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Super Smash Bros. Brawl modder RED has managed to make Chrom playable in the game. RED messed around with the system files and replaced one of the playable fighters with Chrom’s character model files. Check out the video above for a look at the results.

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There’s not one, but three different versions of Rodea: The Sky Soldier. Among the Wii U, 3DS, and Wii versions, the story and foundations of stages are shared, though there are some key differences between each edition. Japanese website 4Gamer recently put up a preview of all three releases and provided information about how each one plays.

If you haven’t been keeping up with Rodea or need a quick refresh, let’s recap the core plot. “Gravity Energy” has caused everything to become mechanized in the Naga Empire, which sets out to invade the floating continent Garuda for the first time in a millennium. When this happened previously, the princess of Naga Empire entrusted her will to the robot Rodea and disappeared. A mechanic named Ion finds Rodea in some ruins (now in present day), who awakens once more. His knowledge of the old princess’ whereabouts reside deep within his memories.

With out of the way, let’s move on to gameplay details!

Continue on for Rodea: The Sky Soldier on Wii U…

Nintendo held an event at Best Buy today to show off amiibo and some 3DS games. That wasn’t all though! Nintendo also provided a QR code to obtain a Mii on 3DS for Zelda producer Eiji Aonuma, and a couple of coupons were handed out – one to save $5 on any Wii U/3DS title, and another to save 10 percent on Wii U/3DS/Wii accessories.

We’re not entirely sure yet if the coupon only works at stores that participated in today’s event, or if it works at all Best Buy locations. If we receive a definitive answer, we’ll update this post. You can find a list of stores that were involved with the event here.

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Japanese outlet 4Gamer has uploaded screenshots showing the different versions of Rodea: The Sky Soldier. Along with Wii U images, we have first direct-feed screenshots of the 3DS edition, plus Yuji Naka’s original game for Wii. The full set can be found above.

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Harmonix finally announced Rock Band 4, a game that has long been rumored to be in development. Sadly though, today’s news came with a confirmation that the game won’t be either Wii U (and Wii, which had to have been expected at this point).

Harmonix explained in a forum post that this is because of “shifting production priorities and capabilities of the studio”. The company further added that the team “had to prioritize opportunities on other platforms with historically larger RB audiences.”

The full explanation is as follows:

NIS America has announced that all first print copies of Rodea the Sky Soldier for Wii U will include the Wii version, creator Yuji Naka’s original vision. The offer applies to both North America and Europe. Note that this is exclusive to the retail release, and once the first printing is finished, the Wii title will no longer be included.

Source: NIS America PR

This week’s GameStop ad has gone live. You can find it in full below.

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Square Enix has created a new Dragon Quest X collaboration that features an item from Bravely Second. Fans can obtain the flower Magnolia Arch wears.

Getting the item is simple. 3DS owners need to play through the Bravely Second demo, open the Dragon Quest X Convenient Tool For Adventurers On the Go application, and select the option to receive a gift. The flower will then appear in the Dragon Quest X post office.

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In an issue published towards the end of last year, EDGE included an article that provided insight into the development of No More Heroes (see what was said about the series’ future here). That piece has now been published online in full. Creator Suda51, battle programmer Toru Hironaka, and senior character artist Takashi Kasahara shared the No More Heroes commentary.

We’ve rounded up some of the interesting comments from EDGE’s article below. You’ll also find a few pieces of art. For the full piece, head on over to GamesRadar.

Zoë Mode, in partnership with Activision, was once working on DJ Hero: After Party. The game was slated for Wii, PlayStation 3, and Xbox 360.

DJ Hero: After Party was intended to be “an alternative approach to the formula”, according to Unseen64. A developer who worked on the project said that it “had a very different vibe to it than the other games”, with a more ” relaxed and laid back” vibe.

For whatever reason, Activision did not go further with DJ Hero: After Party and rejected the pitch in October 2009. However, the publisher held on to their concepts – some of which were used in DJ Hero 2.

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