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Circle Entertainment is one the first Chinese console game publisher to arrive in the market and they have worked hard on bringing games to all parts of the globe. Their biggest impact has been giving an opportunity to the Western indie market to bring their games to the East, making them the only company that has brought North American eShop games to Asia.

In a recent interview with Nintendo Enthusiast SEO Chris Chau talks about when they first started;

When we created the company in 2006, we ere very young. We just wanted to focus on how to create our own games. But Hong Kong has a limited amount of people to hire, and also we were lacking others resource such as publisher network and funds.

He then goes on to talk about their experience with the eShop;

Yes, the 3DS eShop offered a lot of convenience to players, this place allows for both casual games and retail games readily available for download.
You know, retail game always have to consider package cost, but for eShop, its really good to use the savings from not having packaging to reduct the game price.

He also talk about some of their 2015 plans and ways that they can support indie’s;

We have provided a minimum guarantee/development fee to smaller developers. Those capitals can help boost their development work. But we want to set an amount for this year, which will give us a range that we can work effectively. A little more capitals means alot for smaller developers.

Check out the full interview here!

The latest Xenoblade Chronicles X tweets from earlier today have been translated and they give us a small bit more insight on their thoughts about Tatsu and a fun tidbit about their homepage.

Kojima:

We had a new plush made for Tatsu… but at the start of development, there were actually quite a few arguments about whether we should put Nopon in the game or not.

Then the event planners started pushing lots of Nopon-related ideas, and in the end, Takahashi joined in on the fun and came up with the character of Tatsu. Now, we’re really glad that we put them in the game after all.

By the way, have you noticed that the top image on the homepage can be changed? Try clicking the < or > to the left and right of the main visual!

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The latest image from Splatoon has us taking a look at a new weapon, which looks pretty powerful. Check out the video too!

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Pokémon Shuffle has been delivering new events every week since its launch, allowing players to catch the likes of Mew, Kyogre, and Rotom. This week is no different.

If you go to Check In on Pokémon Shuffle, you’ll be given the chance to face Mega Lucario. This one’s a little bit different, as once you defeat Mega Lucario, you’ll be awarded with the Lucarionite and a Jewel. There is one catch, however: Only the top 20,000 players in the west and 50,000 in Japan will be able to receive the Lucarionite for their Lucario (Lucario can be obtained through the special EX stages). As of this writing, we don’t know if the Lucarionite will be given by any other means, so Check In as soon as you can!

The Mega Lucario event will run for one week only.

 

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This was an interesting Just a Chat. I was feeling completely out of it during the talk, and we had a few technical issues. But the Nintendo news discussion went on!

This week’s topics include the sad cancellation of Keiji Inafune’s Kaio: King of Pirates, a big upcoming Level-5 event, impressive Nintendo sales, and “controversy” surrounding Xenoblade Chronicles X’s music.

Listen to this week’s discussion below!


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Author: Jonathan

When you look at it on paper, pretty much nothing about Monster Hunter seems appealing. Players need to work with a ferociously unforgiving learning curve, an emphasis on an end-game that can take literally dozens of hours to reach and a clunky or sometimes downright unfair combat system. It just doesn’t add up. I’ve tried several times over the years to get into the Monster Hunter titles and Monster Hunter 4 Ultimate is the first time the series really got its hooks in me. For the first time I ‘got’ it, and I began to appreciate the game for the journey it would eventually take me on. It’s a brutal, long, often frustrating adventure, so I wanted to explain why all of the things that are seemingly “wrong” with Monster Hunter make it so great, and why we fans are okay with that label of being just a little bit crazy.

KnapNok Games is back with yet another image from Affordable Space Adventures. Today the studio has shared an overview of how the GamePad comes into play. For KnapNok’s official description, read on below.

This picture shows the importance of the Wii U GamePad in Affordable Space Adventures.
Thanks to the touchscreen of the GamePad we’re able to create a custom-made controller for the SmallCraft players control in the game.

In this case, the ship is using the fuel engine, with the sticky landing gear on so that it can carry the box around the level and solve the puzzles in order to continue. If playing co-op, one of the players will be the Engineer, exclusively in control of all the ship’s systems via the GamePad. When the game starts, the ship is almost broken and with little functionality. But as the game progresses, all the different parts of the ship gradually repair themselves, giving the Engineer a wide range of options to help the pilot maneuver the ship. By the time all the settings are unlocked, players will most definitely feel like they are in control of a super complex spaceship!

Affordable Space Adventures is launching in just under a month. The game is due out on April 9!

It’s time for the latest Famitsu’s most wanted games chart! Highlights include Bravely Second at #1, Theatrhythm Dragon Quest at #5, and Fire Emblem If at #6.

Head past the break for the full chart. All votes were cast between February 26 and March 4.

We have one final translation from Nintendo Dream‘s interview with Zelda producer Eiji Aonuma… and it’s a big one. The latest excerpt is entirely about Majora’s Mask, and its creation. Aonuma reflects on the work he did for the game, speaks about the creation of Romani Ranch, Anju and Kafei, Pamela, and much more.

Head past the break for our full translation. I’d say it’s very much worth a read if you’re curious about Majora’s Mask’s various elements!


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