A few new details regarding Namco Bandai’s Kuroko’s Basketball title for 3DS have emerged. You can find a roundup of the information, thanks to a Siliconera translation, below.
AR functionality
– Comes with AR cards
– Use the cards to create a 3D image of team members such as Kuroko or Akashi
– Characters will then be poseable
– Can have more than one character at once
General
– Basketball simulation game
– New original storyline following the Generation of Miracles
– Includes special moves also not found in the anime or manga series so far
– Unclear what the story is
– There’s speculation it might be telling the tale when all five of the team were still together
WayForward and D3Publisher have confirmed downloadable content for Adventure Time: Explore the Dungeon Because I DON’T KNOW!, which launches next month. Players will be able to purchase extra characters following launch. Specific ones have yet to be named.
The confirmation, which comes from Nintendo Life, also confirms the ability to access maps, weapons, and items on the GamePad or 3DS touch screen.
Paying for Pokemon DLC isn’t something that Game Freak is going out of its way to make happen, based on new comments from art director Ken Sugimori.
Sugimori shared a few words about the possibility as part of a 4Gamer interview. Speaking with the Japanese publication, he said:
GameTrailers posted a new interview with Batman: Arkham Origins director Michael McIntyre delving into the game’s mechanics. You can find it after the break.
You Are Not The Hero, a new action platform RPG, recently reached its funding goal on Kickstarter. The game will be coming to PC followed by support for other OS platforms such as Mac and Linux.
You Are Not The Hero’s Kickstarter success begs the question: could we see console versions as well? At the very least, creator Donn Manalili sounds open to the possibility.
Manalili said the following when 4 color rebellion asked if Wii U, PlayStation 4, and Xbox One ports would be considered:
“We want to focus on the PC and other OS ports first before we think about porting to consoles. Of course, consoles ports would be absolutely amazing and if we’re able to do that then we will. it’s a matter of funding, time, and engine capability. At this point, all three of those are questionable.”