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As the Zelda: Breath of the Wild begins, players can hear a disembodied voice telling Link to wake up and open his eyes. That won’t be the only voice work you’ll hear in the game. Game Informer reports from series Eiji Aonuma that there will be more included, but he didn’t say if Breath of the Wild is fully voiced. He did, however, confirm that Link will remain silent.

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Just like in Zelda: Skyward Sword, Link is right-handed in Breath of the Wild. Producer Eiji Aonuma recently explained to IGN why this is so. It’s actually pretty simple: Aonuma said that Link is right-handed because you initiate attacks with your right hand on the GamePad.

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The first actual gameplay for Zelda: Breath of the Wild debuted during Nintendo Treehouse: Live @ E3 2016 live stream. Check out a recording of the footage below (part 7).


If you stop by Nintendo’s E3 booth this year and play Zelda: Breath of the Wild, you’ll get a special medal pictured above. It’s a nice piece of merchandise for sure!

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This information comes from Shigeru Miyamoto…

“As the series progressed,there were more – added features. As we started doing that, we realized that the game was becoming more and more sequential. We really wanted to go back to the original spirit of Zelda, which is freedom.”

“In past Zelda titles, there was a tendency for NPCs to explain everything about the world. We went back to the origins of Zelda, where [starting the game] you don’t know who you are, what you are supposed to do. In this new game, as you interact with nature and the world around you, you learn who you are.”

“In the old Zelda, there was an image, an illustration that we started with, and you kind of had to put that in your imagination. Now, you don’t need that. This vast world surpasses the illustration, and you can walk and do things in this world that’s come to life.”

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The first actual gameplay for Zelda: Breath of the Wild debuted during Nintendo Treehouse: Live @ E3 2016 live stream. Check out a recording of the footage below (part 6 with Miyamoto).


This information comes from Zelda producer Eiji Aonuma, who told IGN the following…

“I can’t share too much about villages because to tell you how the villages work, they’re interconnected to the story and overall world.”

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