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Dengeki hosted a live stream entirely dedicated to the new Switch RPG Work x Work and showed off a bunch of footage. View the full recording below.

Dragon Ball FighterZ

Dragon Ball FighterZ was originally announced at last year’s E3. Almost immediately, fans started to ask why there wasn’t a Switch version, and began requesting a port. Those requests will finally be fulfilled when Dragon Ball FighterZ arrives on Switch later this month.

Ahead of the release, Switch Player caught up with the developers to chat about the game. The interview started out with the team being asked about why the Switch edition didn’t appear at the same time as the PS4 and Xbox One versions:

Nintendo Switch Online

Some rather interesting information began to emerge about Nintendo Switch Online and cloud saves today. Unfortunately, not all titles will support the feature. There will be a few exceptions such as Splatoon 2, Pokemon: Let’s Go, Pikachu / Eevee, and others.

Nintendo has now commented on the situation to clarify how many games will be affected and why such titles are restricted. According to the statement, fans can expect a “vast majority” of Switch releases to support cloud saves. The ones that don’t are like this in order to ensure “fair play”.

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A year after it was originally teased, Umihara Kawase Fresh! was announced for Switch this week. Success has been sharing a few tidbits on Twitter.

Studio Saizensen will still be leading the way on development and Toshinobu Kondo is back as character designer. Also, the “rubber engine” from the previous titles will still be used in order to maintain the fundamental feel.

In past entries, Umihara Kawase games had a traditional stage structure. But for Umihara Kawase Fresh!, there will be an interconnected Metroidvania-style map with a quest system. Less skilled players will be able to take the prescribed routes while hardcore players can take shortcuts and speedrun.

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A demo of Mega Man 11 is now available on the Nintendo eShop and Capcom has released a new trailer highlighting what fans can expect from it — as well as footage of the new Robot Master, Bounce Man. Check out the video below.

With Ubisoft’s Starlink: Battle for Atlas releasing next month on Switch, many previews of the space adventure title are garnering attention on the internet today. As part of a new interview with GameSpot, Ubisoft CEO Yves Guillemot has shared some interesting tidbits about his company’s close and growing relationship with Nintendo, how Star Fox found its way into Starlink, and even the possibility of a sequel for Mario + Rabbids Kingdom Battle.

We’ve highlighted the sections of the interview that feature Nintendo below. You can enjoy the full piece on GameSpot here

Splatoon 2: Octo Expansion

Update 2: Same notices are also on the game pages for NBA 2K19, FIFA 19, Dead Cells, and Dark Souls: Remastered.


Update: The game pages for Pokemon: Let’s Go, Pikachu / Eevee also have the same notice. Both may not support cloud saves as well.


Original: Nintendo Switch Online launches on Switch towards the end of this month. When it does, subscribers will be able to take advantage of new cloud saves, though not every game will be eligible for the feature. Splatoon 2 may fall into that category.

On Nintendo’s North American website, the Splatoon 2: Starter Pack page states: “This game does not support Save Data Cloud backup.” Unless this is an error or a misunderstanding, cloud saves won’t be supported here. We’ll know for sure once the service officially starts this month.

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SNK Heroines: Tag Team Frenzy is now available in North America, so Nintendo and SNK have supplied two more trailers commemorating the launch of the 2 vs 2 fighting game. Check out the footage below.

Little Dragons Cafe

Aksys Games has published the fourth making of video for Little Dragons Cafe. In the video below, creator Yasuhiro Wada provides an in-depth look at his outlook on life and experiences.

The collaboration between Nintendo and Ubisoft in Starlink: Battle for Atlas goes beyond Star Fox appearing in the game. Nintendo has been very involved in the entire process and even contributed to the Fox McCloud toy. Producer Matt Rose has revealed that it was the Big N who came up with the pose for the toy.

Rose mentioned the following about working with Nintendo on Starlink:


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