My Nintendo Europe has added two new rewards. For 20 Gold Points, you can earn a 40 percent discount on EarthBound Beginnings. For 180 Platinum Coins, Nintendo will provide a 30 percent discount on Hana Samurai: Art of the Sword. Both expire on October 1.
Both of these rewards can be found on My Nintendo here.
Over on Facebook, Mastiff published a new teaser video for Gurumin 3D: A Monstrous Adventure. Watch it below.
Note: Mastiff says the video is a bit stretched and mottled from the original capture. When playing on 3DS, the gameplay should be crisper.
Nintendo shared a new Japanese video today promoting Miitomo in Japan. We’ve gone ahead and posted it below.
Pokemon: The Movie – Volcanion and The Ingenious Magearna debuted in Japan earlier today. At the end of the film, viewers were able to see a teaser for next year’s release. The three starters from Pokemon Sun/Moon (Rowlet, Litten and Popplio) were shown in the brief clip. It was also emphasized that this will be the 20th Pokemon movie.
Pokemon movies have been produced yearly starting in 1998. It’s no surprise to see that tradition continuing!
Pokemon GO’s global launch has expanded once more, and in a significant way. The mobile game is out now in 26 new countries. This includes Austria, Belgium, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, Greece, Greenland, Hungary, Iceland, Ireland, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Norway, Poland, Romania, Slovakia, Slovenia, Sweden, and Switzerland.
The official Pokemon GO Facebook page posted about the news a short while ago:
Just like in Europe, Buddy & Me Dream Edition is coming to North America next week. Sunbreak Games plans to have it ready on July 21.
It’ll offer the following:
– Unlock 3 new Seasons, each with new Landmarks to discover
– Enjoy Buddy’s constant companionship and help
– Collect stars to take flight, and bunnies for more time
– Upgraded graphics for high resolution TV!
– 18 unlockable Outfits to customize your character!
– Unlock the Boost System to chase higher scores!
– Unlock concept art Galleries for a behind-the-scenes look at production
A special Nindies panel was held at BitSummit in Japan last week. Takuya Aizu from Inti Creates (Azure Striker Gunvolt), Ian Flood from Yacht Club Games (Shovel Knight), and Rhodri Broadbent from Dakko Dakko (Scram Kitty) were in attendance. We have a full recording of the event below.
Capcom will have a heavy presence at San Diego Comic-Con 2016 next week. In addition to a “World of Capcom” panel next Thursday, the publisher is also planning a talk specifically for Monster Hunter a couple of days later.
Here’s what fans can expect from the “World of Monster Hunter” panel:
“Capcom Development Team members share brand new behind-the-scenes info and insights from the recently released Monster Hunter Generations for Nintendo 3DS. The panel will include exclusive new footage and announcements, as well as some special surprises.”
The panel will be hosted on July 23 for an hour starting at 3 PM PT / 6 PM ET.
Around the time when Zero Time Dilemma was launching in Japan, Famitsu caught up with series creator Kotaro Uchikoshi about the new game. Uchikoshi spoke about how it came to be, the different aspects of gameplay, and even the ending (don’t worry, there’s only a bit on this and not much in the way of spoilers).
Since the interview was quite lengthy, we’ve opted to summarize the discussion. Continue on below for all of the important points.
The conclusion to the series, restarted to respond to enthusiastic requests from overseas fans
– When Uchikoshi joined Spike Chunsoft, the first title he worked on was 999, but at first it was planned to be a standalone game. Later on it received a “Platinum” from Famitsu reviews, as well as a good reception overseas, which was why there were talks of making its sequel only afterwards.
– They were making both the second and third games for the DS, but at that time (in 2010) the new generation handhelds 3DS and PlayStation Vita were announced.
– They wanted to work with the new systems, but considering they were developing two games at the same time, they didn’t have enough time and budget. In the end they decided to only make the second game (Virtue’s Last Reward) first, and waited to see its reception before deciding to continue the third game.
– Requests for another sequel after Virtue’s Last Reward were high, but most especially from overseas. Thanks to that, the company also gave a “Go” sign for the third game.
– When asked about the similarities and differences between Japanese and overseas fans:
Similarity: The elements they enjoy in the games may be actually the same.
Difference: Overseas fans have much enthusiasm. Uchikoshi thinks it’s because of a difference in history. Japan has had games in the same genre since long ago, such as Banshee’s Last Cry. On the other hand, the west’s first experience with such a genre was 999, so it felt very fresh to them, which was why the hype built up quickly. It also helps that games within the genre are still relatively rare in the west.
Amazon has offered up a few more photos of the Nintendo Entertainment System: NES Classic Edition. We’ve posted them below.
Speaking of Amazon, for those on the lookout for pre-orders, keep track of the placeholder page here. We’ll also keep track of it and will let everyone know when it’s live.