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Skylanders infographic

Posted on 10 years ago by (@NE_Brian) in 3DS, Images, Wii, Wii U | 0 comments

Skylanders_Franchise_Infographic_Final_MedRes

With Activision having recently confirmed that the Skylanders franchise has collected $2 billion in franchise revenue, the company has now released an infographic covering the series’ history and sales. You can find it above.

We’ve got some financial news for you today, this time from the Disney corner of the market: Disney Interactive’s Disney Infinity game– the Skylanders-inspired toy-based adventure sandbox– is raking in a ton of money, taking company profits from about $9 million at this time last year to $55 million in the last three months of 2013. Here are the full details:

– Disney games division brought in $403 million in revenue
– 38% increase in sales year-over-year
Disney Infinity is the primary driver of this
– Profits are up by $46 million over this time last year
– $9 million in profit in FY3/2013 vs. $55 million in profit in FY3/2014.

Via CVG

Unsurprisingly, Activision intends to publish a new Skylanders game this year. What’s interesting though is that Toys for Bob has returned as the project’s primary developer.

Toys for Bob worked on Skylanders: Spyro’s Adventure and Skylanders Giants, but wasn’t too involved with 2013’s Skylanders Swap Force. Vicarious Visions was put in charge of last year’s title, with Beenox handling the Wii version.

Source

Since Skylanders made its debut, the series has grossed over $2 billion worldwide for Activision. That figure is as of December 31 of last year. According to Activision, roughly 175 million Skylanders toys have also been sold.

Source

This week’s GameStop ad has gone live. It’s mostly quiet in the Nintendo scene, but you can save a bit on Skylanders-related products.

Below is the ad in full:

gamestop_ad_feb_5-1gamestop_ad_feb_5-2

More: ,

According to a report from The Wall Street Journal, Disney is working on Marvel and Star Wars figurines for Disney Infinity. A timeframe for their release was not provided.

The Wall Street Journal also claims that Disney’s interactive-media unit will be laying off “several hundred people”. You can find more in The Wall Street Journal’s article here.

It’s not unexpected for developers to abandon a few ideas while making games. For Retro Studios, the team was able to take some elements abandoned for Donkey Kong Country Returns and implement them into its direct sequel, Donkey Kong Country: Tropical Freeze.

One feature scrapped from Returns but included in Tropical Freeze is the game’s dynamic 3D camera. Retro was forced to cut the idea due to a lack of time, but managed to save it for the Wii U title.

Retro Studios president Michael Kelbaugh told ONM this month:

“As a game developer, I’ve felt that you always leave something on the drawing board that you wish you could have got in and you’re always tormented by the thought, ‘Wouldn’t it be cool if we have included…?’ I really believe, however, that those thoughts inspire future games and ideas that you use on the next game. For example, the dynamic 3D camera we used in Tropical Freeze was something we wanted to work into Donkey Kong Country Returns. We didn’t have the time, so we implemented it into Tropical Freeze instead.”

Thanks to joclo for the tip.

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Nintendo’s latest investor briefing is about to begin. And, per usual, analyst David Gibson is tweeting live from the event. We’re rounding up all of the bits shared at the conference below.

