Forbidden Magna – New trailer + Screenshots
Posted on 11 years ago by Jarop(@gamrah) in 3DS, Screenshots, Videos | 0 comments
More: Forbidden Magna, marvelous
Super Nintendo Themed Game Boy Advance units slated for early July
Posted on 11 years ago by Jarop(@gamrah) in General Nintendo, News | 2 Comments
Aftermarket retro consoles seem to be all the rage this year and Rose Colored Gaming have jumped in with a new set of SNES and Super-Famicon themed Game Boy Advance units. The units have a backlit modern LCD mod with custom graphics and a number of other changes from the original hardware units. According to the company’s official Facebook page, they will be more expensive than their previous range which means upwards of $165 USD.
More: Game boy Advance, Mods, Rose Colored Gaming
Super Smash Bros. for 3DS Screenshots (07/04/14)
Posted on 11 years ago by Jarop(@gamrah) in 3DS, News, Screenshots | 3 Comments
A Pac-man double today, the first shot details the 3DS exclusive stage:
Pac-Maze is a stage exclusive to the 3DS version, created in the Pac-Man motif. If you eat 100 Pac-Dots, Power Pellets will appear in your color.
Sakurai continues, drawing focus to the series’ trademark power pellets:
If you eat a Power Pellet, the monsters will become vulnerable and you can defeat them just by touching them. An important point is that the monsters will become vulnerable only on your screen, which means that they can still damage your opponents!! This is one of the unique game features only possible in the 3DS version.
Bayonetta 2- Damage Motion Information
Posted on 11 years ago by Jarop(@gamrah) in News, Wii U | 2 Comments
The latest blog post on the Platinum Games blog was translated over on NeoGAF and covers Damage Motion in Bayonetta 2. Here’s a summary:
- Blog post comes from Takaaki Yamaguchi, lead motion designer for Bayonetta 2
- Talks about what a Motion Designer does – Gives movement to anything in the game that requires motion
- Important to make sure characters don’t look like they’re stumbling around, making sure the main character feels right, making enemy movement comprehensible etc.
- Working on a sequel meant that everything from the original had to be carried over and if possible, made better
- The motion when landing a deathblow is defined by the right reaction from an enemy and is absolutely crucial in an action game
- If not done properly, the sense of satisfaction is incredibly deflated
If you’d like to see what Yamaguchi is talking about in action, check out the videos on the blog post.
More: Bayonetta 2, Platinum Games
Milestone’s Illvelo coming to the 3DS eShop in Japan
Posted on 11 years ago by Jarop(@gamrah) in 3DS eShop, Screenshots | 0 comments
Originally released as part of a compilation on Wii, Klon are bringing another title from their Arcade Shooter compilation to the eShop in Japan later this month. The game is priced at 1000 yen.
Senran Kagura 2 – Daidouji and Rin screenshots
Posted on 11 years ago by Jarop(@gamrah) in 3DS, Screenshots | 0 comments
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