MCV recently caught up with Nintendo’s UK marketing director Shelly Pearce to talk about all things 2DS. Topics include potential confusion with the introduction of the new portable, appealing to kids with the device, advertising and marketing, and the rest of the company’s handheld lineup for 2013.
You can find a roundup of Pearce’s comments below.
A remake of Zelda: Majora’s Mask was something that had been considered previously for the 3DS. Originally, it sounded like Nintendo was deciding between revisiting that game or doing something new with A Link to the Past. We all know how that turned out now.
The possibility of a Majora’s Mask is still something on gamers’ minds, however. Here’s what Zelda producer Eiji Aonuma said when recently asked about such a title happening:
“Please write that I laughed. Don’t make it sound like I laughed because I was troubled or inconvenienced or put out. I don’t want them to read anything into it. But if you want to say that I laughed, I think that would be a good answer.”
When asked how fans should interpret that, Aonuma said, “it’s really up to them. If they want to interpret my laughter as, ‘yeah, we’re making it’ or ‘no, we’re not,’ I guess that’s really up to them.”
Zelda games have never put story ahead of gameplay. Sure, the plot is important – and was more prominent in Skyward Sword than ever before – but no Zelda has ever placed a huge emphasis on the sequence of events.
But what if Nintendo did actually attempt to focus on the story? How’d that go down? According to Zelda producer Eiji Aonuma, it wouldn’t be so easy:
“(I feel) like that would be a game that’s really hard to develop, if you have a story first, you’re kind of tied to that story, and locked into it, and you have to alter gameplay to make sure that the story progresses in a certain way. …that doesn’t really mean that the gameplay itself will be fun. I know that there are many games that were created to fit an existing story, and I don’t know that there are that many that have been very successful at it.”

Brad Keselowski has been confirmed for Watch_Dogs as a non-playable character. Players will be able to encounter Keselowski, a professional stock car driver and team owner, while roaming the streets of Chicago.
Keselowski is the second celebrity-type NPC to be included in Watch_Dogs. Earlier this year, Ubisoft revealed that actress and comedian Aisha Tyler would be joining the game.
Source: Ubisoft PR
Thanks to Lukas M for the tip.
This is… interesting.