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Yesterday, Nintendo showed off Xenoblade Chronicles X during PAX Prime 2015’s official Twitch stream. You can watch the full recording below.

In an official report, Media Create shares more information about sales on the Japanese market for the week of August 17.

Super Robot Wars BX was the big seller having moved 98,000 units. According to Media Create, that amounted to a 85.42 percent sell-through rate. It couldn’t beat out the first week sales of the previous entry in the series, Super Robot Wars UX, which sold 115,000 units in March 2013 (and a 70.85 sell-through rate). The difference with BX’s sales could have been caused due to a shortage in stock.

Overall, 447,000 pieces of software were sold between August 17 and August 23. That is 75.64 percent when compared to the previous week. Now that the holiday period of Obon is over, total sales decreased by more than 250,000 units and new titles couldn’t fill the gap. Media Create mentions that the decline was especially remarkable for games on Nintendo systems, like Animal Crossing: Happy Home Designer (sold 66,000 units, which is 47 percent when compared to the last week sales). Total software sales were also below 500,000 units for the first time in seven weeks.

Another round of footage showing Sin & Punishment on the Wii U Virtual Console has come in. View the latest video of the title below.

Nintendo’s website features an updated boxart for The Legend of Zelda: Tri Force Heroes. We’ve attached it above.

Back at E3, this is what the boxart for Tri Force Heroes looked like:

th_N3DS_TLOZ-TriForceHeroes_pkg_E3

The new one looks quite a bit better I’d say!

The results are in for Splatoon’s fourth North American Splatfest. Ultimately, the Decepticons came out on top in the Transformers-themed competition.

The Autobots had a slight edge when it came to popularity. However, the Decepticons side managed to secure a higher win percentage, which led them to victory.

We’ve posted the full results from the latest Splatfest above.

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Year Walk has launched on a couple of platforms already, but next month, it will debut on Wii U. Simogo co-founder Simon Flesser told Nintendo World Report that he feels it’s the best version of the game.

Flesser said:

“All versions of the game have specific things I like about them, but I think the Wii U version is the best version for me. If you didn’t know about the PC or iOS versions, you’d think ‘this is such a Wii U game’. Me and Magnus from Simogo and Rob from Dakko Dakko, we like to design for specific platforms or specific interfaces.”

Year Walk will incorporate motion controls on Wii U, and the GamePad essentially turns into a censor. Flesser spoke about this decision decision, noting:

“We wanted it to feel as fresh and new as possible, and we didn’t want a simple put it on the GamePad and add touch controls – we wanted it to feel new. Rob proposed because on the PC version you use the mouse to look around and control the pointer, obviously you don’t have a pointer with the GamePad and we didn’t want to do the simple touch. Rob from Dakko Dakko came up with the idea of motion controls to control the cursor, then everything fell into place because you have natural motion interactions with all the different gadgets you find in the world.”

Year Walk will be hitting the Wii U eShop on September 17.

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Let’s Talk #21: Indie amiibo you’d like to see

Nintendo and Yacht Club Games made a major announcements during Nindies@Night. The two sides confirmed rumors – plus retail leaks – that Shovel Knight is getting its own amiibo. This is definitely a big move for Nintendo, and third-parties as a whole.

What’s happening with Shovel Knight really presents some interesting opportunities. It now seems like the possibility exists for any character to receive its own amiibo.

But let’s go back to the news about Shovel Knight for a second, and more specifically, independent developers. Indies have become a very important part of Nintendo’s plans over the past few years. Having said that, is there any indie character you’d like to see have an amiibo aside from Shovel Knight? Tell us in the comments below!


Highlights from last week’s topic: What do you want from the next mainline Pokemon?

LittleLynn

This probably sounds like a small, insignificant thing, but I was really disappointed to see trainer customization was absent from OR/AS. It was honestly one of my favorite aspects in X/Y. Between my obsession with collecting things, and my other obsession with making my customizable player characters juuust right in any game where it’s an option, I just always felt excited every time a new town had a clothing store. Plus, it was nice knowing my character wasn’t a carbon copy of approximately half of every other players’ characters. So, whether the next installment is a “third version” to X/Y, or it’s Gen 7, I really want to see that feature come back, and stay for good!

Also, whatever the next game is, it will almost inevitably have Amiibo support with it’s own special Pokemon line. I have no idea what it would do, but hopefully, something actually worth using (and hey, at the very least if character customization comes back, non-Pokemon Amiibo could be used for character-based costumes *wink wink, Nintendo*). Anyway, when it invariably happens, I’m just hoping that at least a few of my favorites will get one.

shinkuu

I’d like to see a bit of a break from the old formula, like with Animal Crossing: New Leaf. With each new generation there’s a new professor, new rival, new gym leaders, etc., and they’re largely forgettable. It might be interesting for new games to be set a bit in the future, with old familiar faces in new roles.

