Fire Emblem Heroes is now hosting Tap Battle: Illusory Dungeon – Festival of Heroes. Players have until September 9 to participate.
For those who haven’t heard of Illusory Dungeon, it’s a simple battle game in which you time the taps on the screen to take down enemies. You can participate in daily quests (which have different rewards) until August 25, and beginning on August 14, Tap Battle Quests will be available.
Lumines Remastered has received another update on Switch. Developer Enhance Games started the distribution of version 1.1.2.
The latest update adds in a couple of new settings, fixes, and more. We have the full patch notes below.
Bethesda lifted the veil on Doom Eternal at QuakeCon yesterday. Among what was revealed, a Switch version was confirmed.
You can learn a bit more about Doom Eternal below. Bethesda has passed along a fact sheet as well as screenshots / art.
Nintendo has shared a brand new interview with Splatoon 2 producer Hisashi Nogami. Nogami was mainly asked about the Octo Expansion, but had quite a bit to say.
Nogami spoke about why an Octoling was featured in the DLC, creature designs, taking inspiration from the New York subway system, and more. As for general Splatoon topics, there was talk about things like the role of jellyfish and how the team goes about creating new content.
System: Switch
Release date: July 13, 2018
Developer: Square Enix / Acquire
Publisher: Nintendo
When Octopath Traveler was first pitched at Nintendo’s January 2017 Switch unveiling event, Square Enix’s brief trailer talked up a classic-style JRPG something akin to The Canterbury Tales. Its focus on the stories of eight travelers with its key art of each character exchanging tales in a pub evoked the timeless format of Chaucer’s narrative poem. For a less distant comparison to this style of fantasy RPG, Octopath Traveler pitched something closer to tabletop role playing games. *You* choose your path. In a very loose sense, this remains true. The game has an unconventional structure where you do pick the characters and the order that you want to play their stories out. Once you lock yourself into one of the game’s roughly hour-long story chapters, they play out linearly with no room for meaningful deviation and almost no regard for the unique path you’ve taken to that point. The final game, as it turns out, makes very little use of what could have been a very ambitious project of offering player-driven crossover stories. Realistically, this idea was probably always too ambitious for a game of this style. As glaring as the dissonance between story and play often is, it’s more productive to look at what Octopath Traveler gets right, rather than what it doesn’t prioritize.
Several new games out came out this week on the eShop. If you’re interested in checking out what’s new in screenshot form, take a look at the gallery below.
With the new Fire Emblem Heroes event that has kicked off, the Festival in Hoshido event has brought along some new Paralogue Maps. Check out footage of the latest content below.
The mobile version of Pokemon Quest generated $3 million in its first week on the App Store on Google Play. That number has since climbed to $8 million in its first month, Sensor Tower reports.
34% of Pokemon Quest’s revenue on mobile has come from Japan. The next highest percentage is the United States at 24%, followed by South Korea at 12%.