– 11.61m Pokemon XY sold in 9months, 3.52m for Animal Crossing: New Leaf, 2.57m for Luigi’s Mansion: Dark Moon, 2.18m for Zelda: A Link Between Worlds
– 1.94m for Super Mario 3D World, 1.74m for New Super Mario Bros. U, 1.51m for New Super Luigi U, 1.24m for Wii Party U, and 1.15m for Zelda: Wind Waker HD
– Mario Kart Wii still sells 1m in the 9 month period, sales reach 35.26m life-to-date
– Iwata’s focus today: won’t change how hardware and software combined is the strategy, won’t put games on other platforms, but company has learned lessons from past
– Nintendo will continue R&D on hardware in the future
– Need to identify new opportunity and create new market
– President Iwata apologizes for the big cut in its full-year guidance, bows for three seconds
– Iwata isn’t pessimistic about the game console outlook
– No change to game console being the center of its strategy
– Iwata insists the company will not be abandoning its hardware business
– Iwata says Wii U’s weakness is the GamePad, recognition is low
– Price cut isn’t an option for Wii U
– People think GamePad is an accessory for Wii
– Iwata concedes adapting to change is necessary, but he highlights the company has gone through drastic changes in its 125-year history, starting from Hanafuda cards to now game consoles
– Nintendo needs to put a balance between what it’s going to continue doing and the drastic change it needs to undergo
– GamePad needs titles to take advantage of the controller
– GamePad is Nintendo’s highest priority
– Nintendo will NFC titles at E3
– Plan highspeed startup
– Iwata says he needs to revamp its marketing for this year’s holiday season
– Iwata says the company has overcome technological hurdles to making virtual consoles
– GamePad profile to be increased
– Mario Kart 8 to be released in May
– Iwata says he’ll make sure this won’t be just a one-off boost in momentum
– Fast start up of GamePad designed so can play without TV quickly
– Iwata wants to change the definition of the platform, previously it’s been devices-based, 3DS and Wii U are not compatible and users separate
– Nintendo Network ID is important, also used for future handheld and console, will now include smart device, but won’t put Nintendo games on smartphones
– Nintendo will “actively” use smart devices to “make connections with customers”
– Will use smart devices as a catalyst to encourage customers to use its Nintendo platforms
– Won’t optimize software for smart devices, thinking of launching service sometime this year, an on demand service
– Service is ID based and not device based, account relationship with customer, more users play game the lower the price
– If play with friends then perhaps lower price
– Will experiment with this model on Wii U, changing attitude to licensing IP and will seek partner to expand exposure
– Nintendo may not be releasing its popular franchise on other platforms, but Iwata says the company will license Nintendo game character rights to new partners
– In emerging markets plan to push into in 2015, want to establish user relationship, understand prices need to be lower
– Mr. Iwata now going into how Nintendo is going to expand into new fields. He looks back the past 10 years of his tenure, saying he’s had some success in expanding the gamer population by bringing Wii and DS to people who may not have played games in the past before.
– Iwata defines entertainment as improving quality of life (QOL) in the next 10yrs is to improve this, first area is health, want to find blue ocean
– QOL could do wearable devices but wants to leapfrog that to non wearable devices by Nintendo, want to propose healthy structure for day2day
– Thinks there will be synergies between games platform and QOL platform
– Iwata focusing on quality of life through entertainment for the next decade; key world is health, Nintendo is trying out something completely new: non-wearables to monitor your health.
– QOL platform will roll out in April 2015, integrated with games, business plan details in 2014, business impact in fiscal year March 2016
– For those of you wondering what non-wearables are, Nintendo will unveil the details of its new business during 2014 and launch it for the fiscal year through March 2016. Mr. Iwata’s speech is now over. And now the Q&A session is starting.
– Smart device service application is not designed to make money, but as communication to users, act as a channel to users
– Smart device service just advertising is not enough, it needs to be fun and engaging, connect with what people are talking good about
– Iwata says he’s not aiming for short term revenue boost but the smartphone service app is aimed at building a bridge with customers and bringing more information on Nintendo. But he admits it’s hard for people to use the apps on a regular basis if it’s just for marketing purpose.
– Nintendo is increasing its investment to overcome weakness but not intention to continue current investment into next fiscal year
– Marketing will rise as proportion roof revenue but type will change and especially for smart devices
– Iwata says the big boost in capital spending plan is for Nintendo to tackle areas that it’s not good with. So where is Nintendo’s soft spot? That’s a secret, Mr. Iwata says with a grin.
– 3DS will be driver for next fiscal year, Wii U will not provide big profit but software titles will drive restoration
– License character IP= will now be more flexible, won’t license everything, consider competitiveness or if undermine then not do
– Already in discussion for licensing arrangements, no budget set, make profit in not so distant future
– Miyamoto saying WiiU impacted by lack of key franchises, think is resolved, games are not boring, strong reviews for 3D World
– It is single player that is weak and communication about games, reviews have been very strong
– Think franchises can be upgraded in more stable manner working with external developers
– Answering another analyst’s question on how the company plans to return to profitability, Mr. Iwata says the DS will be the main driver for profit for the next fiscal year and the firm will focus on more efficient marketing. Expectations also high for two popular games lined up: Mario Kart and Super Smash Bros.
– To another question that was a bit too long to recap here, Mr. Iwata says he’s never considered quitting. “My conviction and passion have not been shaken,” he says, though adding he took the pay cut because he did feel he does need to take responsibility.
– Admits Nintendo land was not sell explanatory, admits WiiU had vacuum as year, it’s not about volume but quality that’s important
– Iwata’s admits WiiU had vacuum last year
– 3DS dominates in Japan so 3rd party want to develop for, overseas console dominates with developers focused on console and not portable
– But thinks with 3DS having 10m installed base developers are more interested, WiiU rebound will see 3rd party follow
– On the response of software makers, Mr. Iwata says there is still strong support from makers of content that is popular with Nintendo’s main customer base of children and families, but enthusiasm is lower among other software makers. For now, Nintendo will focus on increasing its user platform so that more software makers can come on board, Mr. Iwata says.
– Iwata – next time propose hardware will utilize what has been done on Wii U, cannot have console and portable separate systems, they are brother/sister
– Nomura analyst now asking why Nintendo revamped its organizational structure to merge consoles and portable devices. Mr. Iwata says there was a huge technological gap in developing consoles and portable games in the past since portable devices run on batteries, but technological advances have narrowed the architectural difference between the two. He adds he doesn’t know yet whether the two hardware will be merged in the future, but the two will become more like “brothers.”
– On licensing: says won’t do further San Rio model, prefer to not follow another’s model, might be able to get sticker or wallpaper on smartphone
– Would consider cancel stock, when say non-wearable means something not just have in living room, but want to remain mysterious now on this
– Mr. Iwata says he won’t deny the possibility of carrying out M&As by using the shares the company will buy back, saying its business is facing a transition point. But he says there’s no specific deal that is moving forward that he can talk about for today.
– For those of you wondering what “non-wearables” for health means, here’s the one clue he’s giving out for today: it’s not necessarily something you will use in the living room.
– Iwata: is sharing philosophy with another company and aligning with them, cannot do alone.
– On the possibility of tie-ups, Mr. Iwata says Nintendo can’t do everything on its own and will be “flexible” in considering its options. But he says there’s something that Nintendo will stick to: the creation of products that are unique and not comparable to anything else. “We’d like to work with other companies where necessary while maintaining our unique identity,” he says.
– Wii U sales while weak in USA or UK they were strong in France and currently studying why that was the case
– Iwata: saying entertainment needs to give surprise, this is bigger with hardware and software together, Nintendo integrated has more options
– Integrated can amplify surprise for consumers, hence more of an advantage, not want to give profit target yet
– Responding to a reporter’s question as to why sales were weak overseas while relatively strong in Japan, Mr. Iwata says the company’s marketing got divided between pushing for 3DS and Wii U console and in the end both never “exploded.” “This was the worst year-end shopping season since I became president. We need to rebuild as soon as possible,” he says.
– another discussion of why Nintendo is keeping both the console and software. “By combining the hardware and software, we can amplify our strength,” Mr. Iwata insists.
– Internally call free to play as free to start, just because can make money doesn’t mean have to put games on smart phones
– Want to present entertainment in a different way on smart phones, session over and most leave.

