Video Products Distributors has listed Harvest Moon: The Lost Vall for 3DS, which would most undoubtedly be Natsume’s localization for Harvest Moon: Connect to a New Land. If the listing is accurate, we’ll be seeing the game in North America on October 7.
A few other items worth noting were found on Video Products Distributors as well – mainly release dates for previously-announced titles. Super Smash Bros. for 3DS is listed for release on August 26, while the new Adventure Time game, Cartoon Network game, and Cooking Mama 5 are listed with November 18, October 28, and October 14 release dates respectively. Note that these dates have not been confirmed and could be inaccurate.
The shot above is likely from a rough version of the game, but it’s still neat to look at. It shows what potentially may be Sonic Boom’s HUD, camera angle, etc.
This month’s issue of Game Informer offers up new details about Transformers: Rise of the Dark Spark. You can find them rounded up below.
– 3DS version is a grid-based tactical RPG
– Over 50 Transformers characters
– On the 3DS version: “Players will plot their next move on detailed strategic maps, and then engage in epic one-on-one 3D Battle sequences.”
– In the console version, the two worlds (Movieverse and WFCverse) are connected by an ancient relic known as The Dark Spark
– This relic acts as a portal between the two universes
– It’s capable of “Bending the fabric of the universe to (the wielder’s) will.”
– The Movieverse portion of the game will take place during and after Age of Extinction
– The WFC/FOC portion will take place before the launch of the Ark in Fall of Cybertron
– Gameplay similar to Fall of Cybertron
– Story is focused on a single character and will bounce back and forth between over 40 playable characters
– Edge of Reality is trying their best to help innovate and improve upon High Moon Studio’s last three games
– One of these new features is a Unified Leveling System where experience and unlocks are universal between Campaign and the returning Escalation mode and will feature new items, characters, weapons and upgrades
– “Power Foes” have been added to Escalation
– With Power Foes, if your team lasts long enough, boss characters will appear (Such as Fall of Cybertron Megatron)
– Hacks: modify the gameplay by adding in additional variables to Escalation such as higher enemy health, or every robot becoming a massive explosion upon death
Fenix Fire is considering Wii U support for its Kickstarter campaign “Source”.
In a Kickstarter update, the studio wrote:
Possibly. We are licensed Wii U developers ad our game engine, Unity, does work on Wii U. The issue is that some of our effects are DirectX11 GPU optimized, meaning that they only work on this architecture. We’re currently evaluating the Wii U and if this is possible, and there is enough demand, will offer Wii U support as a stretch goal.
*Note – If you want to back this project and need it for Wii U, please send us a comment so that we can gauge interest in this platform.
Source is a new Metroidvania action-adventure game with exploration, puzzle-solving and combat. Check out the video above to get a taste as to what the title is about.
Swords & Soldiers is a fine game, but the 3DS version was sadly marred by a number of issues. One of these problems, however, could be addressed in the future.
We recently spoke with Ronimo Games about a number of topics including their thoughts on Swords & Soldiers 3D – a port handled by Circle Entertainment. The studio’s Jasper Koning informed us that Circle is “still working to improve the frame rate”, and even more surprisingly, the company is “looking into bringing the DLC expansion ‘Super Saucy Sausage Fest’ to the 3DS.”
We’ll have more from Ronimo this weekend when our full interview goes live.
When we last spoke about JetGetters, the game’s Kickstarter had received a Wii U stretch goal. The campaign ended up reaching its overall target, but developer tinyBuild ended up cancelling the funding process.
The studio explained in a Kickstarter update:
During the Game Developers Conference (GDC) and the Penny Arcade Expo (PAX East) – We found an investor to assist tinyBuild in expanding our development and publishing efforts. Because of the time it will take in bringing our new partners up-to-speed and hiring on additional people for JetGetters we have decided to cancel the Kickstarter. The main reason for this is because we feel strongly that if we promise something, we better damn well deliver on it and with the few month delay we won’t be able to deliver JetGetters this year.
We have a reputation to uphold and don’t want to be lumped in with all the other kickstarters that have been delayed and or abandoned. Being up front and honest about everything is always what we strive for.
As mentioned above, JetGetters will still be coming out, but with a 2015 release date. What this means to you as backers is that you get to keep all your money and will still get to play JetGetters in the future!
Unfortunately, tinyBuild’s update doesn’t provide any information about the status of JetGetters on Wii U – or other consoles for that matter. Hopefully we do ultimately end up seeing the game on Nintendo’s system.