This information comes from Nintendo president Tatsumi Kimishima…
Our message at the financial results briefing in April focused on expanding the energy from the launch of Nintendo Switch and on the importance of maintaining its buzz throughout the year ahead, to maximize the installed base. Two new Nintendo titles went on sale in March at the same time as the Nintendo Switch launch, The Legend of Zelda: Breath of the Wild and 1-2-Switch. This was followed by the April release of Mario Kart 8 Deluxe, then ARMS in June and Splatoon 2 in July, generating non-stop consecutive release with titles that let you have fun with groups of friends or acquaintances. Our goal was to further promote longer play on Nintendo Switch.
During that same period, several software publishers were able to offer an impressive lineup of titles. From our consumers’ perspectives, the sense was that there were many titles available early on that could help cement a decision to buy our hardware.
This information comes from Nintendo president Tatsumi Kimishima…
This graph shows post-release Nintendo Switch sellthrough trends for the North American market. The above shows an overlay of sell-through figures together with Wii and Wii U data for the first years after release. While Wii and Wii U were released during the holiday season, it’s important to note that the Nintendo Switch launch was timed completely differently, in March. It now looks like holiday season sales for Nintendo Switch could catch up to the Wii figures.
These are the figures for the European market. Similarly for the European market, sales figures are tracking to
those for Wii.
This information comes from Nintendo president Tatsumi Kimishima…
This indicates the Nintendo Switch gameplay trends. This chart is based on the figures for Nintendo Switch gameplay for registered Nintendo Account users, gathered via the Internet. There are three different Nintendo Switch play modes: TV Mode, where Nintendo Switch is docked and play occurs on a TV screen, and Tabletop Mode and Handheld Mode, where Nintendo Switch is removed from the dock. As the graph breaks it down, we can see how the different play modes for hardware use are classified, from the docked to the undocked experience. We can clearly see that consumers are playing to suit their own play styles.
Here is some information on who is purchasing Nintendo Switch. These are the results of an Internet survey that was given to consumers in the US market in October who had linked a Nintendo Account to their Nintendo Switch system. Please keep in mind that these figures are only for the US market. As you can see, purchases are primarily made by male consumers in their 20s and early 30s. The results also show good interest among consumers in the 10 to 19 age range. This lets us look forward to future growth in our consumer base.
This information comes from Nintendo president Tatsumi Kimishima…
The palm-sized Super Nintendo Entertainment System: Super NES Classic Edition, a home console that recalls the nostalgia for Nintendo’s 1990s hardware, went on sale overseas in September, and in Japan in October.
The Super Nintendo Entertainment System: Super NES Classic Edition has reached a sell-through of 2 million units worldwide, at latest tallies.
This information comes from Nintendo president Tatsumi Kimishima…
We have continued to introduce software titles to maintain the Nintendo 3DS business momentum. As you
can see, multiple titles, including download-only titles, were released in September, well in advance of the holiday season.From October onward, additional new titles include Mario & Luigi: Superstar Saga + Bowser’s Minions, Nintendo Presents: New Style Boutique 3 – Styling Star, Kirby Battle Royale, and Mario Party The Top 100.
This information comes from Nintendo president Tatsumi Kimishima
This graph shows the total Nintendo 3DS family weekly sell-through rates for Japan, the US, and Europe from the first week in 2017 to the second week of October. Even after the New Nintendo 2DS XL launch shown in
blue, sales of other 3DS family hardware remained stable. Week 30 shows particularly high growth, and this spike was driven by the release in Japan of the Square Enix title Dragon Quest XI: Echoes of an Elusive Age.Even after Nintendo Switch sales began, sales of the Nintendo 3DS family remain stable, as you can see here.
This information comes from Nintendo president Tatsumi Kimishima…
We will continue on to Fire Emblem Heroes, released in February of this year. For this title, we listened to the voices of our consumers and provided continual updates. As the result, we are on track to meet our overall business objectives, including our profit objectives. Since this summer, we have been holding large-scale events, adding new characters, adjusting specifications, and running new promotional campaigns, all bringing about another increase in active users.
You might think that the Fire Emblem series is more popular within Japan, but the share of sales overseas for Fire Emblem Heroes is steadily growing. As you can see, the overseas share of total sales has been expanding for the past several months and has exceeded sales in Japan. By the end of the year, we will also add support for Traditional Chinese text, and expand service to five new target countries and regions: Hong Kong, Taiwan, Macao, Thailand, and Singapore.
We will continue services for applications that have already been released, and we will continue releasing new smart device applications on the order of two to three per year.
This information comes from Nintendo president Tatsumi Kimishima…
Super Mario Run has hit the 200 million mark for downloads. Overseas downloads comprise more than
90% of the total, and in spite of the difficulties in bringing a Japanese gaming application for smart
devices to the global market, we were able to distribute a Mario game broadly, including to countries and regions
not previously reached by our dedicated video game platform business.Our aim is for this application to be the definitive Mario application for smart devices. The major update to version 3.0 in September added, among other things, the new “Remix10” mode to allow for shorter bursts of thrilling play. Thankfully, it appears that “Remix10” and other updates have excited both consumers who have already purchased Super Mario Run as well as consumers who are downloading it for the first time. We also ran campaigns to foster more interest, including a special price offer for a limited period, to commemorate the release of the new version.
Although we have not yet reached an acceptable profit point, we have learned a lot in terms of game development and deployment that we want to take advantage of moving forward.
Psyonix finally shared a release date for Rocket League on Switch. The game will be on Nintendo’s console starting November 14. However, that’s just a digital version – Psyonix hasn’t had much to say about a physical release.
Thankfully, it does sound like Rocket League will eventually have a physical version on Switch. Psyonix VP Jeremy Dunham told one fan on Twitter that news on that front will be provided “later”.
Dunham wrote:
Not on November 14. Just digital that day. Physical version info coming later
— Jeremy Dunham (@DunhamSmash) October 30, 2017
Crescent Moon Games tweeted today that Morphite has been approved and will be launching November 2 on the Switch eShop. The game is scheduled to be released the same day in Europe. The game’s listing appears on the eShop.
Nice – Morphite store page approved for NA now – 3 days to go! #NintendoSwitch @blowfishstudios pic.twitter.com/NA9XwK4wjN
— 🌙 CrescentMoonGames (@CM_Games) October 30, 2017