When SNK 40th Anniversary Collection makes it to Switch next month, it’ll be accompanied by a limited edition. NIS America shared an image this week that showcases the package’s full contents. Buyers will receive SNK 40th Anniversary Collection, a “Nostalgic Music Collection” soundtrack, art book, and collector’s box.
NIS America is still taking pre-orders for the SNK 40th Anniversary Collection Limited Edition on its website here. It’s due out on November 13.
CyberConnect2 first started the Little Tail Bronx series with Tail Concerto on the PlayStation back in 1998. Then in 2010, Solatorobo: Red the Hunter came to DS. Fuga on the Battlefield will see the franchise return once again next summer.
Notice a pattern here? There’s about a decade long wait in between titles. In an interview with Anime News Network, CyberConnect2 CEO Hiroshi Matsuyama explained why it takes so long for new games to be released, stating:
Usually when you think of Minecraft, you think of a game that can be played by anyone regardless of their age. Generally speaking, it’s a family-friendly experience. Yet for Minecraft: Story Mode, the original plan was something a bit different.
According to former Telltale narrative designer Emily Grace Buck, what was originally created “was not appropriate for young kids.” In fact, had the company moved forward with what it had, the ESRB would have given the project a T-rating. Buck didn’t elaborate beyond this as to what Telltale had originally created.
Having a rival is one of the more well-known aspects in Pokemon. This has been present in the original generation of games, leading all the way up through Pokemon Sun/Moon. But over time, their personality has changed. Early on especially, rivals acted more like jerks. That isn’t as much the case anymore – especially with the likes of Hau in Sun/Moon.
In an interview with GameSpot, longtime Pokemon developer Junichi Masuda spoke about the shift. He noted how back in the day, you couldn’t express quite as much with visuals meaning they really needed to have character with their dialogue and personality. On the other hand, with the HD visuals of today, making the rival a jerk would leave much more of an impression on players.
The Mega Man 11 game Capcom shipped a few weeks ago wasn’t always the original plan for the game. In an interview with producer Kazuhiro Tsuchiya and Rockman Unity’s Ucchi, it’s revealed that something else entirely was planned.
What did Capcom originally have in mind? While we may not have the answer to that now, we may know one day. Tsuchiya says he hopes that the idea he had in mind will “be released in another form eventually”.
When I had my first random encounter with the original Dragon Quest Builders (DQB), I was ready to add it to the stack of other Minecraft clones that were all melting into one. I decided to fire up the demo anyway, and luckily I did because what the game boiled down to was liquid metal fun. Though my time with the game was great, some areas were a little under-leveled. Luckily for us, Square Enix has been on the grind to level up the DQB short comings. There is a lot to cover here, so find a House of Healing, save that game, and prepare for a stack of Dragon Quest Builders 2 facts that will have you ready to rocket into the next game.
Good Catch Games intends to put Black and White Bushido on Switch next week, a listing on the eShop reveals. The 2D arena brawler is scheduled for October 25.
We have the following overview and trailer:
Earlier in the week, SEGA issued the original Valkyria Chronicles on Switch as a digital download. Watch 45 minutes of footage below.
Wolfenstein II received a new 1.2 update out of the blue last month. Bethesda didn’t really go into much of the details, but as it turns out, quite a few visual improvements were made. This also includes a better frame rate as well as higher textures and image resolution.
Here’s a video comparing versions 1.1 and 1.2:
Earlier in the year, Japanese magazine Nintendo Dream published an interview with Phantasy Star series producer Satoshi Sakai and director Keisuke Nakamura. The two participated in an interesting chat all about Phantasy Star Online 2 Cloud for Switch. They spoke about bringing the series back to Nintendo platforms after the decade, the decision to make the cloud version for Switch, working with Nintendo on the Link collaboration, and more.
We’ve readied a full translation of Nintendo Dream’s interview with Sakai and Nakamura. Continue on below to read it in full.