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If we’re to assume that a new customer service email from a Nintendo representative is accurate, all amiibo figures will be restocked in Europe this summer. A message sent to one fan states that they’ll be returning this summer “in larger numbers than before.”

Here’s the fully translated email:

We’re sorry for how everything went. Unfortunately you are
not alone with this problem. Nintendo has underestimated the worldwide demand for Amiibo and therefore delivered not enough Amiibo. Our apologies. But we have good news for you. The Amiibo are all back on the market in the summer of 2015 in larger numbers than before. Once again our apologies.

Sincerely,
The Nintendo Team

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3D Streets of Rage II has plenty of new additions. For instance, developer M2 packed in a “Quartet Mode” and local multiplayer.

Another addition in 3D Streets of Rage II is a special credits sequence, which can be viewed at any time from the main menu. Take a look at it below.

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Puzzles & Dragons: Super Mario Edition releases today in Japan and throughout the rest of the world during the course of the next few weeks. Today we take a look at the trailer released in Italy for the upcoming title.

It would appear that there will be a few more differences between the upcoming Fire Emblem IF versions than was originally anticipated. Recently Project Manager Masahiro Higuchi from Intelligent Systems and Nintendo Producer Hitoshi Yamagami spoke with 4Gamer and talked about a few more differences in Fire Emblem IF Black and White Kingdom.

In the interview they discussed that the story is not the only difference between the two versions, the White Kingdom was created for fans who have joined the series with Fire Emblem Awakening or are playing a game in the series for the first time.

This is what Masahiro Higuchi had to say:

White Kingdom will indeed be easier, while Black Kingdom will have a much higher difficulty with limited money and experience points for leveling up your characters. Additionally, it will have more difficult conditions for clearing its stages. Defeating the enemy general or defeating all enemies are still the basic requirements, but it will also have other conditions such as suppress enemies, break through enemy lines, and defend your base. There will also be maps with limited turns.

There will also be a few more differences aside from just the story:

Yes. Of course the story will be completely different, but there will also be major differences in the maps and the way the game is played. The games are being made so that you can feel satisfied by playing just one, but I believe that if you were to play both, you would be rather surprised at their differences.

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It’s safe to say that Mario Kart 8 takes more than a few cues from F-Zero. Nintendo’s other racing franchise that started out on the SNES gets comparatively little love nowadays, but several features from this series have worked their way into the latest Mario Kart. The new racetracks are the most obvious influence, with gravity-defying courses that are straight out of F-Zero (quite literally in the case of some of the DLC), but the new 200cc class brings Mario Kart’s speed just a little bit closer to its older brother. Heck, you can even play as a Mii approximation of Captain Falcon if you can track down his elusive amiibo. But for all the inspiration that Mario Kart 8 takes from F-Zero, the two series remain distinctly different. Some people are claiming that Mario Kart is now an adequate replacement for the currently MIA F-Zero (and by some people I mean just one guy on Neogaf), but taking a look at the design philosophy behind both titles shows that they’re completely at odds with each other.

We got a tiny look at The Binding of Isaac: Rebirth running on the New 3DS earlier today, and Nicalis has now shared a brief clip of off-screen Wii U GamePad footage. Watch it below.

New footage of Assault Android Cactus has come in from YouTube user “Assault Android Cactus” Check it out below.

Tasukete Tako-San: Save me Mr Tako is coming to Wii U, but a 3DS version hasn’t been announced thus far. Thanks to the announcement of Unity support for the New 3DS, that could change in the future.

Creator Christophe Galati indicated to Always Nintendo that he is “really hoping” to make Tasukete Tako-San: Save me Mr Tako for 3DS at some point. Wii U was chosen as his main option because “3DS wasn’t a viable option at the time”, though being able to run Unity on Nintendo’s newest handheld would remedy the situation.

Galati’s full words are as follows:

Yeah, when I heard that news I was really happy. The whole reason for choosing to bring Tako to Wii U was because 3DS wasn’t a viable option at the time, but since this game is obviously a tribute to Game Boy games, I definitely envisioned it as a handheld experience. I’m really hoping to bring it to 3DS eventually.

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WayForward is bringing out a new Mighty Switch Force! 3DS theme this week. As announced on Twitter just a few minutes ago, the theme pictured above is slated for April 30. No word yet on pricing, but it probably won’t be more than $2.


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Mighty No. 9 boxart

Posted 9 years ago by in 3DS, Images, Wii U | 5 Comments

Deep Silver and Comcept have released the boxart for Mighty. No 9. You can take a look at it below.

mighty-no-9-boxart-wii-u

mighty-no-9-boxart-3ds

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