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StreetPass Mii Plaza has been updated in North America. It’s the same download that Europe and Japan received yesterday. It’s nothing too major – it mainly fixes a few issues.


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Joy Mech Fight will be hitting the Japanese eShop as a Famicom download on September 11 for 500 yen. Screenshots of the game can be found above.

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News has come out over the past few weeks that The Wonderful 101 was originally imagined as a Nintendo all-star game. Characters from the company’s stable of franchises would have joined together in a brand new adventure.

Ultimately, that idea wasn’t meant to be. But if it had released as originally intended, The Wonderful 101 director Hideki Kamiya believes it would have been quite a different title.

“Considering the wide range of backgrounds of different Nintendo characters, I imagine [if we’d continued] down that route it could have had some of the edge taken off of it. Not to say that it wouldn’t have come together in the form it is now … being this sort of bright pop design, but it’s actually quite serious, in terms of being an action game. If we had pursued Nintendo characters, I imagine it would have skewed more casually.”

“Since Nintendo characters are so famous and widely known around the world. I had these dreams of becoming very well-known amongst the most famous designers as well, such as Mr. Miyamoto.”


We have a few more English screenshots from Zelda: Wind Waker HD showing the different environments, bosses, and more:


This week’s Famitsu review scores are as follows:

Monster Hunter 4 (3DS) – 10/10/9/9
Farming Simulator (PS3/360) – 9/9/7/7
Air Conflicts: Vietnam (PS3/360) – 7/8/6/6
Brothers Conflict Brilliant Blue (PSP) – 8/8/8/7


Shovel Knight was playable at PAX Prime 2013, and details on the game have come in as a result. Some new bits of information are posted below.

– Stars a knight on a quest to defeat an evil enchantress
– Draws inspiration from NES platformers from a gameplay and graphical perspective
– Entire game has an 8-bit style
– Off-TV play supported
– Tricky jumps and enemies
– Attacks include a downward shovel strike and fireballs
– Go through a magical castle filled with spell books, suits of armor coming to life, vats of hot oil pouring down from the ceiling, and a boss battle against an even larger knight

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Several years ago, Eternity’s Child was planned for WiiWare. Mecho Wars was also set for a release on the downloadable service. Unfortunately, neither game ended up on the Wii Shop Channel.

What happened to both games? Luc Bernard gave a quick explanation to Nintendo Life:

They never saw the light of day, sadly. In the case of Eternity’s Child, WiiWare publisher Alten8 never finished porting it. Mecho Wars ran on Wii, but WiiWare was simply not profitable enough to make it worth releasing — that’s why it ended up on the PSP and PS3 instead.

It’s been several years since the Eternity’s Child saga. Bernard’s latest game, The Only Escape, may now have a shot at launching on Wii U. According to Bernard, he’d like to make this a reality if his new Indiegogo campaign reaches its funding goal. Support for the 3DS, on the other hand, is probably out of the question.

As I said, I would like to do a Wii U version of Imagination Is The Only Escape if we manage to meet our funding goal, since it would be a perfect fit for the console. As for the 3DS, sadly I don’t think any game I make can run on it. You may think that sounds silly, but games with huge 2D textures take up a lot of memory and then to port it to a platform like the 3DS takes time. If a publisher wanted to port one of my games to the 3DS I would of course say yes, but I certainly couldn’t do it alone.

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