The latest episode of Nintendo’s Japanese show Nyannyan Neko Mario Time has now gone live. We’ve included it below.
Retro City Rampage is known for being a small game. When it comes to Switch, that won’t change. Retro City Rampage DX will take up just 24MB of space.
Update: Bumped to the top. Another set of rewards have just been added in, including discounts for Star Fox 64 3D, Pandora’s Tower, EarthBound Beginnings, and more.
My Nintendo has been updated once again in North America with the latest round of rewards. Kirby and more are represented in today’s update.
For Kirby, Nintendo has added in a Kirby: Right Back At Ya! video and theme for 3DS along with a wallpaper. Mario Kart 8 Deluxe has also received wallpapers, and a couple of Miitomo rewards are available.
The full lineup of rewards is as follows:
More footage is in for Shantae: Half-Genie Hero’s upcoming Pirate Queen’s Quest campaign. An area featuring Mermaid Falls is attached below.
EA Sports held a FIFA 18 live stream earlier today. The publisher showcased the full feature set for FIFA 18 Ultimate Team, more FUT ICONS, gameplay, and more. EA also briefly showed and talked about the Switch version at the 1:11:00 mark. For the full recording, continue on below.
Yacht Club Games will be returning to PAX with Shovel Knight once again. Next month, the studio will be bringing along the campaign for King Knight. No word yet on the specifics, however.
PAX West 2017 will begin on September 1. The expo will last through September 4.
Phantom Trigger’s release date is official. The game will be heading next week on the Switch eShop – specifically August 10.
Here’s a trailer for the game:
It’s been a busy day for Mario + Rabbids Kingdom Battle interviews, and another one has surfaced from ntower. The site spoke with Andrea Babich, lead narrative designer at Ubisoft Milan.
Mario + Rabbids Kingdom Battle will be the first Switch game to make use of Ubisoft’s Snowdrop engine. Despite that, there were no issues along the way.
When asked if the team encountered any problems while developing for Switch, Babich noted:
“Actually we were really surprised about how easy the development for this system is. I don’t want to sound like a Ubisoft or Nintendo fan, but when we got the Dev-Kit and put the Snowdrop-Engine onto the Switch, these two perfectly fit together. The Snowdrop-Engine, which is our engine for almost everything and which we used for the last South Park game is so versatile that we quickly lost our worries about the development.”
Not every idea developers come up with makes it into the final game. With Mario + Rabbids Kingdom Battle, this was the case as well.
One mechanic Ubisoft scrapped early on was “Fumble”. This would have players missing attacks. Rather than successfully shooting an enemy, the gun would explore in your face as well.
Ubisoft talked with Nintendo about the idea, and the feature was ultimately cut. Nintendo felt it was a bit too chaotic and random for it to be accessible.
Mario + Rabbids Kingdom Battle lead producer Xavier Manzanares told USgamer:
“We thought it was like Rabbids. Even if it sounded cool on paper, when you play it you say, ‘awww man I was about to defeat the enemy but I got this fumble.’ It’s funny one time, but not funny the second time.”