Several new 3DS themes are out now in Japan. Here’s the full lineup:
Monster Hunter X – 200 yen
Picross 3D 2 – 200 yen
Aikatsu! My No.1 Stage! – 200 yen
The Amazing World of Gumball (x3) – 200 yen each
Kuusou Suizokukan (x3) – 200 yen each
Silent Siren: Alarm – 200 yen
Creative Alice and Prince! – 100 yen
Hello Kitty – 200 yen
We’ve posted videos for many of today’s 3DS themes after the break.
More: 3DS themes, Japan
Nyannyan Neko Mario Time episode 51
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii U | 1 Comment
The latest episode of Nintendo’s Japanese show Nyannyan Neko Mario Time has now gone live. We’ve included it below.
More: Japan, Nyannyan Neko Mario Time
Japanese Konami’s Soccer, Image Fight II, Field Combat, Metro-Cross Wii U VC trailers
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 1 Comment
Nintendo released official videos for Konami’s Soccer, Image Fight II, Field Combat, and Metro-Cross on the Japanese Wii U Virtual Console. Watch them below.
More: Japan, Virtual Console
Europe will have access to the Xenoblade Chronicles X data packs on Monday
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
Those who plan on picking up Xenoblade Chronicles X can download four data packs for the game. These are intended to improve loading times and enhance the overall gaming experience.
In North America, each one of the data packs has been up since November 12. We knew they’d be heading to Europe as well – it was just a matter of when. And now we have an exact date, thanks to a response from Nintendo UK’s customer support team. Wii U owners in Europe can begin downloading the packs starting on Monday.
Level-5 open to having franchises on NX and Wii U, says Yo-kai Watch and Pokemon can coexist peacefully
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch, Wii U | 21 Comments
The only Yo-kai Watch title we’ve seen from Level-5 on a Nintendo console is the upcoming Yo-kai Watch Dance: Just Dance Special Version. But could the studio expand its efforts to bring a proper title to Wii U, or even NX? Company CEO Akihiro Hino is certainly open to the possibility.
Hino said he “would definitely want to proactively consider it,” if Level-5 has a title that would make sense as a Wii U game. Taking things further, Hino expressed interest in potentially making games for NX if it can “bring Level-5 games to as many kids as possible.” Speaking broadly about Level-5, he added that if the company finds this to be the case, “it wouldn’t be impossible” to see its games on the system.
Hino also addressed Pokemon again, which has seen some comparisons to Level-5’s Yo-kai Watch series. He believes the two can coexist peacefully. Hino mentioned: “If kids are willing to buy both of them, I couldn’t be happier.”
More: Akihiro Hino, interview, Level-5, top
A look at Splatoon’s new Slosher Deco weapon
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Splatoon will be updated with the Slosher Deco in just a few hours. Get an early look at the weapon in the video below.
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Shin Megami Tensei IV Final to be featured in a SEGA live stream on Monday
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
SEGA will be hosting a new live stream for various games on Monday, including Shin Megami Tensei IV Final. It’ll be shown on Niconico at the following times:
– 3:55 AM PT – 5:15 AM PT
– 6:55 AM ET – 8:15 AM ET
– 11:55 AM in the UK – 1:15 PM in the UK
– 12:55 PM in Europe – 2:15 PM in Europe
Producer Kazuyuki Yamai will be on hand to show more from Shin Megami Tensei IV Final. We’ll be getting a new look at the battle system, the Sukuna-Hikona boss fight, and the Kanda area.
More: Atlus, Japan, Shin Megami Tensei IV Final
Natsume’s “Make Everyone Happy Sale” live on the North American eShops
Posted on 8 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 2 Comments
Natsume has kicked off a new sale on the North American Wii U and 3DS eShops. The publisher’s lineup has been discounted by 50 percent, and is comprised of the following titles:
3DS eShop
A-Train: City Simulator – $9.99 (was $19.99)
Brave Tank Hero – $2.49 (was $4.99)
Gabrielle’s Ghostly Groove 3D – $9.99 (was $19.99)
Gabrielle’s Ghostly Groove Mini – $1.99 (was $3.99)
Gotcha Racing – $2.99 (was $5.99)
Harvest Moon: A New Beginning – $19.99 (was $29.99)
Harvest Moon: The Lost Valley – $19.99 (was $29.99)
Harvest Moon: The Tale of Two Towns – $9.99 (was $19.99)
Hometown Story – $9.99 (was $19.99)
Reel Fishing 3D Paradise – $9.99 (was $19.99)
Reel Fishing 3D Paradise Mini – $1.99 (was $3.99)
Yumi’s Odd Odyssey – $9.99 (was $19.99)
Wii U eShop
Alphadia Genesis – $7.49 (was $14.99)
Brave Tank Hero – $2.99 (was $5.99)
Ninja Strike – $2.99 (was $5.99)
These offers will last through next Monday.
Another National StreetPass Weekend begins on Thursday
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
Nintendo is hosting another National StreetPass Weekend in just a few days. The event will begin on November 26, and will last through November 29.
3DS owners can visit over 29,000 Nintendo Zone hotspots across North America to participate and earn StreetPass tags. Also, you can stop by participating McDonald’s locations and connect to Nintendo Zone to receive Hoopa in Pokemon Y, Pokemon Y, Pokemon Omega Ruby, and Pokemon Alpha Sapphire.
NES designer on Nintendo and Sony’s failed partnership, emphasis on design, indie comparison
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 12 Comments
Back in the day, Nintendo and Sony once attempted to work with each other. The SNES PlayStation prototype is evidence of that. Had the two sides collaborated, Sony would have come out with its own SNES-CD peripheral for the console.
NES designer Masayuki Uemura, in an interview with Gamasutra, spoke about Nintendo and Sony’s failed partnership during a NES celebration at The Strong Museum of Play’s International Center for the History of Electronic Games. Whereas companies like Sony began to focus on graphics and the technological side of gaming at the time, Nintendo still pushed for innovation with design.
Uemura said:
“You might know that we tried to collaborate with Sony once. We knew what Sony was thinking and what kinds of things they were trying to develop. During this time when Sony and other companies started launching products, people started realizing how difficult it is to create a game with great mechanics. Since the time of Game & Watch, Nintendo was doing their best to create game design mechanics that fully utilize the limited technological specifications. What happened was when they started launching those products with high quality graphic design they started emphasizing the graphics processing power – in other words, it wasn’t just the game mechanics they had to focus on but they also had to focus on graphic expression and sound design, not just game design. That’s how the market got saturated with all these kinds of products.
“By contrast, Nintendo was always trying to push the limitations of new types of play. That was a difference between Nintendo product lines and the others. With the maturity of the game industry…it was time to start thinking about redefining the importance of mechanics and design. So for a couple decades the game publishers and hardware manufacturers were focusing on graphics processing power and sound effects and so forth and not focusing much on innovating in game design and mechanics.”