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Yanim Studio relaunched its Kickstarter for Red Goddess just a few days ago, and the campaign has already managed to raise nearly two-thirds of its funding goal. If the $30,000 target is met – which seems practically guaranteed at this point – Red Goddess will make its way to the Wii U eShop.

Nintendo Life spoke with the folks over at Yanim about a number of topics, including how the Wii U release of Red Goddess will different from the other versions. Creative director Yannick Puig told the site:

The Wii U version will be optimized to take advantage of what the console has to offer. Right now, we’re considering placing a map and all of the UI elements on the screen of the Wii U Gamepad so that the TV only displays the game, and we’ll also offer the option of playing the game completely in Off-TV mode, which is a great feature that allows people to continue playing if the TV is not available. On top of that, we’re considering other things such as using the touch screen for quick access to some of Divine’s skills, as well as for other abilities and options we can’t discuss right now but will potentially reveal.

Puig also commented on why the studio decided to bring its game to Wii U:

We decided to bring Red Goddess to the Wii U because we believe that Nintendo’s audience will love what this game has to offer. The detailed environments and characters, the fast-paced action, the platforming mechanics, and everything that the Red Goddess universe has to offer is something that fans desire for Nintendo’s latest console, and it’s something that we want to provide for them.

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A 3DS puzzle for Kirby Triple Deluxe landed in North America about a week ago. This same download has now reached Europe. If you haven’t already, you should soon be receiving a SpotPass notification along with the first piece.

Thanks to joclo for the tip.

USGamer spoke with “one high-level localization specialist” in light of the controversy surrounding Tomodachi Life. For those unaware, some gamers have taken dissatisfaction in the fact that the game does not support same-sex relationships.

USGamer first asked its source about how much freedom Nintendo of America has in this situation, and whether NCL would have acquiesced to NoA deciding to add in same-sex relationships.

“On the one hand, it’s tempting to say ‘yes,’ because Nintendo of America enjoys one of the healthiest relationships in the business with its parent company when it comes to localization. No one else has the leeway to make sweeping changes like this one. The US version of Animal Crossing has added Western holidays, events, and items; the main character of Rusty’s Big Deal Baseball got a complete makeover for the US version; and even Tomodachi Life already has a number of non-trivial changes to the US release, which Nintendo has boasted about elsewhere. In an industry where it can be almost impossible just to get the original developers to add proper support for plural cases, NOA was in a better position than anyone to push for same-sex relationships in the game.”

During the Q&A portion of Nintendo’s latest financial results briefing, president Satoru Iwata further teased the GamePad-focused titles the company will be bringing to E3 2014 next month.

There will be “multiple games”, Iwata said, “that are designed to introduce players to the value of the Wii U Game Pad by demonstrating playstyles only possible because of it.” Each one of these projects have been developed internally under Shigeru Miyamoto’s guidance.

Fans can expect a mix of games that are nearing completion to ones early in creation. Ultimately, Nintendo intends to “demonstrate the titles’ core appeals.”

Check out the rough translation of Iwata’s comments below.

Thanks to Tytygh for the tip.

Some gamers have expressed continued dissatisfaction about the lack of same-sex relationships in Tomodachi Life. As such, Nintendo issued another statement about the situation today.

The company apologized to those who are disappointed about the lack of same-sex relationships in the 3DS title. This functionality would not be possible if Nintendo were to develop a post-ship patch. If there were to be another Tomodachi entry in the future, “we will strive to design a game-play experience from the ground up that is more inclusive, and better represents all players.”

Head past the break for Nintendo’s full statement.


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