Star Fox – Corneria comparison video
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos, Wii U | 9 Comments
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Nintendo Treehouse @ E3 2015 – Super Mario Maker (final round)
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Another round of off-screen LEGO Dimensions and Disney Infinity 3.0 footage
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Bloodstained may get transformations like Castlevania
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
This information comes from creator Koji Igarashi…
“We’re not 100% sure that we’re going to add in transformation aspects to the game, especially at this early phase of development, but I can say that all of the developers attached do love transformations as a key concept—it’s been prevalent in a lot of our games before after all—so I think there’s a good chance you may see that element in the game. Beyond the curse, as you mentioned.”
SMT X FE was initially a a turn-based strategy game, devs on FE characters and pop idol focus, more
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 6 Comments
Genei Ibun Roku # FE, the working title of the Fire Emblem/Shin Megami Tensei crossover project in development with Nintendo and Atlus (and loosely translated as “Mirage Spinoff # FE”) is the result of one woman’s passion for Fire Emblem.
In an interview at E3, Fire Emblem producer and Nintendo group manager Hitoshi Yamagami told GameSpot that a Nintendo employee who loved Atlus games initially came up with the idea.
Yamagami on how a Nintendo employee who loved Atlus games came up with the idea…
“In our team at Nintendo Co., Ltd, there’s a woman who really loves the Shin Megami Tensei series. This is how this all started. And when she started this conversation within the company, we were working with Atlus at the time on a purikura [decorative photography] program for DSi and 3DS. At the time she said, ‘Mr. Yamagami, there’s something I would like to do. I want to make a game that mixes Fire Emblem and Shin Megami Tensei.’ And we said, that’s exciting, let’s give it a shot! But when we brought it to Atlus, they said, we’d like to but we can’t, we’re busy.”
– Nintendo abandoned the idea, until two years later
– Atlus approached them to revive the concept
“When they asked if I wanted to [work with Nintendo], I was heading the Devil Survivor series. So once that series finished, two years after that conversation, I said, let’s give this a shot.” – Takada