This week’s 3DS eShop charts are as follows:
Software
1. Fire Emblem Echoes: Shadows of Valentia
2. Pokemon Yellow
3. Bye-Bye BoxBoy!
4. Super Mario Bros. 3
5. Pokemon Red
6. Terraria
7. Mario Kart 7
8. Super Mario World
9. Zelda: Ocarina of Time 3D
10. Animal Crossing: New Leaf – Welcome amiibo
11. Pokemon Blue
12. Super Smash Bros. for 3DS
13. Pokemon Sun
14. Zelda: A Link to the Past
15. Xeodrifter
16. Super Mario Bros.
17. The Legend of Zelda
18. Mega Man Legacy Collection
19. Pokemon Moon
20. Monster Hunter Generations
Videos
1. Team Kirby Clash Deluxe – Ready for Launch
2. ARMS Direct 5/17/17
3. Bye-Bye BoxBoy! Launch Trailer
4. Fire Emblem Echoes – Zofia’s Call
5. Mario Kart 7 Video
6. Super Mario Maker for 3DS – Overview Trailer
7. Mario Sports Superstars Launch Trailer
8. Pokemon Sun/Moon Special Demo Version Video
9. Poochy & Yoshi’s Woolly World TV Spot
10. Cooking Mama: Sweet Shop – Reveal Trailer
11. Pokemon Sun/Moon – Top 7 Features
12. Pokemon Rumble World Trailer
13. Blaster Master Zero Trailer
14. Super Mario Odyssey Nintendo Switch Presentation Trailer
15. Fire Emblem Echoes – DLC Briefing
16. Minecraft: Nintendo Switch Edition Nintendo Direct 4/12/17
17. Fire Emblem Echoes – Two Armies
18. Super Smash Bros. – Final Video Presentation
19. Pokemon Yellow Trailer
20. IronFall Trailer
Source: 3DS eShop
Miitomo has been updated with more content. Users will find a new stage, along with some brand new items.
“Tying the knot! Vows in Vogue #1” is the new stage. It includes the following:
– Yes/No tee
– Lovebirds
– Traditional veil
– Rose embroidery wedding dress
And as far as the new items go, you can nab the following:
– Lace tank top + tube top
– Floral print shorts
– Watercolor floral print pumps
Nintendo delivered new details about Switch’s online service – now known as Nintendo Switch Online – pretty much out of nowhere tonight. Kotaku has since sought additional clarification about how the classic games are being dished out.
Here’s what Nintendo told the site:
“Nintendo Switch Online subscribers will have ongoing access to a library of classic games with added online play. Users can play as many of the games as they want, as often as they like, as long as they have an active subscription.”
“Nintendo Switch Online subscribers will be able to play a wide variety of classic games, including Super Mario Bros. 3, Balloon Fight and Dr. Mario. More games will be announced at a later date. At launch the classic game library will include NES games. Super NES games continue to be under consideration, but we have nothing further to announce at this time.”
In other words, it looks like the monthly classic games are being replaced with something better. It also sounds like you’ll now be able to keep games as long as you’re subscribed.
Nintendo published a new Japanese commercial for ARMS. Have a look at the advert for yourself below.
Square Enix opened the official Japanese website for Lost Sphear. Access it here. We also have new screenshots and art in the gallery below.
Brand new details have just been revealed for Switch’s paid online service, now known as Nintendo Switch Online.
The highlight of today’s news concerns pricing. You’ll need to fork over $20 a year, $4 a month, or $8 for three months. The service will now be free until 2018.
Switch players who subscribe will be able to participate in online multiplayer gaming and use a dedicated smartphone app for online play sessions. Classics with added online play are reconfirmed, including Super Mario Bros. 3, Balloon Fight, and Dr. Mario. eShop discounts will be offered, too.
Get the full lowdown on Nintendo Switch Online below.
In a recent interview with Gamerant, Hidemaro Fujibayashi commented that he would like to further explore the game design that was used to create The Legend of Zelda: Breath of the Wild. As the director of said game, he would likely be in a position to do such a thing in future installments. His full answer to the question of whether open-world design will be the new standard for the Zelda series going forward, is as follows:
We can’t really say much at the moment but there are lots of things in this current game design we still want to explore. If, as a result of that exploration, we feel positive we can provide our audience with new experiences it’s possible this design could become the standard.”
While Breath of the Wild is a huge phenomena, it would still be quite a departure for the series to stray away from the design philosophy it’s adhered to so closely since Ocarina of Time. Only time will tell what the future holds for the Legend of Zelda now.
In a recent interview with Time, ARMS producer Kosuke Yabuki and art director Masaaki Ishikawa spoke at length about the game. A wide range of topics were covered, including how much of ARMS is luck versus skill, which control method the development team prefers, and how tools from the development of The Legend of Zelda: Breath of the Wild were used in the development of ARMS.
On whether or not ARMS was designed with data from data aggregation tools that were used by the Breath of the Wild development team, Yabuki said this:
Arms and Breath of the Wild are made on the same floor at Nintendo, and we are able to use things that the Breath of the Wild team found useful. But it’s important for us to choose the right tools for the game. In development of this game, we looked a lot at the results of the battles, the overall picture of what character matches well with what character and what arms go up well against what arms. That information comes from humans fighting other humans. But we also use the artificial intelligence in the game to match A.I. against itself and look at that data. And of course the players who participated in the Arms test this last weekend, we looked at that to check and see if there are any balance issues.
In an extensive video chat with Gamasutra, Thumper co-creator Marc Flury spoke at length about the game. Some noteworthy topics include the creation of an original game engine as opposed to using a popular, third party one such as Unity, and how the use of rumble in Thumper attracted the attention of Nintendo.
On the subject of Nintendo being interested in the use of rumble in Thumper, it seems that the game caught the eye of some Nintendo executives when it was being shown off in Japan for PS4 and PC. Flury was asked if he would be interested in working with Nintendo’s new rumble system, which we now know as the HD Rumble used in the Joy-Cons on the Switch.
On the subject of creating an original engine instead of using a pre-built one to make a game, Flury wanted to emphasize that this approach shouldn’t be seen as crazy and unrealistic as it often is. He believes a lot of the anxiety around such an approach in the games industry comes from a lack of proper education. He believes that it might be time for schools to rethink their approach to introducing programming to younger individuals.
Check out the full video below.
Some last-minute maintenance has been scheduled for Switch. The system’s internet connectivity features such as online play, rankings, etc. may be impacted while it’s taking place.
The schedule is as follows:
– 5 PM PT – 11 PM PT
– 8 PM ET – 2 AM ET
– 1 AM in the UK – 7 AM in the UK
– 2 AM in Europe – 8 AM in Europe