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FDG Entertainment will release two titles for Switch sometime during the first half of 2017, the publisher has announced.

Writing on Twitter, the company said:


We do know that FDG Entertainment recently announced Oceanhorn for a Nintendo platform. That’s almost certainly one of the two games they’re referring to here.

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The developers of Hex Heroes, which is still currently slated to be released for the Wii U, have commented on the Nintendo Switch and the possibility of Hex Heroes appearing on it.

While initially expected for release in 2015, Hex Heroes is still under development after its successful 2014 Kickstarter campaign. The game utilizes the gamepad and 5-player potential of the Wii U heavily, and as such porting it to other systems would be a tricky scenario. It seems that the developers of the game are hopeful at the prospects of a Switch port though, as in the most recent backer update they go over the details of what a Switch port of Hex Heroes would look like, how the controls would work and ask for backers input on whether they’d like to see a Switch port of the game if possible.

Based on the trailer, it doesn’t appear that one Switch can perfectly mimic the Wii U’s ability to display different visuals on the TV vs. the gamepad. Two Switches, on the other hand, could. One Switch for the commander, and one switch docked to the TV for four player split screen. This makes an assumption about the Switch being able to support up to four players, though – the trailer has only shown up to two (granted, they were on the portable screen, not the TV). At best, two Switches can offer the Wii U experience, and at worst, three Switches will be needed (for 5 players). Again, time will tell.

It’s worth noting that Hex Heroes is being built for ALL control schemes on the Wii U. We don’t want to bar players from joining in the fun just because they only have Wii remotes. This early decision will serve us well, if we can make the move to Switch, given that each mini-controller has roughly the same amount of buttons.

The dual screen experience is something we’ve come to know of from Nintendo for many years. It started with the DS back in 2004, all the way up through Wii U. With Switch, however, Nintendo is changing things up.

Nintendo confirmed to Polygon that Switch won’t work as a second gameplay screen in your home. A representative told the site, “Nintendo Switch is dedicated to deliver a single-screen experience, on whatever screen you might choose.”

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Stick it to the Man! studio Zoink Games has confirmed plans to develop for Switch. The team actually already has a dev kit, and has ideas about what sort of project can be made.

Here’s the full notice from community manager Alexandra Dahlberg:

Nintendo’s NX reveal got the gaming community really excited yesterday. And us even more so! Why? Because we’re one of the first to get the chance to develop for the new platform!

Switch, Joy-Con, Zoink. Just 24 hours ago those words together wouldn’t have done much sense – but since Nintendo’s big reveal of what was formerly known as the NX, we hope you think they sound wonderful together. We sure do!

This August Klaus and Hugo went on a trip to visit Nintendo, and they came back to the office with… nothing. They didn’t utter one word regarding anything they’d seen, heard or talked about. Can you imagine how curious the rest of us were?

But now we all know, right? And we have really high hopes for the Nintendo Switch, with its versatility and innovative features. And we promise to work our ***** off to produce a high-quality title for the platform – we’re already on it! The dev kit is in our hands and the ideas in our heads.

We can’t say more about what’s coming right now, but it will be really exciting to let you know more about this project further on.

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A Japanese tweet has been making the rounds over the past few hours about what one person tied to the investor-side of Nintendo relayed from the company. Apparently, Switch is intended to be a home console successor (Wii U). Nintendo’s home and handheld systems are still separate, with a 3DS successor coming at some point in the future.

I can’t personally verify the source, so it’s slightly dubious for now (and hence the rumor part). That being said, Nintendo has sort of talked about how Switch is intended to be the company’s next console. Plans could also change in the future depending on how Switch plans out.

Thanks to Justin A for the tip.

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Nintendo may have formally revealed the Switch yesterday, but there are still a ton of questions surrounding the system. That means there is plenty of room for rumors to surface leading up to launch in March.

Laura Kate Dale, who shared numerous pieces of correct information about Switch prior to yesterday’s video announcement, has been providing new unconfirmed information on Twitter. One source who she’s spoken to at Ubisoft states that the system will have a maximum battery life of three hours. Dale commented on a few other aspects as well.

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Just a few months ago, The Legend of Zelda: Breath of the Wild took the top spot as Nintendo’s most-viewed video on YouTube. That has now been surpassed by the Switch trailer which debuted yesterday. It’s also topped everything on Nintendo’s Japanese and European YouTube channels in case you’re wondering.

Zelda: Breath of the Wild’s E3 trailer is sitting at a little over 9.3 million views. As for the Switch channel, it’s already been seen more than 10 million times.

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Famitsu reached out to Nintendo following yesterday’s Switch reveal and inquired about a few more details. One thing they asked about was backwards compatibility. As should be obvious given the lack of a disc drive on the Switch, Nintendo confirmed to Famitsu that the Switch would not be compatible with Wii U discs. They also confirmed that it will not be able to read 3DS game carts either. A form of digital backwards compatibility might still be possible, but if you want to play your physical Wii U and 3DS games, then you need to hang on to those consoles.

Famitsu also asked about whether or not the Switch will be able to play games developed for smart devices. Nintendo declined to answer that question at that moment.

Finally, Famitsu asked about the Switch’s battery life. Nintendo refused to give specifics, merely saying that the device was designed so that players could play “as comfortable as possible even in a place where you have no power supply.”

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Since the official announcement of the Nintendo Switch yesterday, several developers have come out and pledged their support to Nintendo’s latest home console. Today, Shin’en Multimedia, developers of games such as FAST Racing NEO and Nano Assault, have done the same and confirmed via Twitter that they are a Switch developer. This doesn’t come as a huge surprise after they recently said some extremely positive things about their relationship with Nintendo in an interview, but it’s nonetheless nice to know that we’ll see their games on Switch as well.

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After an incredibly long wait, Nintendo finally lifted the curtain on Switch. Unfortunately, we won’t be receiving any official announcements about games or specs (such as whether or not there’s region-locking) this year. The Wall Street Journal’s Takashi Mochizuki passed along that information from Nintendo via Twitter.

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