Persona Q: Shadow of the Labyrinth has received a significant discount on the North American 3DS eShop. Through March 14, the game can be had for only $20. The original asking price was $50 for those that are curious!
Activision has confirmed that it will not have a booth on the E3 2016 show floor. That announcement was made in a new blog post on the publisher’s site today.
For Nintendo, this won’t mean a whole lot. Skylanders probably would have been represented in some fashion, but that would probably be it. It is an interesting move though, as EA had also announced recently that it will be opting for a fan event instead of attending the big gaming expo.
System: Wii U
Release date: March 4, 2016
Developer: Nintendo / Tantalus Media
Publisher Nintendo
Dark clouds rolled over Hyrule Field, and as I trekked down the path into my sights came a large beast with a young child tied upon his staff. Hordes of Moblins riding on boars came crashing down toward me as their leader led them my way. I quickly began shooting arrows and slashing the enemies down as they came near and tried my best to keep myself alive, and as I about to deliver what appeared to be the final blow, the beast moves us onto a bridge where our sight met at opposite ends. We charged at each other endlessly and clashed our blades together every moment we could, until after a long battle, I came out on top.
It’s moments like these that has kept The Legend of Zelda: Twilight Princess in the hearts of gamers for so many years. Iconic characters like Midna and Zant offered unique faces of the like fans have never seen before this iteration in the series, so it only seemed fair that after Wind Waker, it was Twilight Princesses’ time to receive an HD makeover. With added visual flair, quick fixes to old problems, and the removal of motion controls, is The Legend of Zelda: Twilight Princess an adventure worth taking once more?
Nintendo Life recently had the opportunity to speak with Zelda series producer Eiji Aonuma about Twilight Princess HD. When asked about what makes the game an important entry in the franchise and resonating with players, Aonuma decided to refer to the experiences his wife and son had with the game.
Here’s what he shared:
This is a very difficult question. There’s lots of different things that make Twilight Princess an important title, and I don’t have a single conclusive answer for you. However, there was one thing rather personal to me that stands out. Until the original version was released, my wife had never shown any interest in playing any of the games I’d made. But all of a sudden, without any encouragement from me at all, she played through the whole of Twilight Princess together with our son, who was just three at the time.
I asked her why she decided to play and she replied that she thought the game would be too difficult for our son to play by himself, so at first she wanted to help him by playing through the first part of the game for him. Before she realized it though, she found that she wanted to play through to the end herself. I think that maybe the setting of the game somehow appeals to the kind of people who wouldn’t normally be interested in this type of game.
Even my son, who at the time was too scared of the Imp Poes to play the game has recently played through the Wii version. I didn’t have to encourage him to either, he said that he just thought that maybe now he’d be able to play though to the end. I think that maybe this game has something to it that means you can play it even now without the game feeling too dated. And I think that is even more true with this HD version where you can experience the setting much more vividly. I hope that both people who played the original and those who didn’t will be able to really enjoy delving into the game’s world in this new version. (I’m quite sad that I wasn’t able to tell my son that if he waited a little bit longer then he’d be able to play an HD version, haha).
A new trailer has gone live to promote the new Celebi distribution in Pokemon Omega Ruby/Alpha Sapphire and X/Y. Take a look at it below.
Today, GamesBeat published a new interview with Disney Infinity vice president of production John Vignocchi and Avalanche Software founder John Blackburn about the toys-to-life game. There were a bunch of topics discussed, including the possibility of a Captain EO (Michael Jackson film shown at Disney theme parks) figure, the best-selling characters, why a 4.0 release isn’t happening this year, and more.
We’ve picked out some excerpts from the interview below. You can find a ton more on GamesBeat here.
Ahead of the game’s Wii U eShop release this Thursday, 2020Venture has put up some additional footage with developer commentary for Chasing Dead. Check out the video below.
Did you know that one of the characters in 7th Dragon III Code: VFD is inspired by Jet Set Radio Future? After a Siliconera reader noticed that the male agent had a Graffiti Soul and “JSRF” t-shirt on, the site confirmed with SEGA that this is a nod to that very game.
Character designer Miwa Shirow is actually a fan of Jet Set Radio Future. With the Agent class, she wanted to create a character that looked like a “street-wise youth,” in particular due to the fact that the class relies on various “conditions aligning in combat.” The male agent’s internal name also goes by the name “Jet.”
It’s also worth mentioning that for one of the buttons on the Agent’s chest, it’s a symbol from Cyber Troopers Virtual-On Oratori Tangram. This 3D fighting robot title came out for the Dreamcast.