Insanity’s Blade is currently in the works for Wii U. Casual Bit Games may end up bringing it to the 3DS eShop as well, though that would happen further down the line.
Causal Bit founders/directors Chris Obritsch and Daven Bigelow told Nintendo Life:
Chris Obritsch: I’d love to say yes, but this is a very up in the air. It will have to be developed separately from what we’ve done so far. We’ll see further down the road if this is an option.
Daven Bigelow: I sure hope we can get on 3DS, that would be awesome.
Going back to the topic of Wii U, Casual Bit Games has another title planned for the console. Obritsch said the following when asked about future support:
Yes we do — Insanity’s Blade has a long storyline. We will probably split it up into three games. We’ll see. The other game we have in the works is being developed with the Wii U in mind so we are looking forward to showing that one to the public a little more after we have it cleaned up. Right now the alpha version is on the back burner until Insanity’s Blade is completed — since there are only two of us working on the code and GFX!
This week’s Japanese eShop update is as follows:
3DS
Downloadable Titles
Pokémon Battle Tor?ze (Trozei) – 800 yen
Okiraku Fishing 3D – 500 yen
Kuroko Style – 600 yen
Dokopon Choice Jigoku Sh?jo R 1-11-kan + Omake Pack – 4,620 yen
Dokopon Choice Teruma Romae 1-6-kan Pack – 2,700 yen
Kumamon Bomber Puzzle de Kumamon Tais? (retail title) – 5,040 yen
Time Avenger DEMO – FREE
Virtual Console
Elevator Action (Famicom) – 500 yen
Wii U
Downloadable Titles
Okiraku Tennis SP – 800 yen
Okiraku Tennis DEMO – FREE
Virtual Console
Volleyball (Famicom) – 500 yen
Tactics Ogre: Let Us Cling Together (Super Famicom) – 800 yen
PC Genjin 2 (Bonk’s Revenge, PC Engine) – 600 yen
Gamasutra has posted a new Sonic Boom interview with Big Red Button Entertainment director Bob Rafei. There’s a lot here – how SEGA approached the studio, freedom given to re-imagine the franchise, making Sonic more western-friendly, and more.
We’ve rounded up a number of Rafei’s comments below. Gamasutra has even more from the developer.
Super Smash Bros. Melee is joining the lineup for Evo 2014. The game was also included in last year’s event, and smashed viewing records for its success.
Evo 2014 will take place between July 11 and July 13.
Update: Also confirmed for North America.
Bandai Namco has confirmed One Piece: Unlimited World Red for overseas territories, but today’s announcement comes with some surprising news.
In Japan, One Piece: Unlimited World Red was a 3DS-exclusive title. However, the European and Australian release will also be made available on Wii U, PlayStation 3, and PS Vita.
Here’s the game’s official overview:
In an update posted on the game’s official website, Inti Creates and Comcpet shared a few more details about Mighty No. 9.
In terms of Beck’s maneuverability options, players will be able to run, dash, and blast. This includes a downwards dash and a backwards jump, director Koji Imaeda points out.
We also have a tiny bit of new story information as well:
In the game, Beck can run, dash and blast baddies with the best of them, but the truth is he’s a kind and somewhat timid robot. He was never able to display his true talents in the Battle Colosseum, and came to be seen as the weak link holding back his team of fellow Mighty Nos. Gradually he lost more and more self-confidence…until! The global robot rampage!!
Beck was the only robot who didn’t go berserk, which is why he alone is charged with the daunting task of resolving the crisis. At first Beck can’t shake his fears and anxiety, but with the encouragement of his creator Dr. White, he eventually resolves to take on the mission!
Watch Dogs’ E3 2012 reveal was “forced” upon the team, creative director Jonathan Morin has said.
Speaking with EDGE this month, Morin noted that Ubisoft CEO Yves Guillemot pushed for the announcement. At the time, Ubisoft Montreal “felt it was a bit early”, but Morin believes Guillemot ultimately made the right decision.
Morin said:
“They forced us to go at E3 2012. We didn’t know what the hell those new consoles would be, so Watch Dogs really has worked on [seventh]-gen systems since the start. But we always pushed the ideas, the design, the core of Watch Dogs in such a way that we felt it would fit well with what we thought would be the future of games. Yves was the one who wanted us to go at that E3, even though we felt it was a bit early, and in the end I think he was right.”
The first Zelda game had a completely open nature. By comparison, some of the more recent titles became more linear.
According to series producer Eiji Aonuma, this happened because he “thought players didn’t like getting lost, wondering what to do, or where to go.” But starting with A Link Between Worlds, Aonuma has started to question some of the series’ traditional elements.
Aonuma told ONM:
“The recent Zelda games have been rather linear, as I thought players didn’t like getting lost, wondering what to do, or where to go. However, I’ve come to question this ‘traditional’ approach as I felt that we couldn’t gain the sense of wonder that existed in the original Legend of Zelda, in which you made unexpected encounters and where what used to be impossible would suddenly become possible.”
“We will, of course, continue to question and reconsider the approaches we have taken in the past without any reservations.”