it into 8-bar sections and there was some random phrasing that was implemented so that the melody would be changed up. Again, these are 8-bar sections that I created to all work together, but when combined, they change, and there’s some random stuff going on there. I really like the way that worked out.”

Source


Manage Cookie Settings