Our last look at Mega Man Legacy Collection in screenshot and video form was from an early version of the game. Capcom has now published new images and details to highlight the game’s updated build.
Continue on below for today’s latest content. Additionally, keep an eye on this page for a live stream happening tomorrow starting at 4 PM PT / 7 PM ET.
Challenge Mode: At E3 we had six challenges ready to play. The final game will have more than 50 challenges, each with their own leaderboard and video replay functionality. During Thursday’s stream I’ll run through a few new ones just to show ’em off, but for more examples take a peek at the screens above and below. A certain amount will be open from the start. To access more, you’ll need to obtain at least a Bronze medal in a handful of challenges. As you can see, the above challenges are not available until I S T E P U P.
Museum: The exhaustive museum is loaded with MM1~6 art, acting both as a great bonus feature and as a form of digital preservation. That actually ties into the “philosophy” behind MMLC – focus on the original six titles and get them running in a beautiful format, then surround them with of-the-era art and fliers to really complete the “time capsule” feeling.
Flicker/Slowdown: For the most part, much of the original flicker and slowdown is still present in MMLC. The games have software-level flicker/slowdown that was programmed into the games, and continuing with the philosophy of developing this title, the games are being historically preserved as they were originally coded and designed. However, certain hardware limitations that were not part of the code have been addressed, such as life bar flickering during the Copy Robot battle in Mega Man 1, or Mega Man flickering when two horns rise up from the Goblins in Air Man’s stage. Visual hiccups like this weren’t part of the code, and were instead restrictions imposed by the hardware.
Filters: While one of the biggest draws of MMLC is the crystal clear picture, we’ve also enabled some Tube TV-style filters that can metaphorically teleport you back to the days of crappy screens and blurry… everything! So if you’d like to experience the games with scan lines and some ghosting effects, go nuts!
Screen display: At E3 we streamed the game in its “Full” format (see above). Since then we’ve added an additional viewing mode called “Original.” We also have a 16:9 stretch mode just to round out the options for folks who want to play that way.
Original: The sharpest possible image that maintains the original game’s intended aspect ratio. Sharp as a tack!
Full: The Original picture stretched to fit the screen vertically. This is how the game was presented at E3, which is still quite clean but the “stretch” does introduce a minor blur since this is not its native form.
Borders: We showed this at E3 but didn’t post screenshots, so this may be the first time some of you see optional borders that will fill the sides of the screen. They’re themed for each Mega Man game! The top screen is in “Original” mode, while the bottom is “Full” – since the Original screen takes up less space, the more of the border is seen.
Database: Each game has its own database that contains enemy images, descriptions and flavor text. From here you can also battle each of the Robot Masters using any weapon from the respective game as sort of a “practice run” that lets you get their patterns down before tackling them in the full game.
Music player: And finally, all six soundtracks are included via a handy music player! Some of gaming’s greatest OSTs, without a doubt.
Did you know that the Famicom launched in Japan 32 years ago? The console debuted back on July 15, 1983, and it later came overseas as the NES. It’s because of the Famicom that we received hits such as Super Mario Bros., The Legend of Zelda, and more.
Do you guys have a favorite Famicom/NES game? Let us know in the comments below.
Nintendo’s website is listing Blaster Master for release on the North American Wii U Virtual Console tomorrow. The game will be sold for $4.99.
Here’s the official overview:
Jason, in search of his pet frog named Fred, has fallen down a manhole into a world of danger. Mutant-sized creatures of which the likes he never imagined, await him at every turn. In order to survive, Jason must pair up with an armored combat vehicle codenamed SOPHIA. It’s panic or perish as you blast through an endless maze of tunnels, seeking secret passages for an escape. Destroy the Plutonium Boss and his mutant cronies before these warlords destroy the Earth. Load up your arsenal, and get ready for the final encounter!
Blaster Master previously came to the North American 3DS Virtual Console last July.
Story of Seasons has sold over 100,000 copies in North America, XSEED Games has announced. It’s the company’s fastest-selling title. It beat out Rune Factory 4 for the latter record, which has gone on to sell more than 160,000 copies in North America.
“We are truly humbled by the outpouring of support for Story of Seasons,” XSEED Games executive vice president Ken Berry said. “We hope to give back to our fans by continuing the magic of Story of Seasons with the recently announced Return to PopoloCrois: A Story of Seasons Fairytale, which features a heartwarming story based on the Japanese PopoloCrois Story manga series alongside the tried-and-true farming and life simulation elements of Story of Seasons.”
Story of Seasons has seen just under four months of sales. XSEED published the title in North America on March 31.
Source: XSEED Games PR
Nintendo’s Bill Trinen no longer appears to be playing in EVO 2015’s upcoming Super Smash Bros. for Wii U tournament. Writing on Twitter, Trinen explained that he has “had a change of plans after the news this week” – almost certainly a reference to the passing of Satoru Iwata.
While Trinen won’t be participating in the Smash Bros. Wii U tournament, he will still “be watching and cheering from afar.” Perhaps next year will allow for his entry at the event.
@GameplayDev @evo2k Unfortunately I have had a change of plans after the news this week, but I will be watching and cheering from afar.
— Bill Trinen (@trintran) July 15, 2015
Two more videos have come in for Devil’s Third. Both have been posted below.
A listing on the eShop confirms that Picross e6 is slated for release in Europe on July 30. The game will cost €5.99. For those that are interested, a trio of screenshots can be seen in the gallery below.
Nintendo and Monolith Soft have prepared a patch for Xenoblade Chronicles X in Japan. As of today, version 1.0.1 is available for download.
The update does a few things, although none of them are major. Here’s a brief summary:
– Adjusted equipment / doll equipment sorting so its easier to use
– Calculation for the union grams have been adjusted so that it is not effected by the amount of players in a union.
– Other fixes & adjustments
Xenoblade Chronicles X came to Japan on April 29. The North American and European launch is scheduled for December.
Natsume has released some of the first English screenshots from Gotcha Racing. Find them in the gallery below.
Update (7/15): The event has been pushed back slightly. It will now air on July 20.
Capcom will be showing the first live gameplay from Monster Hunter X during a live stream of Monster Hunter Tsudoi 2015 Summer on July 16. Additionally, Monster Hunter Diary: Poka Poka Airou Village DX will be featured.
Monster Hunter Tsudoi 2015 Summer will be shown at the following times:
4 AM PT
7 AM ET
12 PM in the UK
1 PM in Europe
Monster Hunter series producer Ryozo Tsujimoto, along with various developers, will be on hand for the event. It can be viewed on Niconico here.