Source 1, Source 2

Famitsu has shared a listing of the top 100 best-selling games of 2013 for the year in full, based on data obtained from parent company Enterbrain. The results can be found below.

01. [3DS] Pokémon X / Y # (Pokémon Co.) {2013.10.12} (¥4.800) {2013.10.12} – 3.976.829
02. [3DS] Monster Hunter 4 # (Capcom) {2013.09.14} (¥5.990) – 3.293.312
03. [3DS] Animal Crossing: New Leaf # (Nintendo) {2012.11.08} (¥4.800) – 1.730.182 / 4.017.159
04. [3DS] Friend Collection: New Life # (Nintendo) {2013.04.18} (¥4.800) – 1.580.067
05. [3DS] Dragon Quest VII: Fighters of Eden (Square Enix) {2013.02.07} (¥6.090) – 1.227.377
06. [3DS] PazuDora Z: Puzzle & Dragons Z (GungHo Online Entertainment) {2013.12.12} (¥4.400) – 1.005.697
07. [3DS] Luigi’s Mansion: Dark Moon (Nintendo) {2013.03.20} (¥4.800) – 982.737
08. [PS3] Grand Theft Auto V (Take-Two Interactive Japan) {2013.10.10} (¥7.770) – 605.882
09. [WIU] New Super Mario Bros. U # (Nintendo) {2012.12.08} (¥5.985) – 584.479 / 965.794
10. [WIU] Wii Party U # (Nintendo) {2013.10.31} (¥4.935) – 518.766
11. [PS3] Metal Gear Rising: Revengeance # (Konami) {2013.02.21} (¥6.980) – 470.597
12. [PS3] JoJo’s Bizarre Adventure: All-Star Battle # (Bandai Namco Games) {2013.08.29} (¥7.980) – 468.652
13. [3DS] New Super Mario Bros. 2 # (Nintendo) {2012.07.28} (¥4.800) – 445.241 / 2.225.734
14. [3DS] Disney Magic Castle: My Happy Life # (Bandai Namco Games) {2013.08.01} (¥5.480) – 427.070
15. [WIU] Super Mario 3D World (Nintendo) {2013.11.21} (¥5.985) – 410.041
16. [PS3] One Piece: Pirate Warriors 2 # (Bandai Namco Games) {2013.03.20} (¥8.190) – 406.324
17. [PS3] Lightning Returns: Final Fantasy XIII (Square Enix) {2013.11.21} (¥7.770) – 404.147
18. [3DS] Mario & Luigi: Dream Team # (Nintendo) {2013.07.18} (¥4.800) – 392.372
19. [PS3] Dynasty Warriors 8 # (Koei Tecmo) {2013.02.28} (¥7.560) – 354.980
20. [PSV] God Eater 2 # (Bandai Namco Games) {2013.11.14} (¥5.980) – 354.498
21. [3DS] Phoenix Wright: Ace Attorney – Dual Destinies (Capcom) {2013.07.25} (¥5.990) – 353.211
22. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # (Bandai Namco Games) {2012.11.29} (¥5.040) – 323.439 / 632.123
23. [3DS] Youkai Watch (Level 5) {2013.07.11} (¥4.800) – 286.453
24. [PS3] Gran Turismo 6 # (Sony Computer Entertainment) {2013.12.05} (¥6.980) – 282.686
25. [3DS] Dragon Ball Heroes: Ultimate Mission (Bandai Namco Games) {2013.02.28} (¥5.800) – 282.561


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