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A few new screenshots and details have come in for Harvest Moon: Connect to a New Land. Famitsu published the report, and Siliconera translated the information. Read on below for the roundup of new content.

– Can swim in the game
– More interior decorating options
– Most of the item creating and crafting will be similar to previous entries
– Collect resources to create new objects
– Can go further than just adjusting the wall paper and floors
– Can create furniture such as cabinets and more
– This is in addition to adjusting the interior decoration of your home
– More customization options for character creation
– Similar choices from Harvest Moon: A New Beginning
– New optional accessories like hats and glasses

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Sales data is in for the top 100 best-selling games in Japan, based on Famitsu figures.

Games sold between January 1, 2001 and September 29, 2013 were taken into consideration. “Best” re-releases aren’t included, nor are sales bought directly as a digital download. However, download cards sold by retailers and copies bundled with hardware were used for the chart.

Here are the results in full:

famitsu_top_100_best_selling_games

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Another lovely piece of art from The Legend of Zelda: A Link Between Worlds was posted on the Zelda UK Facebook page recently. You can find it above.

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Famitsu posted a new Bravely Default: For the Sequel article yesterday with new details about the game. The publication also had a few words with producer Tomoya Asano. You can find a roundup of information below.

– Lucifer, Mammon, Beelzebub are in from Final Fantasy: The 4 Heroes of Light as special bosses
– Fight each of the bosses through Wi-Fi connectivity
– The bosses appear as an invasion of Norende Village
– This is the town you’ll be working on restoring through StreetPass
– Can also acquire the monsters by StreetPassing with other players who already have them
– Producer Tomoya Asano says the idea behind the tweaked difficulty and encounter rate adjustments was to have a game that can be enjoyed while relaxing
– There are some players who feel that the game offers so many jobs and abilities, but not enough challenges
– Therefore, the dev. team wanted to meet that demand

On whether the “Adventurers” enemies will be even more powerful in For the Sequel

“Since they’re monsters you’ll be getting as content from outside the game, we’re currently thinking about how strong they should be. We’re thinking about having their strength match the current progress of the player. In the end, we plan on having monsters who are even stronger than the ‘Adventurers’.”

On the inclusion of the 4 Heroes of Light bosses

“There are many parts of the artwork that are similar, so I thought it’d be a great match. However, there won’t be any related settings between the two worlds… at least for now.”

On whether we’ll be seeing other powerful monsters similar to the ones announced

“Hmm yes, we’re currently thinking of a schedule to add more [bosses] even after the release of the game, so players will be able to continue enjoying the game afterwards. Please look forward to it!”

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Masahiro Sakurai attends work at Namco Bandai each day so that he can work on the latest Smash Bros. entry. Despite his lingering arm condition, he still makes sure to show up at 10 AM without taking any unnecessary days off. That doesn’t mean he’s forced to, though.

Sakurai, writing in his bi-weekly Famitsu column, said his office hours are completely up to him.

“My office hours are up to me. So long as I complete the new Smash Bros., I could show up only once a week, or only at night, or even telecommute if I wanted to.”

Sakurai also spoke about he ensures he gives his approval on all aspects of the game. He meticulously looks at the underlying elements, like the motions and UI.

“It’s just as important to check the specifications behind the development of things like graphics, sound, motions, characters, stages, game modes, and UI, not just the products themselves.”

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