I think there also needs to be a bit of simplification to eliminate the “backwards compatibility” in each new generation. Like, “Oh, this Pokemon couldn’t hold this item before, so that’s why it never evolved” and “Oh, this Pokemon didn’t have this incense before, so that’s why this baby Pokemon never appeared”. Having a dynamic Pokedex that kept related evolutions together, and changed with new additions, might help too.

And finally, I think one of the most appealing aspects of the games is trading with others to get Pokemon you need. It would be interesting if your game’s exclusive Pokemon weren’t simply set by which version you got, but partially randomized, so just buying two copies of the game wouldn’t be a guarantee and you’d HAVE to trade or use the GTS.

Locky Mavo

More Regions with all the Gym Leaders and badges to earn, challenging Pokemon battles from Trainers, Rival, Bad Guy Team, Gym Leaders and Elite 4, at all times. Have the day/night cycle and calendar Pokemon like they had in Gold and Silver. A good story, X and Y did well with that, and some creepy mystery like the ghost girl in X and Y, that was cool.

But ultimately, an open world, home console Pokemon game would be nice, open world with the likes of Xenoblade’s open world feeling. And maybe with some MMO elements would be neat too.

But heck, a Pokemon game where you start in the Kanto region then made your way to the Kalos region would be awesome.

thecrimsonbolt

Aesthetically the game is pretty ok, but I’d lke the next game to look more polished and less rough around the edges.
Pokemon distribution really turned me down in X/Y. The amount of Pokemon was fine, but they were all just thrown in every route, making for some truly bloated routes (route 2 had like 6 different pokemon!) B2/W2 had the same amount of Pokemon, but their distribution was done a lot better (Make more caves and side areas so the distribution is more even).
I loved customization, but it was really biased towards the female side. For every single customization option, females had twice the options as males). Also, I’d like to go hatless as well.
HAVE THE OPTION TO TURN ROLLERSKATES OFF.
Allow Megas to be usable in Amie.
Allow for multiplayer battle backgrounds to be changed. This gen had some amazing backgrounds but for online battles you’re stuck with the boring blue one.
Then I’d like to tweak some of the breeding mechanics. Destiny Knot now passes down the 5 highest IVs instead of 5 random IVs, and make it so both parents can pass down the Pokeball, but in different ratios, (instead of only females passing them down, make it so it’s 25% male and 75% female).
More side areas like caves and forests. These last two gens have felt really linear.
I think that’s pretty much all of what I’d want.

Kogamo

What I want is what I think everyone has wanted since… jeez, the Wii’s launch, maybe? Just a simple open-world, home-console experience, if not containing all regions, at least containing all Pokémon thus far introduced. Where there aren’t two versions, and where coming across Pokémon that would normally be version-exclusive is simply a rare occurrance that isn’t dictated by your color or cover-legendary preferences. ‘Tis beautifully simple to imagine.

Also, the underground from Diamond/Pearl/Platinum is something I’ve wanted again and again since it was removed. Naturally, things that are objective improvements, like character customization and online trading, should return just because there’s no reason to remove them at this point.

Update (8/29): Giving this a bump to the top. It’s your last chance to be eligible for our August giveaway!


Original (8/2): It’s the first weekend of a new month, so I thought now would be as good a time as any to share a first update regarding out new Patreon!

First order of business: giveaways. Starting today, those who are pledging $5 or more will be automatically entered into an exclusive giveaway for a gold Mario amiibo! We’ll be choosing a winner once the August payments have been processed (end of August/very start of September). If you’ve donated $5 or more during the period, no action is needed on your part – a winner will be randomly chosen. Something else to keep in mind: each Patreon giveaway is open to all regions.

mario-gold-edition

One final note about giveaways: those who are pledging $5 or more are as of today eligible for automatic entry into any giveaway we hold right here on the site. That’s in addition to the monthly giveaways held for $5+ pledges on Patreon. It’s basically two bonuses in one!

Our Hall of Fame is now officially open for business, and you can find it right here. This is our small way of showing appreciation to each person who is looking to help the site out financially.

Other things that happened on Patreon during July (for $3+ pledges):

– Sneak peaks of two features before they hit the same
– Sneak peak of one news item before it hit the site
– Just a Chat in MP3 form

I think that’s it for now. Thank you so much to those who have supported us thus far. Every contribution, no matter how little or large, is truly appreciated.

Nintendo Everything’s Patreon can be found here. If you’re wondering why it was even set up in the first place, please read this post as well as this one.

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Nintendo has uploaded the full video for its Xenoblade Chronicles X panel held at PAX Prime 2015 earlier today. We’ve posted it below.

Koji Igarashi and Inti Creates president Takuya Aizu unveiled a new piece of art created for Bloodstained: Ritual of the Night at a PAX Prime 2015 panel today. You can check it out above.

The art above highlights the gameplay element of customization. You’ll be able to switch our different head gear such as hats. Based on what you’re wearing, the parameters will change, and the character will be given different boosts.

It’s also possible to change the color of accessories. Moreover, it will be possible to change main character Miriam’s hair color.


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