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Assassin’s Creed IV: Black Flag will now launch for Wii U on November 22 in the UK – alongside the PlayStation 4, Xbox One, and PC versions. As far as we know, it’s still scheduled to hit the US on October 29.

Sayonara Umihara Kawase appears to be on track for an early 2014 release in North America.

USgamer recently caught up with Agatsuma Entertainment marketing manager Nobuhiro Hikage, who shared the news. A western version isn’t completely confirmed, but the site believes “his comments made it sound like more or less a done deal.”

USgamer speculates that we’ll be seeing Sayonara Umihara Kawase as an eShop-only title.

Source

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Chompy Chomp Chomp is in the works for Wii U, developer Utopian World of Sandwiches has confirmed. A release is planned in 2014.

Chompy Chomp Chomp was previously released on Xbox Live and PC. A new version titled “Chompy Chomp Chomp Party” began development on Wii U last week.

Co-founder James Woodrow explained how the game in a message provided to us:

Assassin’s Creed III suffered from some performance issues on all consoles, including Wii U.

In the Wii U version, one issue that was particularly apparent concerns framerate slowdown during crowded battle scenes.

Such problems have been addressed for the next entry in the series, according to Ubisoft Quebec’s Robin Lavallée.

Lavallée told Nintendo Life of the performance in Assassin’s Creed IV: Black Flag:

I’m happy you are asking the question, the team worked really hard during the last month to increase the performances on the Wii U version… and one of those points was the crowded battle scenes. So the quick answer is, yes we have worked to improve this on Black Flag.

…The Wii U architecture poses some technical challenges that we’ve been able to thankfully overcome. It hasn’t been easy, but we’re really proud of the final result on this console.

Source

The latest Wii U/3DS-specific UK software sales are as follows:

Wii U

1. Rayman Legends – Ubisoft
2. Nintendo Land – Nintendo
3. New Super Luigi U – Nintendo
4. Disney Infinity – Disney Interactive
5. New Super Mario Bros. U – Nintendo
6. Pikmin 3 – Nintendo
7. LEGO City: Undercover – Nintendo
8. The Wonderful 101 – Nintendo
9. ZombiU – Ubisoft
10. Sports Connection – Ubisoft

3DS

1. Animal Crossing: New Leaf – Nintendo
2. Luigi’s Mansion 2 – Nintendo
3. FIFA 14 – EA
4. LEGO City Undercover: The Chase Begins – Nintendo
5. Mario & Luigi: Dream Team – Nintendo
6. Mario Kart 7 – Nintendo
7. New Super Mario Bros. 2 – Nintendo
8. Harvest Moon 3D: A New Beginning – PQube
9. Inazuma Eleven 3: Lightning Bolt – Nintendo
10. Super Mario 3D Land – Nintendo

Source: Chart-Track


Earlier today, Nintendo confirmed that a Nintendo Direct presentation will be held for North America. The same broadcast has, as expected, now been announced for Europe and Japan.

Content will likely be mostly the same for all regions. Still, we’ll host all of the streams on the site tomorrow regardless.


Unsurprisingly, Mighty No. 9 has reached a new goal on Kickstarter. Total donations – including PayPal funds – have surpassed $3.1 million. As a result, Mighty No. 9 will be receiving a support character.

Players will be able to use the sidekick, who possesses special powers, during Beck’s “time of greatest need”. The support character “will be some kind of assistant that will drop in for a limited time, help out somehow, and then zoom away”.

Next up for Mighty No. 9 are PlayStation 4/Xbox One versions at $3.3 million, and PS Vita/3DS versions at $3.5 million. Will these stretch goals be reached before the campaign ends in less than two days?


The video above is “A super-short, super-rough engine test Inti Creates made in just seven days to see if Unreal would be viable for Mighty No. 9.” The game may not necessarily look like the footage shown, but it’s still neat to look at!

Here’s an official overview of the video:

“A super-short, super-rough engine test Inti Creates made in just seven days to see if Unreal would be viable for Mighty No. 9. To be 100% clear (caps lock on!): THE GAME WILL NOT NECESSARILY LOOK LIKE THIS VIDEO, MOVE LIKE THIS VIDEO, OR ACT LIKE THIS VIDEO — THIS IS A COMPLETELY ROUGH TEST ONLY, MADE IN LITERALLY ONE WEEK, USING ALL PLACEHOLDER ASSETS AND ANIMATION just to test how parts of the engine work. With no shaders, filters, or even models and key art in place yet, normally we would never show anything like this since it’s not representative of the final game at all, but in the spirit of this Kickstarter in showing how the game is made, even from the very earliest steps, we thought it would still be pretty cool to see a glimpse of Beck moving around in the engine (even if it is a placeholder Beck, moving through a placeholder level with placeholder enemies and animations!).”


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