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Nintendo has set a target of moving ten million Switch units this coming fiscal year. However, Nintendo president Tatsumi Kimishima is being cautious about that goal. Nikkei quotes Kimishima as recently saying, “I don’t think we can readily achieve the target [of selling 10 million consoles].”

Nikkei’s piece has one other noteworthy excerpt. The site reports: “An executive at one software company said Nintendo asked it to introduce major releases ‘as early as possible.'” Who might that third-party publisher be?

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Nintendo will be starting a maintenance process for Mario Kart 8 Deluxe on Switch that will affect all online play, so all network services related to this game will be unavailable during these hours tonight:

  • 7 PM PT – 8 PM PT
  • 10 PM ET – 11 PM ET
  • 3 AM in the UK – 4 AM in the UK
  • 4 AM in Europe – 5 AM in Europe

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The Nintendo Treehouse Log updated with a new entry. This time around, the focus is on Fire Emblem Echoes: Shadows of Valentia and specifically combat in the game.

The post explains the mechanics of battles and how they stack up to previous Fire Emblem games. Some concept art is also included, attached below. You can read the full post here.

Yesterday we reported that Dark Witch Music: Rudymical, a rhythm mini-game that’s already out on 3DS, was coming to Switch and it was listed for May 11 on the official Nintendo UK’s website.

Now CIRCLE Ent.’s official Twitter account has confirmed that Dark Witch Music Episode: Rudymical will be coming to the North American Switch eShop on the same date, May 11, for a price of $7.99.

Here’s an English trailer:

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The Switch eShop added in the ability to save credit card information last night. As it turns out, this wasn’t the only change.

The “Recent Releases” now features a “View All” button at the end of the page. Clicking on it presents all games sorted from new to old. You can also set the price range, view the best sellers, and arrange things from old to new.

What’s interesting about this is that it’s not entirely new. You could actually do it before, but the issue was that not many Switch owners knew about it. Basically, by going to the search area and then clicking “Search Filters”, the same page as the “View All” page pops up. So it may be somewhat of a minor addition, but something that will definitely go a long way.

Thanks to Jes T for the tip.

Kirby recently celebrated a big event – specifically the series’ 25th anniversary. With that big day in mind, two representatives from HAL Laboratory shared messages on Miiverse.

Satoshi Ishida started off with a brief introduction. He then passed things off to Shinya Kumazaki, who has directed most of the latest Kirby games.

The full message is below:

Hyper Sentinel is in the works for Switch, Huey Games announced today. The shoot ’em up will release alongside the PlayStation 4, Xbox One, and PC versions this summer.

Here’s a trailer:

Hyper Sentinel is described as “a super-slick, ultra-fast arcade shooter with an explosive pixel-art aesthetic.” The game, which runs at 60 frames per second, has twelve levels, power ups, and boss battles. There are also sixty medals to complete, online leaderboards, three difficulty modes, a combo chain score system, and SID-style chiptune soundtrack by Fractures.

Source: Huey Games PR

This week’s Famitsu review scores are as follows:

Kamiko (NSW) – 7/8/7/8
Shoot the Ball (Wii U / 3DS) – 5/4/5/3
How to Survive 2 (PS4) – 8/8/8/8
Rewrite Harvest festa! (PSV) – 8/8/7/7

Ditching the Master Sword isn’t normally possible in The Legend of Zelda: Breath of the Wild. But with a new glitch, players are allowing for it to happen – and in a strange way.

Having enemies shoot a certain number of arrows causes issues with the game’s memory management. When there are too many arrows, you’ll see a glitched character model of Link in the inventory menu. Weapons can also be duplicated. By doing so, you can “drop” the Master Sword, and you’ll even see a message stating: “The Master Sword has returned to the forest”.

Note that the sword is still kept in your inventory. It’s though that Nintendo may have thought about creating a possible failsafe in a previous build that was ultimately discarded. It’s pretty neat in any case.

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Earlier this year, Jake Hunter: Ghost of the Dusk was announced for 3DS. Famitsu now confirms that the game will launch in Japan on August 31 for 5,370 yen.

Jake Hunter: Ghost of the Dusk is being developed by the series’ original staff. It’s about a “return to roots” and features familiar systems through which you’ll use simple controls and command selections. The staple “Tobacco System” is back, which is used when you want to put all your hints in order.

Confirmed characters include:

Saburou Jinguuji / Jake Hunter (voiced by Juurouta Kosugi)
Yoko Misono (voiced by Mamiko Noto)
Sanzou Kumano (voiced by Fumihiko Tachiki)
Daigo Kaga (voiced by Seiichirou Yamashita)
Satomi (voiced by Konomi Kohara)

Jake Hunter: Ghost of the Dusk is currently 80 percent complete.

Via


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