Submit a news tip



Disney XD has teamed up with Dentsu Entertainment to air the Yo-Kai Watch anime in the United States. Later this year, the network will broadcast 26 half-hour episodes based on Level-5’s series.

As previously announced, VIZ Media is bringing over the Yo-Kai Watch manga in September, and Hasbro toys are coming in the spring. Nintendo is publishing the debut 3DS game this holiday.

Source

The latest addition to the Nintendo Family Channel has Rosanna Pansino and her sister Molly facing off in Pokemon Omega Ruby/Alpha Sapphire. Check it out below.

Last week, Rising Star Games brought out a whole bunch of 3DS themes to Europe to celebrate the launch of The Lost Valley. These themes will also be coming to North America, Natsume has confirmed.

The publisher wrote on Twitter a few moments ago.


There are four Harvest Moon 3DS themes in total: Cow, Dog, Horse, and Chicken.

Source

Hours upon hours of footage have come in for Fire Emblem If. Since Twitch embeds result in auto-play, we’ve posted the video after the break.

Following today’s localization announcement of Dragon Ball Z: Extreme Butoden, Bandai Namco has released some material for the game. We’ve attached the North American boxart above, and you can find some screenshots and a fact sheet below.

Abstraction Games and Night Light Interactive Partner today announced that Whispering Willows is making its way to Wii U.

Here’s the official overview:

Project Elena’s soul outside her body to solve puzzles, reach hidden areas, and interact with other spirts to ultimately determine what happened to her father.

Rich with narrative and filled with gorgeous hand-painted 2D visuals, Whispering Willows is a horror themed side-scrolling adventure where players take the role of Elena, a young girl determined to solve the mystery behind her missing father. Using a unique amulet gifted from her father, Elena possesses the extraordinary ability to project her spirit outside of her body. While in this spectral form, she can interact with the benevolent spirits and wicked wraiths that used to dwell within the walls of the sinister Willows Mansion. Help Elena use her astral projection to solve puzzles, help lost spirits, and uncover the mysteries behind her missing father.

Whispering Willows launches on the Wii U eShop this summer. A trailer can be seen below.

Source: Abstraction Games PR

Nintendo World Report recently asked Nintendo producer Kensuke Tanabe about the possibility of Olimar and the Pikmin running into Chibi-Robo! at some point in the future. To this, he said: “That’s an interesting idea, and something I could speak to Mr Miyamoto about a collaboration.”

How would you guys feel about some sort of Pikmin and Chibi-Robo! crossover. Is that something you’d like to see?

Source

Kirby Squeak Squad is out on the European Wii U Virtual Console this Thursday. Check out the game’s trailer below.

Keiji Inafune has been very outspoken about the state of the Japanese gaming industry over the past few years. While the situation has been improving, Inafune still believes that companies in Japan could go about things in a better way.

He told GameSpot in a recent interview:

Japanese creators and Japanese companies need to start looking outside of the box. They can’t just stay inside Japan and make their own game and bring it to E3 and hope it will be a hit. That’s not going to happen. You have to work with foreigner companies, in North America, Europe, and other places around the world so there’s a new taste coming into your game.

The language barrier is always there, that’s not going to change. But, if you always stay away from the world market, just because of that, you’re not going to evolve. So, the next thing is that people should get out more and see outside of Japan more. You can’t just stay inside, hoping that your game will be a success around the world. That’s not going to happen.

Rare created Banjo-Kazooie and Banjo-Tooie, but the team never went on to develop a third platformer in the series for the N64. Some may wonder why.

Speaking with Kotaku, Grant Kirkhope indicated that it came down to fatigue. While Rare did go on to make Donkey Kong 64, they were a bit tired when it came to making 3D platformers, and Rare didn’t do too much else in that space.

As Kirkhope explained:

“I think with Tooie we were tired of it at that point. We’d done two games, and, if you do continual sequels—Rare didn’t like to do that—we didn’t want to do another Banjo game. And that’s why it kind of ended there.”

Source, Image source


Manage Cookie Settings