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Metroid Prime has a pretty interesting development history. Before it was a Metroid game, Retro Studios was working on an original first-person shooter that had no ties to anything Nintendo-related. It was only when the big N stepped in and saw a level of the game that the game eventually morphed into Metroid Prime.

Speaking in the latest issue of Switch Player, senior designer Mike Wikan noted:

“When I came on board, the Engine group was significantly behind schedule and there was no way to create gameplay demonstrables in an effective fashion. I was told, quite literally, by leadership that designers would design the game on paper, then hand it off to engineering and art to create it. In my opinion that was insanity.”

“When Nintendo arrived suddenly, wanting to see demonstrables of all the games that the teams were working on, only our FPS had demonstrable real-time scriptable content. Nintendo liked what they saw and proposed we adapt that game and viewpoint, but restart it as a Metroid game.”

“The moral of the story is that if you see a problem, work to solve it; don’t assume someone else will take that responsibility on.”

Ratalaika Games has a new video up showing the level editor in League of Evil running on Switch. When it’s ready, it’ll be compatible with the touchscreen. Watch the footage below.

The latest episode of Nintendo Minute has gone live. In today’s video, Kit and Krysta get a special ARMS training session with ARMS producer Kosuke Yabuke. View the full episode below.

With the NES Classic Edition, the European version didn’t come with an AC adapter. Unsurprisingly, the same situation is in place with the Super NES Classic Edition.

Those picking up the North American version of the Super NES Classic Edition won’t have to worry. Nintendo will indeed be including an adapter with the packaging releasing stateside.

Source: Nintendo PR

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Kotaku caught up with Intelligent Systems’ Masahiro Higuchi and Koei Tecmo’s Yosuke Hayashi for a chat about Fire Emblem Warriors at E3. The developers spoke about the hardcore mode, permadeath, how they went about choosing characters, and more. Higuchi also showed some interest in wanting to remake Famicom Wars.

Head past the break for notable comments from Higuchi and Hayashi. The full interview is on Kotaku here.

Good news about the length of the controller cord for the Super NES Classic Edition. Nintendo told Kotaku’s Jason Schreier that it’s five feet long.

With the NES Classic Edition, that controller was three feet long. Many felt that it was a bit too short, so the extension here should sit well with consumers.

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Available stock is one of the big concerns with the just-announced Super NES Classic Edition. As we saw with the NES Classic Edition, it was extremely difficult for most consumers to order a unit, and shipments ceased only a few months after the initial launch.

Perhaps we won’t have to be quite as worried with the Super NES Classic Edition. In an official statement, Nintendo says it will make “significantly more units” in comparison to the NES Classic Edition.

The company’s full statement reads:

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Hyper Sentinel

Huey Games released a new dev blog for Hyper Sentinel, which is coming to Switch. The video below shows the latest footage and making improvements to colors in particular.


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Pixelnest Studio’s roguelike-shmup Steredenn is on the way to Switch, the studio has revealed. A tweet sent out late last week showed the game running on Switch.


For more on Steredenn, read up on the overview below. We’ve also included a trailer for the game.

STEREDENN is a frenetic and chaotic space shooter, carved in big beautiful pixels with insane boss battles. Embark in your ship and engage the fight against dreadful space pirates in a never-ending combat for your survival. The game is fast, addictive, hard and action-packed.

STEREDENN is at the crossroads between a shmup and a roguelike. The gameplay is infinite and unforgiving. The levels are (almost)-randomly generated, with a lot of different and completely unpredictable events (asteroid fields, laser rains, meteor showers, an old battlefield, labyrinths of lasers, etc.). Boss fights are hard, intense and epic. And each time you defeat one of those, you can upgrade your ship to unlock new powers and abilities. Grab your guns and go kick those big-badass-bosses you’ll definitely encounter. Forge your own path across the universe. Good luck.

Features

– Beautiful art and spaceships.
– Awesome boss fights.
– Addictive, ruthless.
– Endless arcade gameplay.
– Quick and intense sessions.
– INFINITE REPLAYABILITY: levels are (practically) randomly-generated.
– ARSENAL: 35 mighty weapons. Driller, ultralaser, giant saw, robots, hypergun? We got you covered.
– UPGRADES: enhance your ship and unlock new powers and abilities with more than 25 upgrades. Many interactions and combos with your guns and other boosters.
– SCORING: beat your friends and be the best!
– DAILY RUN: everyday, try to be the first in a special leaderboard where all players share the same run, guns and bosses. Beware, you only get one chance per day!
– ARENA: Unlock a boss by defeating it in the normal mode. Then, train against it in a 1 to 1 duel. Your guns, your laws, your fight.
– SUPERPLAY: Defeat the game in a fixed variant where there’s no random.

The Super NES Classic Edition alone was a big announcement. But in revealing the hardware, Nintendo also said that the unreleased Star Fox 2 will be one of the pre-installed titles. Check out some new art for the game above.

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